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RocheBag

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Posts posted by RocheBag

  1. My 2018 C-verse mod tries to address this, at least laying the foundation for future versions. Has more UK and European women, mainly real wrestlers for europe and both real talents and eye candy in the UK to help SNP out. Even if you just want to stick with default data you could always look at downloaded and importing the new characters you like? Theres also some new female promotions

     

    http://www.greydogsoftware.com/forum/showthread.php?t=546316

     

    Willr0ck is working on a mod too that is worth keeping an eye on

     

    http://www.greydogsoftware.com/forum/showthread.php?t=546605

     

    But yeah, lack of a decent worldwide womens scene is a big C-verse weakness really. That and lack of free pics, I think in the default theres only 1 or 2 masked female free pics so theyll never be a real luchadora scene. Again once my mod is fully released it should have a lot more free pics too so it gives things a chance to grow in the future

     

    Can the free pics in your mod be copied to the default data and work seamlessly? Or would they all have to be renamed and such?

  2. Hey everyone. Just picked the game back up after a few weeks away and have run into an issue with the Natural Growth Limit system.

     

    I started a Medium sized touring company in Japan and have good broadcast deals for my tour highlights. My popularity is 60 across the board in Japan and my tour shows are consistently scoring in the mid-80s, but every show ends with "This show did not result in any popularity changes."

     

    I checked around the forum a little bit and I'm assuming this has to do with the Natural Growth Limits because they're only drawing a few hundred people (It's worth noting that the Wrestling Industry has a big impact thanks to my product and in this game it started in the low 20s, though it is rising).

     

    My question is why should I bother to run these shows at all if I can't gain popularity from them? It seems like the only benefit is worker momentum and perhaps experience, but that's almost not worth it due to injury risk from my product.

     

    I'd almost rather just cut the tour shows and go to only monthly PPVs since those are the only shows that increase my popularity. I'm going to be stuck at Medium for years at this rate anyway, so why potentially injure my stars on shows that won't get me anything?

     

    I like a generally realistic sim experience so I'd rather not turn the option off if there's a way to work around it. Thoughts?

     

    As others have pointed out, it has nothing to do with growth limits, tour shows are designed to not change popularity because no one judges a company by their tour shows.

  3. Brought AJ Styles, Christopher Daniels, and Elix Skipper into WWE mid 2004 as "Triple X" with Daniels and Elix tagging and AJ leading the trio. Daniels and Elix have completely took over the Smackdown tag division and hold the titles now into December. Consistently cranking out 80+ matches. AJ was supposed to spend some time developing his skills and popularity competing for the US title on and off until I was ready to start putting him over top guys.

     

    Well...

     

    Within one month Big Show offered to put AJ over, so he did the job at Great American Bash with a respectable 73. Immediately after Rey offered to put AJ over twice so I booked him in a fued for the Cruiserweight belt and decided well I guess we could just make the cruiserweight division more respectable while these two give me show stealers. AJ took the belt at Summerslam and then retained at No Mercy. During this fued Eddie offered to put AJ over (Eddie is the champ!) and this presented a decision. Put the strap on AJ already? Eddie is cool with it but AJ just isn't ready so I booked him to go over in a non title match on Smackdown that got AJ's best rating yet at an 87.

     

    Figured that was the end of this happening atleast for a little while after the Rey fued and had AJ continue defending the CW belt against the likes of Paul London and Tajiri, having really solid matches in the midcard while Taker and Jericho debuted on Smackdown (needed some faces). As soon as Taker debuts, he offers to put over AJ twice! Looks like AJ will be jumping into the main event sooner than expected with wins against Taker at Armageddon and the Rumble, while Taker will get his revenge at Wrestlemania.

     

    Does the worker who offers to put someone over still lose popularity like they normally would? Is that not something you were worried about?

  4. Let's say it's real life:

     

    WWE offers you 100k/year with 25k up front 20% of merch and 20% bonus/event, iron clad guaranteed

     

    New company offers you: 500k/nothing else

     

    I think lots of people would take the "safe" contract even though it's way less money, because there's no guarantee the new company won't go under in six months and you're unemployed

     

    It was over a million, 10x what the other company offered. And if the new company goes under in 6 months you still made way more money there than you would've in 3 years at WWE. That's the point. When the money is reasonably close it should absolutely be based on other things. When its 10x more than the next closest offer? No one turns that down.

