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jw80daddy

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About jw80daddy

  • Birthday 05/26/1980

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  1. I have a few render requests, if anyone is accepting any, or feels like it of course. A very muscular heavyweight Senegalese wrestling MMA cross over. A Chinese Heavyweight and Middleweight. No specific preference on hair style, just whatever would make sense. TIA!
  2. It will be much more of a challenge and take much longer to try and establish yourself against the big companies. You'll just have to attempt to work your way up as best you can. It will take some time though, being Unknown and all.
  3. This question is for Adam: I was just curious as to what the improvements to the fight engine were in the last update?
  4. Your renders are great! Do you take requests?
  5. Cool, not a problem at all. Thanks! Hahaha 'Bolo Lu'= Bolo Yeung/Chong Li
  6. Great stuff as usual, man! If it's alright with you, I may use these in the mod I'm working on, and would give you the proper credit of course. I have several fighters that are loosely based on fictional characters from old 80's movies, like 'Bloodsport' and 'Kickboxer'. I try to avoid using renders that have a more 'contemporary' look, eg. modern looking gloves, trunks, hair, tats, etc. One of my 'Bloodsport' guys is based on Chong Li (Bolo Lu), and he has a fantastic render that Cooldude created for me. And for anyone who would be interested, or have the parts, I could really use some old school, traditional male martial artists; fighters wearing gi's, thai fighters, old time grapplers, wrestlers, and prizefighters. My 'Origins' mod starts in the year 1900, and will go on through the 1980's.
  7. I'm digging that Senzo Tanaka render! Very cool! Some more renders based on characters/fighters from 'Bloodsport' or 'Kickboxer' would be dope
  8. Maybe an ignorant question to some, but what is the reason for a database only being able to start from the year 1900-3000? As well, characters can be born in 1820 at earliest. Just would like to know why, from a technical point of view.
  9. Sounds good! Glad to see you back at it, as I had seen this thread a few years ago and looked forward to the finished product. I'm in the middle of creating a database myself. A fictional one, based off of the default-verse, that takes us back to the mid-1800's-1980's. Grey Dog is really good about taking care of licensing issues, so I'm sure you'll be good to go soon.
  10. Random test bout in 'Quick Fight' for a mod I'm working on. Between 2 great boxers, who are tough as nails. The long rounds are to test conditioning. Basically a great, straight up boxing match...no takedowns, no clinching. And that fight rating at the end, awesome! - 'The Pittsburgh Punisher' Eddie Greb vs. Douglas 'Thunder Bolt' Banner - From Quick Fight mode - Created 07 June 2022 (Rd 1 - 10:00) Blurcat Radio is pleased to bring you a special contest; 'The Pittsburgh Punisher' Eddie Greb battles Douglas 'Thunder Bolt' Banner Sr.. (Rd 1 - 10:00) There's the opening bell! (Rd 1 - 10:00) They start with a touch of gloves. (Rd 1 - 09:49) The two fighters come forward and engage. (Rd 1 - 09:49) Greb manages to connect with three punches out of a flurry but only finds gloves with a right hand. (Rd 1 - 09:49) Banner hits four out of a flurry of five punches but misses with an attempted shot to the body. (Rd 1 - 09:13) The two fighters engage. (Rd 1 - 09:13) Greb quickly throws a punch and lands it but fails on a hook attempt to the body. Banner scores with four punches out of a sudden flurry but only finds gloves with a right hand. (Rd 1 - 08:53) The two combatants meet in the center and start to strike. (Rd 1 - 08:53) Greb lands two of a flurry of quick punches but misses with a big right hand. (Rd 1 - 08:53) With fast hands, Banner lands three quick jabs and follows with a nice right hook. (Rd 1 - 08:31) Greb looks unsteady on his feet as he retreats and tries to cover up, that last blow has rocked him! (Rd 1 - 08:31) Banner moves in for the kill and lands