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Multiplayer  

145 members have voted

  1. 1. Multiplayer

    • YES, I had no intention of using multiplayer mode anyway.
      76
    • YES, I'd sacrifice multiplayer for the advantages listed.
      37
    • NO, I want the multiplayer option to remain.
      32


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Posted
One of the things I'm considering dropping from WMMA is the multiplayer option. I'd like people's opinions on this. Please note that I am referring to the TEW style of multiplayer where files are sent back and forth, not to a full online multiplayer - that is not currently an option, and so is not part of this debate. [B]Advantages to dropping multiplayer[/B] The reason I am considering dropping the feature is because it allows the solo player to do things much more immediately. To take a TEW example, anytime you want to sign a worker you have to go through the Pending Decision process. This is because if you got an immediate response, it would be unfair on Player #2, #3 and #4, as they'd have never even had a chance to make an offer. Therefore, if the game was always played solo, that could be altered so that you can get much more immediate feedback. It would also allow for smoother "booking" and a variety of other smaller items to be faster and better controlled, due to the fact that the AI would know what the other companies (i.e. the AI-controlled ones) intend to do immediately - due to the fact that it's the AI itself that is doing it! There is also the fact that there are far, far less companies in the world of MMA than there are in wrestling, so the scope for multiplayer is fairly reduced anyway. In summary, it would make for a quicker, more pleasant experience for the player, as a lot of time that is wasted checking for impacts on other human players can be eliminated. [B]Disadvantages of dropping multiplayer[/B] No more multiplayer.
Posted
TEW Multiplayer was largely done for the Dynastys of two or more Wrestling Companies trying to out perform each other via their writing/booking. I can imagine a multiplayer WMMA Dynasty being pretty thin due to the fact that MMA doesn't usually have much spoken drama or elaborate storylines behind. I'd say drop multiplayer for better/faster single player :)
Posted
I did vote against Multiplayer as well, for the feature's being faster.. My only thought is on down the line when everyone wants to start playing together. Not necessarily emailing it back and forth, but lets say it's a bit easier to play then TEW (no storylines, etc.), which I don't know if it will be or not. However, someone like my son might get into THIS game, and being able to multiplayer with his friends and relatives that come over to play with him (especially in the summer), would just enhance his/their experience of the game in my opinion. I myself, see the benefits as a good thing, I just wanted to make a point this way, although I voted differently. Kind of like a yes vote with provisions... Realise what your giving up.
Posted
Im mixed because i loved playing multi playa on TEW both sending files and more than one person on the same computer but i dont know if i would miss it for WMMA. I just hope that whatever decision is made here Adam doesnt drop it if there is another installment of TEW. I voted for it because i always like the option of playing with another human bieng, the interaction makes it a much more enjoyable experience and personally i never thought the pendings were that far stretched anyways.
Posted
I voted to keep it in the game because just like in TEW, I basically only purchased the game to play multiplayer. I think that since, you won't have to make storylines since it's not a scripted company or sport, there should be plenty of space for speeding up the game and such. Also, I don't think that you should be able to sign people that same day the contract was offered. It should be a negotiations process. Here's hoping that multiplayer stays in!
Posted
[QUOTE=toddthebod;216014]Also, I don't think that you should be able to sign people that same day the contract was offered. It should be a negotiations process.[/QUOTE] I think you're misunderstanding my post, I'm not suggesting negotiations cease to exist, I'm simply saying that the process would be superior if the computer only had one player to deal with. At the moment you have to wait days just to get simple replies because the computer has to check other players first, that could be greatly simplified so you could at least get a definitive no straight away.
Posted
It sounds to me like the advantages far out weight the any reasons to keep the multi-player in the game, I'd lose it. I very rarely use it in TEW anyway, it seems to me to be a minor novelty feature. CW
Posted
Personally I would love to see the multiplayer stay in the game. Me and Nimo34 from the boards use multiplayer all the time on TEW, and we would love to keep the competition going in a MMA game.
Posted
I voted to take multiplayer out, but I'm kind of on the fence. The pros of taking it out seriously outweigh the advantages so logically it makes no sense to keep it in. However, we don't know all that much about the game at this point, so in a few months we may want multiplayer in.
Posted
Multiplayer is needed, TEW is always funner when you have an opponent with you. Most games for the computer are, and I think that this one will be the same. I respect everyone who doesn't want it in but I don't think I will be getting the game if I can't play with my family and friends. I could wait a week to see if a MMA fighter is going to sign with my company.
Posted
Never used multiplayer in TEW, will never use it in WMMA either. I say take it out, faster replies would be great. I hate having to wait 3 or 4 days. BTW, wouldn't we need immediate replies, anyways, if a worker fails to make weight for a fight? We'd have to rush to sign a replacement, right?
Posted
I think that their would be a huge difference in getting an e-mail about a worker missing weight for an upcoming fight then a worker possibly signing a new contract.
Posted
[QUOTE=SpaceMountain;216252]Never used multiplayer in TEW, will never use it in WMMA either. I say take it out, faster replies would be great. I hate having to wait 3 or 4 days. [B]BTW, wouldn't we need immediate replies, anyways, if a worker fails to make weight for a fight? We'd have to rush to sign a replacement, right?[/B][/QUOTE] For this scenario, no you wouldn't. Weigh-Ins are the day before a fight and MOST, not all, but most would either cancel the fight or agree to an openweight bout (the fighter who made weight has the decision to allow the fight, happened in Ed Herman's last win). There isn't enough time to have another fighter sanctioned on short notice for a "fair" contest. Smaller organizations who don't abide by commissions or if they are on an Indian reservation then it would be an option, just like having a Fedor fight an 18 yr old high school kid, but outside of these promotions and places you couldn't get a replacement on that short of time. There are other cases, injuries and such that would support your point :p
Posted
I have never met a person IRL that knows about TEW, let alone organizing a game with them. For me it seemed like TEW was too much of a single player game, i mean, it can take quite a long time for me to get my card down juuust right, let alone 2-3 people doing it. In conclusion, never used it, so I'm all for Multiplayer being booted.
Posted
As someone who regularly plays multi-player games on TEW, it would sadden me to see it go for this. The games may be entirely different but at the same time, playing solely against the CPU can sometimes just be bland bland bland. The problem with any game AI is that it simply will never play as another human does. It can't get creative, it can't have twists and turns, it can't be treacherous, it can't do the fun kinds of things you can really only do with another person (not that!). Perhaps I've turned into more of a social gamer over the years, but now it seems that a game without some kind of multiplayer ability is a game that finds itself down on my list for buying. Obviously some games can't logically have a multiplayer in them but I don't see why instantaneous decisions is so appealing. Can't remember the last time where I could rustle up all the paperwork and contracts I needed to organise in the space of an hour, nor does it seem right that if the CPU does something I would only have the space of that day to react to it. Waiting times give you time to think in game and see what's happening EVERYWHERE before you are forced to decide. A lack of waiting times (and multiplayer) just seems to remove elements of the game that I think add to the experience. At least, thats my views on things. I suspect you can guess which I voted for.

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