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Kirk

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About Kirk

  • Birthday 10/27/1986

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  1. Not a problem. I'm not trying to shut your opinion down, i appreciate you taking the time to comment. I was just giving you my thoughts on the same matter. Maybe there's some truth to both of our arguments. At any rate, I'm not exactly sure when this will get done. But i EXPECT it to be before TEW2020 is released. And I also expect I will most likely convert this to a 2020 version. Since the new game is supposed to be rebuilt from the ground up, it's hard for me to know how easy updating old mods to the new version is going to be, but I assume it won't be too difficult. Worst case scenario, most of the hard work will already be done (creating the renders and developing them). We will just have to see.
  2. i disagree with you, though. I think these renders are 100 times better than daz or poser renders. Now, that is obviously an opinion but, for whatever it's worth, I'm a professional artist with a degree in graphic design. With that being said, renders are no where near the most important things in a mod. Sure, they add a lot to a mod and they can influence a mod's popularity, but if the mod is not balanced or feels rugged or roughly put together, it doesn't matter how great the renders are. I actually do not prefer daz renders. I think most of the daz renders i've seen aren't anything special - at least not compared to some of the WWE2K renders i've seen. But, as I just said, if the mod is really good then it doesn't matter much what the pics look like. They can easily be changed if it really bothered me. My point is, if someone doesn't want to play it because they don't like the way the pictures look ... that''s fine ... i didn't make it for that person. I made it for me ... and for anyone else who DOES want to play it. But also, If the mod isn't getting good reviews it's not because of the renders ... I promise you.
  3. What do you mean not very popular? Do you think people won't play it because it uses WWE2k renders? Maybe ... maybe people won't play it because it's a wrestling sim game as well. Maybe people won't play it because they've never heard of it. My point is, whether or not WWE2k may or may not be "popular" is of zero importance to me. This is a personal project that I'm sharing with the world is all. But, with all that said, if you're a fan of fantasy mods, I think you'll probably enjoy this one. You've never seen anything that is put together quite this same way.
  4. <p>Here's another little promo / teaser</p><p> </p><p> <img alt="Project-Apollo-Promo-MLW.png" data-src="https://i.ibb.co/NLtm5Bd/Project-Apollo-Promo-MLW.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  5. <p>Thanks again guys. If anyone is willing to help create workers please PM me. I need all the help I can get to make this as good as i want it to be. So, if you're serious, hit me up.</p><p> </p><p> <img alt="Project-Apollo-Promo5.png" data-src="https://i.ibb.co/7y9WQv8/Project-Apollo-Promo5.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  6. Thanks everyone. I'll definitely keep this thread updated.
  7. I'm creating a fantasy mod that will be set in an alternate universe to our own in the year 2050. I expect it to be a fairly decent sized mod but I wouldn't say it's going to be huge. But there is definitely fun to be had within. There will be a custom skin I've made to come with the mod. As far as all logos and artwork, the original logos and artwork is my own. Avatars for workers are sourced from WWE2k19's online community as well as many many personal creations of my own. But, this allows for much freedom to have a fully customizable aesthetic that is intriguing and fun. There will be plenty of narratives, worker relationships and chemistry, family feuds, family trees, and plenty of lore to dive into if that sort of thing interests you. There's way more I can share but I'll just leave it to that and these teaser images for now. If you are at all interested in learning more or possibly helping out in some way. Let me know. Thanks.
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