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BBCF Open BETA 1.49


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one more minor bug, if no one has mentioned it yet. If you let the CPU "Suggest All" during training, it will occasionally assign -5% of a player's time for adaptability. This generally happens when a player needs a lot of help in both conditioning and academics.
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Final Polls I have some more final poll stuff. Just some more information to analyze for ya. [CODE] Entering Bowl Games: Media Poll: 1. Oklahoma 11-0 2. Nebraska 10-1 3. Arkansas 10-1 4. USC 10-1 5. Miami 10-1 6. Alabama 11-1 7. Ohio State 10-1 8. Texas 10-1 9. Georgia 10-1 10. Ariz State 9-2 Coaches Poll: 1. Oklahoma 11-0 2. Nebraska 10-1 3. Arkansas 10-1 4. USC 10-1 5. Miami 10-1 6. Alabama 11-1 7. Texas 10-1 8. Ohio State 10-1 9. Georgia 10-1 10. Ariz State 9-2 Bowl Winner Loser Orange #5 Miami 30 #1 Oklahoma 20 Sugar #9 Georgia 25 #2 Nebraska 24 Fiesta #6 Alabama 30 #8 Texas 24 Rose Bowl #7 Ohio State 32 #10 AzState 24 Cotton #3 Arkansas 44 #11 Michigan 6 Hall of Fame #3 USC 48 #15 W.Virg 20 Post Bowl Shakedown: Media Poll: Rec SOS Result Prv 1. Arkansas 11-1 53 W 44-6 3 2. Oklahoma 11-1 87 L 20-30 1 3. USC 11-1 65 W 48-20 4 4. Nebraska 10-2 26 L 24-25 2 5. Miami 11-1 56 W 30-20 5 6. Alabama 11-1 45 W 30-24 7 7. Ohio State 11-1 72 W 32-24 6 8. Texas 10-2 93 L 24-30 8 9. Georgia 11-1 86 W 25-24 9 10. AzState 9-3 66 L 24-32 10 Coaches: Rec SOS Result Prv 1. Arkansas 11-1 53 W 44-6 3 2. Oklahoma 11-1 87 L 20-30 1 3. USC 11-1 65 W 48-20 4 4. Nebraska 10-2 26 L 24-25 2 5. Miami 11-1 56 W 30-20 5 6. Alabama 11-1 45 W 30-24 6 7. Texas 10-2 93 L 24-30 7 8. Ohio State 11-1 72 W 32-24 8 9. Georgia 11-1 86 W 25-24 9 10. AzState 9-3 66 L 24-32 10 [/CODE] Again the only real problem im seeing is the drop logic of teams. Teams just dont seem to drop very much. During the season that logic works really well, but I think it could be adjust for the final rankings. Also I want to say thank you for all your hard work on this amazing product and I am glad you allow users to help test and give suggestions on the product the way you do.
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Final Polls I have some more final poll stuff. Just some more information to analyze for ya. [CODE] Entering Bowl Games: Media Poll: 1. Oklahoma 11-0 2. Nebraska 10-1 3. Arkansas 10-1 4. USC 10-1 5. Miami 10-1 6. Alabama 11-1 7. Ohio State 10-1 8. Texas 10-1 9. Georgia 10-1 10. Ariz State 9-2 Coaches Poll: 1. Oklahoma 11-0 2. Nebraska 10-1 3. Arkansas 10-1 4. USC 10-1 5. Miami 10-1 6. Alabama 11-1 7. Texas 10-1 8. Ohio State 10-1 9. Georgia 10-1 10. Ariz State 9-2 Bowl Winner Loser Orange #5 Miami 30 #1 Oklahoma 20 Sugar #9 Georgia 25 #2 Nebraska 24 Fiesta #6 Alabama 30 #8 Texas 24 Rose Bowl #7 Ohio State 32 #10 AzState 24 Cotton #3 Arkansas 44 #11 Michigan 6 Hall of Fame #3 USC 48 #15 W.Virg 20 Post Bowl Shakedown: Media Poll: Rec SOS Result Prv 1. Arkansas 11-1 53 W 44-6 3 2. Oklahoma 11-1 87 L 20-30 1 3. USC 11-1 65 W 48-20 4 4. Nebraska 10-2 26 L 24-25 2 5. Miami 11-1 56 W 30-20 5 6. Alabama 11-1 45 W 30-24 7 7. Ohio State 11-1 72 W 32-24 6 8. Texas 10-2 93 L 24-30 8 9. Georgia 11-1 86 W 25-24 9 10. AzState 9-3 66 L 24-32 10 Coaches: Rec SOS Result Prv 1. Arkansas 11-1 53 W 44-6 3 2. Oklahoma 11-1 87 L 20-30 1 3. USC 11-1 65 W 48-20 4 4. Nebraska 10-2 26 L 24-25 2 5. Miami 11-1 56 W 30-20 5 6. Alabama 11-1 45 W 30-24 6 7. Texas 10-2 93 L 24-30 7 8. Ohio State 11-1 72 W 32-24 8 9. Georgia 11-1 86 W 25-24 9 10. AzState 9-3 66 L 24-32 10 [/CODE] Again the only real problem im seeing is the drop logic of teams. Teams just dont seem to drop very much. During the season that logic works really well, but I think it could be adjust for the final rankings. Also I want to say thank you for all your hard work on this amazing product and I am glad you allow users to help test and give suggestions on the product the way you do.