a big right hand around the guard! Greb goes down! (Rd 1 - 08:31) Greb is dazed as the referee starts a ten count. (Rd 1 - 08:31) 4! (Rd 1 - 08:31) 5! (Rd 1 - 08:31) Greb is up. (Rd 1 - 08:31) The fight restarts with both fighters in the center. (Rd 1 - 08:08) Both fighters move in and engage. (Rd 1 - 08:08) Banner lands two of a flurry of quick punches but doesn't connect with a right hand. (Rd 1 - 08:08) Showing his striking ability, Greb lands four quick jabs and then goes to the body with a sharp hook. (Rd 1 - 07:38) They come together and strike. (Rd 1 - 07:38) Greb hits a pair of jabs but has a right hand blocked. (Rd 1 - 07:38) Banner lands a left jab and also lands a nice right hook. (Rd 1 - 07:25) They come together and trade leather but neither fighter really does any damage. (Rd 1 - 06:52) They engage in the center. (Rd 1 - 06:52) Greb throws four quick punches and lands one of them but gets a right hand blocked. (Rd 1 - 06:52) Showing off his great hand speed, Banner punches in bunches with four rapid strikes. (Rd 1 - 06:24) The two combatants meet in the center and start to strike. (Rd 1 - 06:24) Banner nails one quick punch from a flurry but has a right hook blocked. (Rd 1 - 06:24) Showing off his great hand speed, Greb hits a nice four punch combination. (Rd 1 - 06:00) The two fighters engage. (Rd 1 - 06:00) Greb misses with a pair of jabs but connects with a right hand. (Rd 1 - 06:00) Banner scores with two punches out of a flurry and then connects with a right hand. (Rd 1 - 05:39) The two combatants meet in the center and start to strike. (Rd 1 - 05:39) Banner misses a right cross that leaves him wide open to the counter. Greb comes in with a quick left jab and a big right hand that just misses. (Rd 1 - 05:10) The two fighters come forward and engage. (Rd 1 - 05:10) Greb attacks with four quick punches and lands two of them but misses a right hook. (Rd 1 - 05:10) Banner lights up his opponent with three quick jabs and then a hook to the ribs. (Rd 1 - 04:51) We've now passed the halfway mark in this round. (Rd 1 - 04:43) They stand and trade, but all the shots are either off target or are safely dealt with. (Rd 1 - 04:11) Both fighters step in to strike. (Rd 1 - 04:11) Banner manages to connect with three punches out of a flurry but can't hit a right cross as Greb used head movement to avoid it. (Rd 1 - 04:11) Displaying quick hands, Greb lights up his opponent with five quick punches. (Rd 1 - 03:38) Both fighters come together and strike. (Rd 1 - 03:38) Banner scores with two punches out of a flurry and then lands a right hook. (Rd 1 - 03:38) Greb hits two out of a flurry of three punches and then scores with a right hook. (Rd 1 - 03:38) A strike appears to have opened up a small gash underneath the eye of Banner. (Rd 1 - 03:23) The fighters go toe-to-toe with strikes but the flurry ends without any really damaging shots landing. (Rd 1 - 02:44) Both fighters meet in the center. (Rd 1 - 02:44) Banner lands a left jab but has a right hand blocked. (Rd 1 - 02:44) Greb lands two quick jabs and follows with a nice right hook. (Rd 1 - 02:33) Banner hits the mat, that shot has rocked him! (Rd 1 - 02:33) Banner has until a ten count to get back to his feet. (Rd 1 - 02:33) 4! (Rd 1 - 02:33) 5! (Rd 1 - 02:33) 6! (Rd 1 - 02:33) 7! (Rd 1 - 02:33) 8! (Rd 1 - 02:33) The referee stops counting as Banner regains his footing. (Rd 1 - 02:33) The fight restarts with both fighters in the center. (Rd 1 - 02:04) The two fighters come forward and engage. (Rd 1 - 02:04) Displaying fast hands, Greb hits a three punch combo that ends with a right cross. Showing good technique, Banner throws a flurry of four punches that end with a right hook. (Rd 1 - 01:37) Covering up, Banner backs off until pressed up against the ropes! He is hurt! (Rd 1 - 01:37) Greb hits a straight right hand! Dazed, Banner continues to cover up against the ropes. (Rd 1 - 01:33) Greb tries to finish him off with a huge right hook, but Banner avoids it. (Rd 1 - 01:29) Banner circles back to the center, having gotten the time he needed to regain his wits somewhat. (Rd 1 - 01:18) An exchange of strikes does