  5. "Loves the business" specifically says that workers will put a premium on how happy they'd be in a company rather than the money offered. "Fame hungry" is another one that puts the size of a company over the money offer.

     

    There's a lot of factors that can come into play. We don't know how big or prestigious this player's new company is, what his negotiation skill is, what his exact offers and the counteroffers are, or what attributes the workers in question have.

     

    I understand how the attributes work but it shouldn't be so black and white. They should take the company they think they would be happiest at within reason. Turning down literally 10x the money is not reasonable.

  6. Christian Price, Cameron Vessey and Sean Deeley vs. Sean McFly, Aaron Knight and Donte Dunn

     

    - McFly gets the pin and (over time) earns himself his title shot. I think this story needs a happy ending.

     

    Jack DeColt, Ricky DeColt and David Stone vs. Johnny Bloodstone, Jared Johnson and George Wolfe

     

    - The ruthless heels are too much here and overpower the faces, David Stone is a bit of a weak link where the heels have none.

     

    Amber Allen, Claire Winters and Sally Anne Christianson vs. The Queen's Court

     

    - Nadia gets her win and earns herself a title match, Queen's Court will be in sync.

     

    Brooke Tyler, Laura Flame and Nina Cacace vs. Lauren Easter, Natalie DiMarco and Ariel Breaks

     

    - Tyler's team have a slight edge in my opinion

     

    Elite vs. Thunder & Lightning and Sonny Wildside

     

    - Elite are too much of a well-oiled machine and the faces won't be able to over overcome their teamwork and cunning. Plus Blockbuster.

     

    Marc DuBois and The Montreal Mafia vs. Skip Beau and The Griffin Family

     

    - Skip is a beast and the Griffin's are no slouches. I think they have the edge over The Montreal Mafia in particular.

     

    Erik Strong and Generation Z vs. Lee Rivera and The Brothers Cain

     

    - Brothers Cain are dominant and will be too much for the three lightweights.

     

    Pre-Show:

     

    Mr. Impact, Diablo Duvak and Solomon Gold vs. Princeton Pryce, Danny Draper and Chucky Dorrance

     

    Antonio Del Veccio, Derek Frost and Robin DaLay vs. Mountie Mann, Omar Brown and Hank Gunn

     

    Also I have to ask, where did you get those re-renders? I've been searching threads but some of those look amazing and I've never seen them before. Dunn, all the DeColts, Bloodstone, Johnson, they're crazy good.

  7. For the companies that use "important matches should be quite lengthy" I feel like multi-man tag matches with a couple of major stars but also a couple of wrestlers lower down the card shouldn't be classed as important.

     

    a 6 or 8 man tag on a Japanese tour show should never be classed as an important match and should never be expected to go 20 minutes. That's just not how those shows work.

  8. <p>See I'm the exact opposite. I cannot bring myself to book TV shows because I don't watch them in real life. To me it's natural to build feuds with 3v3 and 4v4 matches, not singles matches and angles and interference.</p><p> </p><p>

    So much so that in my CWA game I was booking tv shows like Japanese tour shows, all multi-man tag matches. I eventually bit the bullet and just changed them into a touring company.</p>

  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="adhodges94" data-cite="adhodges94" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50983" data-ipsquote-contentclass="forums_Topic"><div>The handbook states that momentum can also have a big affect on popularity. Up to +20% for white hot and down to - 25% for ice cold.<p> If Funakoshi had white hot momentum this would make his pop 78 so his performance may not need to be so high to hit a 91 rating. </p><p> </p><p> I'm not 100% but this might explain it a little more maybe</p></div></blockquote><p> </p><p> That makes a lot of sense. So if he had 78 pop from white hot momentum, in order to get a 91 overall in their specific product, his performance would have to have been 98. That must be what happened.</p>
  10. I would guess that Sean McFly is , quite deeply, into time decline which would explain his low performance. I think the time decline hit is a bit too much really, considering that their skills are already going down - its like a double whammy of suck for older workers that pretty rapidly makes them useless.

     

    With regards Funakoshi I think the game has always been like that with performance based products. At a guess stuff like momentum, charisma, star power and other stuff probably raises his performance so its higher than seems possible given his pop. Pretty sure that happened in the older games as well though.

     

    Yeah maybe it's stuff like that. To get a 91 his performance part would have to grade at like 110 or something, but I guess with the various bonuses and stuff that's possible.