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Yeah, there's a bit of a problem with the "post-bowl" poll logic. It's not very open to switching teams outside of the No. 1 team. I am working on this for 1.48. I will also look at the defensive gameplan issue (it was one I had on my list but completely forget to look into).
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Yeah, there's a bit of a problem with the "post-bowl" poll logic. It's not very open to switching teams outside of the No. 1 team. I am working on this for 1.48. I will also look at the defensive gameplan issue (it was one I had on my list but completely forget to look into).
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[QUOTE=Cooleyvol;157500]Arlie, I have to say that you've really tightened this game up the past few weeks and, from the looks of things, you remain committed to tighten up the remaining issues. For that, I thank you.[/QUOTE] Agreed. And I also appreciate your candor and honesty in your replies. Dealing with IT developers on a daily basis, I know that is not a commonly shared trait in this profession.
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[QUOTE=Cooleyvol;157500]Arlie, I have to say that you've really tightened this game up the past few weeks and, from the looks of things, you remain committed to tighten up the remaining issues. For that, I thank you.[/QUOTE] Agreed. And I also appreciate your candor and honesty in your replies. Dealing with IT developers on a daily basis, I know that is not a commonly shared trait in this profession.
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ARLIE- In the Print Report Option-Team Overview...the turnover margin is still being shown INcorrectly (-9, #110). In the Team Leaders Report...the turnover margin is shown CORRECTLY (+9, #10). Note: League was on the books with 1.1....went thru camp phase and now in week 8 of season using 1.47 exclusively.
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ARLIE- In the Print Report Option-Team Overview...the turnover margin is still being shown INcorrectly (-9, #110). In the Team Leaders Report...the turnover margin is shown CORRECTLY (+9, #10). Note: League was on the books with 1.1....went thru camp phase and now in week 8 of season using 1.47 exclusively.
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Here's the current list for 1.48: 1. Fixed turnover margin on Team Overview report. 2. Fixed TE award calculation error. 3. Improved poll logic for 4 and 5 loss teams in the top 25 and made losses count a little more in the top 15 (esp after bowl games). 4. Fixed the "No preference" issue in saving defensive gameplans. 5. Fixed a problem with the default OR offensive gameplan in the option sometimes having a case where the numbers added up more than 100%. You will need to go through camp for this to correct (or you can edit it in the game using the fix on the tech support thread). 6. "Team Recovery Report" sent via email each week where atleast one injured player is now 100%. Should help remind people to put these guys back in the lineup. 7. Fixed CPU "Suggest All" button sometimes assigning a negative number for adaptability in training. Outside of some save issues I am looking at as well, did I miss anything for this update? I will try and get 1.48 out by tonight if nothing else comes up.
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Here's the current list for 1.48: 1. Fixed turnover margin on Team Overview report. 2. Fixed TE award calculation error. 3. Improved poll logic for 4 and 5 loss teams in the top 25 and made losses count a little more in the top 15 (esp after bowl games). 4. Fixed the "No preference" issue in saving defensive gameplans. 5. Fixed a problem with the default OR offensive gameplan in the option sometimes having a case where the numbers added up more than 100%. You will need to go through camp for this to correct (or you can edit it in the game using the fix on the tech support thread). 6. "Team Recovery Report" sent via email each week where atleast one injured player is now 100%. Should help remind people to put these guys back in the lineup. 7. Fixed CPU "Suggest All" button sometimes assigning a negative number for adaptability in training. Outside of some save issues I am looking at as well, did I miss anything for this update? I will try and get 1.48 out by tonight if nothing else comes up.
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Guest Nukester
I had an issue last night where a guy blocked a kick (I dont remember if it was a FG or XP), but instead of the name of the player, it had a number (something like "the kick was blocked by 608453"). The game was simmed though so I didnt actually see it ingame, but that is how it showed in the gamelog.
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Guest Nukester
I had an issue last night where a guy blocked a kick (I dont remember if it was a FG or XP), but instead of the name of the player, it had a number (something like "the kick was blocked by 608453"). The game was simmed though so I didnt actually see it ingame, but that is how it showed in the gamelog.
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