not produce any damage. (Rd 1 - 01:00) There's under a minute left in this round. (Rd 1 - 01:00) The two fighters engage. (Rd 1 - 01:00) Greb nails one quick punch from a flurry and then lands a left hook to the body. (Rd 1 - 01:00) Banner scores with two punches out of a sudden flurry and then connects with a right hand. (Rd 1 - 00:45) With Banner bleeding, the referee pauses the fight so that the cut can be checked. (Rd 1 - 00:45) The doctor seems happy that the cut isn't going to be an issue. (Rd 1 - 00:45) The referee signals for the fight to continue! (Rd 1 - 00:39) An exchange of strikes sees both fighters fail to land anything significant. (Rd 1 - 00:13) They come together and strike. (Rd 1 - 00:13) Greb scores with three punches out of a flurry but only finds gloves with a right hand. (Rd 1 - 00:13) Banner lands a three strike combination that ends with a right cross. (Rd 1 - 00:00) Time expires and we come to the end of round one. (Rd 2 - 10:00) There's the bell and round number two begins! (Rd 2 - 09:53) Both fighters move in and engage. (Rd 2 - 09:53) Greb lands a left jab and also lands with a left hand to the body. (Rd 2 - 09:53) Showing his boxing, Banner throws a flurry of five punches that end with a right hook. (Rd 2 - 09:29) For the first time, Banner is starting to breathe a little heavier. (Rd 2 - 09:17) The two fighters engage. (Rd 2 - 09:17) Banner lands two of a flurry of quick punches but gets a right hand blocked. (Rd 2 - 09:17) Displaying his quick hands, Greb blitzes his opponent with a rapid six punch flurry. (Rd 2 - 09:17) Banner is bleeding under his eye again, a strike has re-opened the wound. (Rd 2 - 08:44) They engage in the center. (Rd 2 - 08:44) Greb scores with a single punch out of a flurry but gets a right hand blocked. (Rd 2 - 08:44) Displaying tight boxing skills, Banner scores with four quick punches that set up a nice uppercut. (Rd 2 - 08:21) Greb backs off quickly, I think that last shot really shook him! (Rd 2 - 08:21) Banner pounces and smashes Greb with a big right hand! Down he goes! (Rd 2 - 08:21) Greb has until a ten count to get back to his feet. (Rd 2 - 08:21) 4! (Rd 2 - 08:21) 5! (Rd 2 - 08:21) 6! (Rd 2 - 08:21) 7! (Rd 2 - 08:21) 8! (Rd 2 - 08:21) The referee stops counting as Greb regains his footing. (Rd 2 - 08:21) The fight continues. (Rd 2 - 07:50) An exchange of blows comes and goes without either fighter really landing anything significant. (Rd 2 - 07:25) They engage in the center. (Rd 2 - 07:25) Banner manages to connect with two punches out of a flurry but gets a right hand blocked. (Rd 2 - 07:25) Displaying his fast hands, Greb scores with two quick punches that set up a nice uppercut. (Rd 2 - 07:00) A quick exchange of strikes doesn't lead to anything. (Rd 2 - 06:36) Greb is starting to slow down a touch, perhaps conserving a little energy. (Rd 2 - 06:31) The two fighters engage. (Rd 2 - 06:31) Banner scores with a brace of jabs but misses with an attempted shot to the body. (Rd 2 - 06:31) Greb lights up his opponent with four quick jabs and then a hook to the ribs. (Rd 2 - 06:07) The clock is stopped as the referee wants to check the cut on Banner. (Rd 2 - 06:07) The doctor checks the wound, and doesn't take long to signal to the referee that it is only minor. (Rd 2 - 06:07) The fight will be restarted in the center! (Rd 2 - 05:55) Both fighters step in to strike. (Rd 2 - 05:55) Greb nails two quick punches from a flurry but gets a right hand blocked. (Rd 2 - 05:55) Banner hits a pair of jabs but misses with an attempted shot to the body. (Rd 2 - 05:32) The two combatants meet in the center and start to strike. (Rd 2 - 05:32) Greb nails two quick punches from a flurry and then hits a right cross. (Rd 2 - 05:32) Banner lands a four strike combination that ends with a right cross. (Rd 2 - 05:02) He's down! Greb falls to the floor! (Rd 2 - 05:02) Greb is dazed as the referee starts a ten count. (Rd 2 - 05:02) 4! (Rd 2 - 05:02) 5! (Rd 2 - 05:02) 6! (Rd 2 - 05:02) 7! (Rd 2 - 05:02) 8! (Rd 2 - 05:02) 9! (Rd 2 - 05:02) Greb is back up. (Rd 2 - 05:02) The referee signals that they should continue the fight. (Rd 