  11. Hi folks.

     

    I'm wondering if the ratings that individual workers get for their in-ring performance is different in 2020 than it was in 2016.

     

    I've been seeing some numbers that make me think that popularity isn't being taken into account and it's rating strictly the performance only. I don't think it's effecting the segment rating, just the individual worker. Here's a couple of examples.

     

    I've seen several matches in BCG where Funakoshi has been rated 90+. BCG's product rates on a 65:35 split in favor of performance. Funakoshi's popularity in the region the show was held is 65. So using those numbers, for him to reach a total score of 91, his performance part would have to grade out to well over 100. Seems strange.

     

    Another example I'm getting is Sean McFly in CWA. He's consistently being rated in the mid 60s for me, and his popularity is 80. So taking into account their product, for him to get a total of 65, his in ring performance would have to be in the 40s.

     

    Both these examples it seems to me like it's giving me the grade for in ring performance only (Funakoshi 91, McFly 65) and then factoring in the popularity later behind the scenes.

     

    Is anyone else seeing this or am I just crazy?

  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47076" data-ipsquote-contentclass="forums_Topic"><div>I think a dev company in foreign territories is a great idea and one I use.<p> </p><p> In WCW games I often create a WCW International alliance and create development companies around the world. It helps increase skills and build overness for workers in a place that you otherwise wouldn’t be running regular shows in.</p></div></blockquote><p> </p><p> The only thing I'm not sure if is development territory or child company? I dont really have enough workers to send them an entire roster. So maybe child company so they hire their own guys?</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dean" data-cite="dean" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47076" data-ipsquote-contentclass="forums_Topic"><div>Yeah so for my big shows I just put them on Samurai! PPV. It generated huge amounts of cash for me.<p> </p><p> And that is odd. I'd double check to see his position in the company and see what the owner's business preferences are for roster size and everything. It's hard to simulate but even IRL they don't wrestle multiple matches per week, so you might have to just bite the bullet and manually adjust the skills when you want them to return from excursion.</p><p> </p><p> An overall tip - there are some things that happen in the real world that just can't be emulated right in TEW. Don't be afraid to go in the in-game editor and mess around to fix things you think need to be fixed.</p></div></blockquote><p> </p><p> Thanks.</p><p> </p><p> Yeah so my idea was to edit njpwworld so it didn't include Japan, so then I could run my big shows on njpwworld and Samurai at the same time.</p><p> </p><p> Kawato was a main eventer and he was featuring on maybe 1 out of 5 shows for CMLL.</p><p> </p><p> I'm curious as to why you think a Development territory is a bad idea. If I create a touring dev running 4 shows per week and just fill it with old veterans shouldn't that help the young guys improve?</p>
  14. snip

     

    Thank you for the tips!

     

    What I meant by the one region rule, if you broadcast the ppv on samurai in japan, then you can't also put it in njpwworld to have it seen worldwide, because japan overlaps and it will only let you show the event on one broadcaster per country.

     

    As for the young lions, I edited Kawato to 100 overness in mexico and they still were hardly booking him on CMLL shows. Not sure why. Ideally I want them wrestling many times per week to improve their skills.

  15. Hello folks!

     

    I'm booking NJPW with my friend in a kind of two player game. I had some questions about booking touring companies.

     

    1. I've read here that to get a "tour highlights" tv show working, you just set up weekly events that arent broadcast anywhere else. I'm wondering if I can have a tour highlights tv deal, but also broadcast my "Road to" shows on njpwworld as they do in real life.

     

    2. Speaking of njpwworld, I understand that in real life most of the subscribers are outside Japan. Because of the "one PPV carrier per region" rule, I guess it would be smart to edit njpwworld so it doesn't include Japan, then freeing me up to get a PPV broadcast deal within Japan for more money?

     

    3. In previous games, I simulated young lion excursions by just loaning them to CMLL or RevPro. I'm finding the workers' popularity is so low that they don't get booked. I'm wondering if it would make sense to create a development territory to simulate young lions on excursion, and maybe send some of the older workers down there to wrestle and train the young lions.

     

    4. If I were to do that, does anyone have any tips in how to set it up? How big? Child company vs development territory, etc? Keeping in mind that at any given time, two or three young lions are on excursion at once.

     

    If anyone could give me any tips with any of this it would be greatly appreciated. Thanks!

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