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Posted
I bought the game when it was released, and I am just overwhelmed by the choices. I've read the advice for new players, but I am still confused. I was going to start with Rip Chords Mid Atlantic fed, but I don't know how to begin. It tells me I have a tournament to book, but I don't know if I should add house shows first, or whether to try to just skip ahead to the day of the tourney and stat there. Am I picking too difficult a fed for a total noob to the whole TEW experience? I mean I just have no idea how to begin booking. I've read and re-read my workers bios, but I still seem lost. Sorry if this is covered somewhere, but I really want to get into the game, but I just keep staring blankly at the screen. I don't want or expect a click by click guide to starting, but maybe a nudge in the right direction so I can take advantage of this amazing piece of software. Thanks for any help, and sorry for sounding like a complete noob. -Jeff
Posted
Just play. Its all trial and error. I was very overwhelmed at first too, but you get the hang of it. Basically, you can listen to advice all day, but you learn a lot more screwing up then you do reading this board. MAW is about as easy as they get to learn the game, as they dont have tv contracts, ppvs, 40 wrestlers..
Posted
Yeah just play around and find out what works for you. If you don't like the way things are going and want a different style of play change the product values of the promotion to suit your fit. It gets easier....................or at least so I'm told. lol
Posted
[QUOTE=JeffOrt;213348]I bought the game when it was released, and I am just overwhelmed by the choices. I've read the advice for new players, but I am still confused. I was going to start with Rip Chords Mid Atlantic fed, but I don't know how to begin. It tells me I have a tournament to book, but I don't know if I should add house shows first, or whether to try to just skip ahead to the day of the tourney and stat there. Am I picking too difficult a fed for a total noob to the whole TEW experience? I mean I just have no idea how to begin booking. I've read and re-read my workers bios, but I still seem lost. Sorry if this is covered somewhere, but I really want to get into the game, but I just keep staring blankly at the screen. I don't want or expect a click by click guide to starting, but maybe a nudge in the right direction so I can take advantage of this amazing piece of software. Thanks for any help, and sorry for sounding like a complete noob. -Jeff[/QUOTE] Pretty much it, really. You have to play to learn, and the good thing is that you can always start over, I did, alot..... when I first started. I think alot of the best player's like to think up what they want happening ahead of time, already knowing who they want to have the belt, and who they want to push for it later, etc. But you can just wing it... the Eye tells you bassically what you SHOULD be doing, and the Emails can be helpfull as well. Just look around, and get comfortable with all the different windows and try to find out everything you can while "winging" your first game. Think of it as a learning game, and not so much a game that you will continue with. It really does become easier though, as you move on... far as how well you play it, that can take a while. However, the screens get easier and easier to manipulate your way around after a while. Bassically, I just aggree with the above threads, and just start playing. When you have a specific question, feel free to ask away. Far as the one you did ask... It's totally up to you, your the booker:-)
Posted
If you've never played before, definitely start out as SWF or TCW. I'd definitely say it's almost foolish not to, since you have the entire game world at your finger tips to learn from.
Posted
TCW might be a bit tough to start out as. They have 4 or maybe 5 good workers on their roster, and you can lose a bit of prestige if you dont know what you are doing. I'd say starting small is the way to go. Get a few shows out of the way (1 a month is good as a small fed) and work from there. TV show when you're ready. PPV later.
Posted
STOP! You're overcomplicating things. Yes, the game is deep and wide and easy to drown in. But you can only do one thing at a time. First, familiarize yourself with the menus. Find out the quickest way to get to the information you value most. Then, figure out what you want to do with the workers you have (since you've already familiarized yourself with the workers themselves. Otherwise, that would be the second thing you do). Get your storyline ideas floating around your head and try to get an idea of who is going to do what in your first 6 shows. Next, you have to book the Rip Chord Invitational Tournament, which is easy. Don't have a cow. :) You just book a regular tournament type show and for the last (i.e. main event) match, you put the tournament title in (just like you'd put any other title in. Under the Referee and Road Agent positions are two slots for titles. Put it in one of those slots). You could have it as a classic tournament OR you could just have Steven Parker vs Des Davids for the tournament title if you so chose. Now, to answer some issues you brought up. MAW doesn't have house shows. They're not nearly big enough (need to be National). But once you familiarize yourself with the game's menus (FIRST), you should have no problems adding new events (if that's what you meant by 'house shows'). So, once you know what options can be found in the 'Your Promotion' screen, adding new events will be easy. Some things to keep in mind: 1) Know when your workers won't be available to you. If someone signs a pay-per-appearance contract with another promotion and that promotion is bigger and/or more prestigious than yours, that worker is likely to work that promotion's shows if conflicts arise (like if you schedule a show for a day the other promotion has a show). 2) Keep an eye on the free agent pool. There are a lot of talented workers that fit MAW's product that start the game as free agents. Generally speaking, you need workers with good to great performance skills (Basics, Psychology, Safety, Selling, Consistency). I'd highly recommend Steve Flash (long in the tooth but still really talented and would work very well with your young talent). 3) Learn this name: Bulldozer Brandon Smith. He has MAW written all over him IMO. 4) Keep your expenses low. Sometimes, it's better to push a cheap, marginally talented worker on a long contract than it is to push the expensive, "next big thing" with 3 months left on his deal. With the 'can't miss' types, I generally push them hard for the first 6 months then spend the last 3 months cooling them down (to bring their price down come re-up time). 5) Do what YOU think is right. Do not repeat history, that's a copout. In my opinion, if you want to relive the past, watch the DVD. But let your imagination run free with TEW. Do all the "Well, I think they should've...." scenarios you please. That (in my opinion) is the best thing about this game. One of the strongest points about this game is the passion it inspires in many people who play it. As deep as I am into women's wrestling, sometimes I feel the need to take over SWF just to get the world title off that talentless hack, Runaway Train, and actually give folks like Angry Gilmore and Marc DuBois the pushes they deserve.
Posted
I'll add my 2c to this - read some of the diaries in the TEW 07 Dynasties forum. Specifically, if you are starting as MAW - read slipshirt's MAW diary. Why? Very simply, if someone is good enough at the game to write a GOOD diary, then they must be doing something right, booking wise, so you can learn a lot from reading what they did. I know when I first started 05, infinitywpi's CZCW diary was what got me going on a really long and enjoyable game with them, because it gave me lots of ideas as to how to run that promotion. Other good diaries, IMO, are Scapino74's MWA diary, Jehovah's Antitrust diary, Tigerkinney's BHOTWG, Actarus' MOSC and my two personal favourites at the moment, Monkeypox's DAVE and JSilver's USPW. For those last two - even if you don't learn a huge amount about the gameplay, they will make you laugh a lot (and wonder what drugs the authors are on :p :D :cool: :rolleyes: ;) ) And to re-iterate - trial and error is good. If at the end of any show, you get a message saying that it increased your promotion's popularity, then you've done ok. Don't expect good ratings with MAW at first - you're not gonna get A's and B's (and probably not C's either) Enjoy
Posted
I have been playing for about a while now and i am still learning alot of stuff. I say it is all trial and error....I don't think i have gotten past three month yet. I keep finding out stuff and restarting. Thier is to much deeper level stuff to worry about at first.....product setting, perfect shows,handaling momentom, crowd expectation........they are all stuff that will come with time.
Posted
[QUOTE=alden;213491]I don't think i have gotten past three month yet. [/QUOTE] Longest game I ever had...I think I made it 4 months before I realized there was something else I could be doing better and restarted...although the last restart was actually entirely accidental, deleted wrong game :( I always create my own custom fed and trya nd bring the F popularity scum up as high as I can. I've tried playing other feds for about... 5 seconds and realized I had too much of a softspot for my indy's to quit on them now. Find your niche. When that gets boring find a new one or start a diary. But don't get too involved, remember, it's just a game. (added for all your poor smucks falling in love with J-Ro)
Posted
[QUOTE]I always create my own custom fed and trya nd bring the F popularity scum up as high as I can.[/QUOTE] Pretty much what I try to do. My last game I made it to 2014 (so 7 years)...I still have that save but I decided to start a new game with the Cornellverse updates that came in v1.3. I think I'm close to 3 years in my new game but I'm at work and can't remember. Pretty much all I can say is play around, find an aspect of the game you like, don't worry so much and continue on :). TEW is nice in that there are many different choices on how to play.
Posted
[QUOTE=Rob4590;213407]Monkeypox's DAVE and JSilver's USPW. For those last two - even if you don't learn a huge amount about the gameplay, they will make you laugh a lot (and wonder what drugs the authors are on :p :D :cool: :rolleyes: ;) )[/QUOTE] Hey, Advil, Tylenol and anti-depressants aren't drugs. Well, except maybe the latter. As far as advice goes, in your first game don't worry about trying to take a promotion global, just worry about figuring out how the game works. Observe what happens when you do this or that. Don't worry if you make a mistake, it's not like you firing random generic jobber #13 is really you adding to the amount of homeless people in the Mid-Atlantic. I take it by saying that you're lost after reading the bios that you mean you have no idea what to do with any of the roster. Remember, you're the booker. That's for you to decide now. Or you could look at Shipshirts MAW diary and 'borrow' some ideas. Screw up alot too. You'll learn all of the things not to do quickly. Even if you put the World title on a guy leaving the company in a week, set up your shows to run when your competition is running, accidentally kill the boss' daughter by putting her in a match with Big Smack Scott. Don't sweat it. Now you know not to do it for future reference. Also, try to keep the game going for a year instead of restarting every time you make a mistake.
Posted
Thanks everyone. Ahhh. Much better. Ok, I got all the info I needed, and have been reminded how nice everybody is on these boards. Ok, now I'm psyched to begin. Thanks again!

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