2 - 04:30) Both fighters move in and engage. (Rd 2 - 04:30) Greb lands a left jab and also lands with a left hand to the body. (Rd 2 - 04:30) Banner scores with a great right hook. (Rd 2 - 04:06) Both fighters meet in the center. (Rd 2 - 04:06) Banner hits a left hand. (Rd 2 - 04:06) Greb attacks with five quick punches and lands four of them but gets a right hand blocked. (Rd 2 - 03:33) Both fighters meet in the center. (Rd 2 - 03:33) Greb lands a left jab but has a right hook blocked. (Rd 2 - 03:33) Banner hits a good right hand. (Rd 2 - 03:09) The two combatants meet in the center and start to strike. (Rd 2 - 03:09) Greb nails three quick punches from a flurry but misses a right hook. (Rd 2 - 03:09) Banner scores with a great right hook. (Rd 2 - 02:32) They engage in the center. (Rd 2 - 02:32) Greb quickly throws four punches and two of them land but only finds gloves with a right hand. (Rd 2 - 02:32) Banner hits a good right hand. (Rd 2 - 02:12) Greb tries to cover up but is very clearly wobbling! The only reason he is still upright is that he's now slumped against the ropes! Here comes Banner, he knows that this is a chance to finish! (Rd 2 - 02:12) Banner goes under the guard and nails Greb with a right uppercut! What a shot! (Rd 2 - 02:07) A vicious right hand from Banner drops Greb! He is knocked out! (Rd 2 - 01:58) The winner, by knock out; Douglas Banner Sr.! (Rd 2 - 01:58) Official Result: Douglas 'Thunder Bolt' Banner Sr. defeats 'The Pittsburgh Punisher' Eddie Greb (Knock Out (Punch) in 8:02 of round 2). The fight was rated as being Excellent. - Post-Fight Metrics For Eddie Greb Takedowns = 0 of 0 Punches (Power) = 3 Punches (Jab) = 81 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0 - Post-Fight Metrics For Douglas Banner Sr. Takedowns = 0 of 0 Punches (Power) = 15 Punches (Jab) = 61 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0 - Post-Fight Metrics (Round 1 Only) For Eddie Greb Takedowns = 0 of 0 Punches (Power) = 2 Punches (Jab) = 46 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0 - Post-Fight Metrics (Round 1 Only) For Douglas Banner Sr. Takedowns = 0 of 0 Punches (Power) = 5 Punches (Jab) = 41 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0 - Post-Fight Metrics (Round 2 Only) For Eddie Greb Takedowns = 0 of 0 Punches (Power) = 1 Punches (Jab) = 35 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0 - Post-Fight Metrics (Round 2 Only) For Douglas Banner Sr. Takedowns = 0 of 0 Punches (Power) = 10 Punches (Jab) = 20 Kicks (Power) = 0 Kicks (Jab) = 0 Elbows (Power) = 0 Elbows (Jab) = 0 Knees (Power) = 0 Knees (Jab) = 0 Ground Strikes (Power) = 0 Ground Strikes (Jab) = 0 Submissions = 0 of 0 Ground Passes = 0 of 0 Ground Sweeps = 0 of 0
  11. Yes. One way I know of is after your event ends you'll come to a screen that has a 'table' where you can change each bonus type amount. There may be another way to change it in your company's settings, but this is the method I'm familiar with.
  12. I may be alone in this, but a 'one night tournament' option to test out fighters, as well as for certain projects (ie. YouTube videos, dynasties, etc.) would be really dope. What made me think of it was that I was planning a project that would be a 'what if' scenario; What if there was a 1993 UFC 1 type tourney where we go back 100 years to 1893, and fighters from that era compete. I have created a database I've worked on that has historic fighters, and some go back to that time period. Just a thought.
  13. I may be alone in this, but a 'one night tournament' option to test out fighters, as well as for certain projects (ie. YouTube videos, dynasties, etc.) would be really dope. What made me think of it was that I was planning a project that would be a 'what if' scenario; What if there was a 1993 UFC 1 type tourney where we go back 100 years to 1893, and fighters from that era compete. I have created a database I've worked on that has historic fighters, and some go back to that time period. Just a thought.
  14. Yes, male fighters. But those look great. Thanks, I appreciate that!
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