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Poldi

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About Poldi

  • Birthday 03/30/1990

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  1. My biggest upset wasn't really an odds thing, it was more of a shocker because I of how the fight went down. The fight was Sean Morrison vs. Luis Basora. Morrison was the most decorated fighter in my game at 18-0 and had just suffered his first lost to Sukarno, who was also undefeated. Morrison has always been able to get takedowns and control his opponent is all his fights. Even in the Sukarno fight he was taking him down until he got caught so when he fought Basora, who had been doing better as of late but still had losses to fighters that Morrison wrecked in years past, I was taken aback when 'El Diablo' Luis Basora dominated in every which way throughout the whole fight. I mean he was tossing Morrison around at will. He ended up finishing him in the last round by TKO (Strikes). I'm not sure if Morrison will ever get the rematch with Sukarno or if he'll fizzle out but I feel like I need to protect him when I book him for his next fight because I don't really want to see him lose three in a row. If he does lose again it would be the biggest fall from grace I've ever seen in all of my years playing WMMA.
  2. One more reserved post, for good measure. <center><img src=https://i.imgur.com/WSZmECG.jpg></center>
  3. <p><em>Once Again, Reserved for Kumite Online</em></p><p> </p><p> <center><img src=https://i.imgur.com/ql3jCkS.png></center></p>
  4. Again, Reserved for Kumite Online <center><img src=https://i.imgur.com/PArBbu0.jpg></center>
  5. Reserved for Kumite Online <center><img src=https://i.imgur.com/R2nr3ED.png></center> ------------------------------------------------------------------------------------ Just starting to write this but I needed somewhere to save it. How it works: You, the user, creates a fighter or fighters at different weight classes which I will input into the game to then compete against other fighters in a series of tournaments in order to see who created to best fighter. Tournaments will be matched up via the rankings. Fighters ranked 1 through 8 will always be in the title tournament. Leftover fighters, if the numbers allow, will be matched up in title-less tournaments in order to get their rank up so they can compete in higher ranked tournaments in the future. Championship titles as well as wins & losses is how we measure success in Kumite Online however the amount of money that a fighter makes throughout his career is another notable and measurable factor of success. Rules: You can create only 1 fighter per weight class, however, you are allowed to have your fighters move up or down in weight if you do not have another fighter in the adjacent weight class. Once you change a fighters weight class you cannot change them again for 6 months in-game. Guidelines: Where: Simulations can be viewed live on Twitch although conversations about the event(s) will be held on the GDS Discord Server. When: Simulations will be held Thursday & Sunday nights although these dates are subject to change for availability and other scheduling issues.
  6. I just need somewhere to store this stuff until everything is ready. More information will come throughout this week. <center><img src=https://i.imgur.com/fhtOeio.png></center> -FIGHTER APPLICATION- Full Name: Short Name: Nickname: Nickname Type: (Before, Mid, After) Gender: Born: (Month & Year) Becomes Active: (Month & Year) Nationality: Ethnicity: Based In: Home Region: Hometown: Personality: Persona: Stance: (Always Traditional, Always Southpaw, Prefers Traditional, Prefers Southpaw) Fighting Style: Height: Best Weight: Walking Weight: Min Weight: Max Weight: *Your fighter must be able to make weight, please test this yourself before submitting your fighter* Sexuality: Sure, why not. Career Goals: (Career, Money, Glory) Biography: Defaul Momentum is Nothing Specific Default Heat is Neutral ----------------------------------------- The amount of points you can use depends on your fighters age so get your calculators out. 18-20=3750 21-23=3800 24-26=3850 27-29=3900 30-32=3950 33&Up=4000 ----------------------------------------- -GENERAL- Reach (Inches): Within 5 inches of your fighters height total Cut Immunity: Conditioning: Strength: Mobility: Flexibility: Reflexes: Chin Strength: Resilience: Stun Recovery: Consistency: Weight Cutting: Dedication: Potential: Maximum Depends On Age As Shown Below 18-20=100max 21-23=90max 24-26=80max 27-29=70max 30-32=60max 33&Up=50max -STANDING- Footwork: Feints: Head Movement: Punch Power: Punch Technique: Hand Speed: High Kick Power: High Kick Technique: High Kick Speed: Low Kick Power: Low Kick Technique: Low Kick Speed: Creative Punches: Creative Kicks: Guard Defence: Kick Defence: Takedowns: Takedown Set Up: Takedown Speed: Takedown Defence: Sprawl: -GROUND- Punch Power: Punch Technique: Punch Speed: Elbow Power: Elbow Technique: Elbow Speed: Knee Power: Knee Technique: Knee Speed: Sweeping: Positional Ability: Creative Submissions: Armlock Submissions: Leglock Submissions: Arm Choke Submissions: Leg Choke Submissions: Submission Defence (Top): Submission Defence (Bottom): Control (From Top): Control (From Bottom): Control (From Guard): Scrambling: Ground Escape: -WRESTLING- Grappling: Takedowns: Takedown Defence: Slams: Elbow Power: Elbow Technique: Elbow Speed: Knee Power: Knee Technique: Knee Speed: Dirty Boxing: -MUAY THAI CLINCH- Thai Clinch: Elbow Power: Elbow Technique: Knee Power: Knee Technique: -MENTAL- Experience: Maximum Depends On Age 18-20=10max 21-23=20max 24-26=30max 27-29=45max 30-32=60max 33&Up=75max Killer Instinct: Game Plan: Heart: Preparation: Default is 100 Recuperation: Default is 100 Comfort In Cage: Comfort In Ring: -PHYSICAL- