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cgl56

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About cgl56

  • Birthday 03/13/1956

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46833" data-ipsquote-contentclass="forums_Topic"><div>I find this thread extremely strange given that both Letter Grades and Fog of War are default options for any new game and the new player has sto actively tweak his game to be numeric.<p> </p><p> </p><p> Really strange for a first and only post</p></div></blockquote><p> </p><p> I am very sorry that I failed to live up to your high standards. We all remember your first (and actually your only post up to that point). You are a true legend with your almost 1000 posts and my next goal in life is to read them all and learn from the master. </p><p> </p><p> Maybe you had a problem understand me, english is not my first language. But if you want to we could have this discussion in swedish.</p><p> </p><p> On a more serious note. My point was that if you in a game try to simulate the real world why do the creator of the game not communicate information to the player as you do in the real world? As I tried to say, you will in the real word say that the food tasted good, not that the food tasted 84/100.</p><p> </p><p> To the rest of you... thanks for your input.</p>
  2. I have a problem.. I do not like skills, attributes or whatever they are called in different games on the 1-100 scale, even the 1-20... I could even say the 1-10 scale is "too much" for me. I like to play management type of games, often in sports, and it kills the immersion for me when you get to know the player has a skill of 72 in a particular area. There are in real life two ways to measure "attributes" in people. 1) You may perform a test. Let say you want to measure endurance, then you let the person perform a VO2 max test or a beep test. And you get a result that you could compare with others performing the same test. 2) If it is an attribute that you can't test, let say Charisma in TEW, in real life you would never say, "well Mr X has a charisma of 54". You would probably express it in words but if you should convert it to numbers the scale would be 1-5, maybe 1-4 (very good, good, ok, bad) or even 1-3. If you go to a restaurant and you get the question how the food tasted, would you answer "39"? So this is what I cannot understand. Why in the year 2019 are these gifted people who are able to create these very complicated games not able to present attributes/skills in a better (for me at least) way? It seems that in this special case they are mentally still in the 20th century playing board games with dices and tables. Another example of this is war games that still uses hexagons! So my first filter when deciding to buy a game or not is actually how the attributes/skills are presented. As an example Football Manager has a scale of 1-20 but you are able to hide the attributes and that is what I do. Out of the Park Baseball is a game that is very flexible and you may show the attributes in several different ways or hide them totally. But many games give us this 1-100 scale and no way to select another view. And I understand that most people like it this way. They really want to know if a guy have a Charisma of 49 and not just "OK". So I belong to a minority (maybe I am alone!) but that also have some good implications, I do not buy that many games and saves money!
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