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wesstukko

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About wesstukko

  • Birthday 02/18/1995

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  1. Thanks for the feedback! It is a good system that I have for making guys and I think this is going to be an ambitious but very doable database I am working on. I do not have TEW but actually that is good info to know that they only have face renders. This community is used to it then. I am re-working the non-default globalverse guys who have renders, as well as my own custom fighters. I already have well over 1.5k and with the way I make the 'journeymen' fighters its very, very quick. @Blackman I have shared your same grievance before with Gverse or any dawn of MMA save. As amazing as the database is, you find yourself with a lot of guys who are in the 90+ skill range in many areas of fighting come the early 2000s. Becomes a toss up on who is good. My current Database tries to account for guys being 18-23 when they start fighting so they have much more nerfed stats. So they can progress. There are some rare exceptions to guys who are epic in certain areas when they start fighting, but that is far & few between. If a fighter starts with 70-80 in a certain area when debuting, that is very very good. Most are in the 50-70 range in their specialty on average. Journeymen are 40-60. Other than the pioneers (This Mod starts in 1982, pioneer phase goes to about 1989), I try to not make guys horrendously one-dimensional either.
  2. Would having faces only in a mod/database ruin the immersion of this game for you? Since I bought this game in 2018 - Modding and the editor have been one of my favorite parts of the game by far. It is incredible what you can do in this game as far as modding goes. Throw in ChatGPT for Bio creation, as well as Midjourney (Or whatever AI Image software you use) and now the sky is the limit as far as what you can make in this game. One of the struggles I find though with Midjourney in my case - is that shirtless MMA fighter pics are getting harder to make with the ever-evolving filters they have. But there are no issues if you want to make a face picture (That is clearly shirtless like an MMA fighter). So as I look at database/mod Ideas the question for the community begs: If you had a database fully made and it only had face pictures would that ruin the immersion for you?
  3. That would be really cool if there was a way to disable takedowns. That really would be all you'd need to do to make a 'kickboxing' ruleset honestly. Refs already can break clinches really fast. I know Adam doesn't really have aspirations to work in the MMA world anymore (Which is fair!) but that would open up a whole new game really. It would allow for players to make boxing universes as well as kickboxing ones without all the takedown attempts that inevitably happen.
  4. If you are looking for a more manager based MMA game. Look at the mmasim.co.uk one. It is actively being made and more a team/manager one. Personally WMMA5 is all I need - and I am thankful we are not allowed to see how many hours we put into it since I'd be ashamed of myself.
  5. Best game ever! Period. Hands Down. Load times for me are not super bad but then again I only play fictional which has a lot less bog-down in it. It does get slower, sure, but not to the point I can't play. My game is always windowed too since my resolution is higher and for that reason, I can tab out easily and do other stuff on my computer during sim time. The sim during my longer saves usually is like 8-10 minutes, maybe slightly more at beginning of months? But overall it doesn't break the immersion for me. I know real world is a LOT slower though. Still - best game ever. Making a mod for you all to enjoy soon enough! Default Extended, 2012 start that takes us 10 years into the future of the promotion.
  6. If you ever want to see any of the progress being worked on you can see over on our unofficial WMMA5 discord https://discord.gg/sbsmFWyK68
  7. Well - Midjourney AI has really transformed the Render game. I made this in a matter of seconds and it has a transparent background! Also it is designed to look more like a render that blends in with the Default pics and not like a photo (As the other threads on here have) Using Midjourney You upload a render from your default picture Database and my prompt was "MMA Fighter Render Graphic Asian Bantamweight slender male mustache wearing MMA gloves and MMA shorts light grey background looks like this (Link to uploaded render)" From there - you take it into the photo editor of choice (I use photoshop but free options like GIMP will also work) and you crop to the 600x440 and 300x300 render sizes to fit WMMA5. Something you will need to do when exporting as a .GIF is export as a 'web image' which gives you a Matte option. This eliminates white pixel borders on your transparent GIF. Set the hex# color to #0f0f0f (Which is the WMMA5 background color) and then export them both. Here is an example of how it looks in the game. As you can see - no weird borders. Boom - welcome to the world of renders at your fingertips.
  8. I actually have begun working on a new Mod called "Default Expanded" which starts us in 2012 - 10 years post default DB. I will be using literally all of these for the new & updated graphics. Sticking with GAMMA (They are the UFC of Default in this 2012 DB) It sort of makes sense that they went from that old school logo to this new & improved one. Just adds to the canon that I am laying out in this new mod. Thanks again!
  9. I am going through and re-rendering the Globalverse fighters for my custom database that is in the works - here are a few of them.
  10. Using MidJourney you have a set # of processing hours per month depending on the plan you use. That is what I do and it is in Discord. But, same application applies, you upload a guidance image from the Real World Body Pics and then boom you have yourself new renders. You can also use Default Pics or something like that to g enerate stuff for fictional/default-verse rendering if you wanted. Unfortunately MidJourney has gotten pretty bad with filtering so you cannot upload in the most recent version without them going "Shirtless pic? No way - denied." But the older versions work just fine. Everything about it works just fine, except hands are WEIRD lol.
  11. DANG man these are incredibly good. As a big-time GAMMA fan - this is SUCH an improvement. Can't be overstated. Bravo
  12. I should probably add - All of these fighters with the exception of two had the intention of being Light Heavyweights. ^^ One Bantamweight & one Lightweight as well.
  13. Here are a few I did today as I am starting to get the hang of my prompts. Having the Real World Picture Pack really is what makes it doable. MMA Fighter [Ethnicity] [Gender] [Weight class + Body Characteristics] Looks Exactly Like This Photo [Photo Link] - [Any hair or tattoo descriptions] Wearing MMA Shorts and Gloves with Dark Grey Background Clearly I am new to this so this has not been perfect every time. But here is a list of guys I have made so far, I was aiming for waist up. Also if you save them just make the names whatever you want, these are fictional fighters for my fictional Database I am working on. The last photo here I really like since I added "Make face of old MMA Veteran" and it looks like a guy who is pushing 40 and has had the snot kicked out of him for years. So - I think MidJourney is really the answer to rendering if the prompts are handed to it well. I even am getting decent Flyweight & Bantamweight Renders now! MMA Fighter African Male Light Heavyweight Looks exactly like this photo [photo of Derek Brunson] Bleach Blonde Hair black goatee - wearing MMA shorts and gloves with Dark Gray background
  14. How do you guys prompt? I have MidJourney and it's great but a lot of my Renders and MMA fighters look incredibly unrealistic and cartoonish. Any way to make fighters at smaller weight classes and/or not like an Anime fighter?
  15. Good day! A quick question one of you might be able to answer regarding training effectiveness. Typically, I like to set this to 'very slow' so fighters are not all reaching mid-80s/90s in their stats. I have a hunch I know the answer to this... but I will ask: Setting the training effectiveness to very slow doesn't mean the fighters will age/retire later, right? I am guessing this means the upper-levels of skills a fighter can reach will take longer, which in turn means they will typically never reach their max potential, because of the declining in age before then. Any insights or confirmation would be appreciated - thanks.
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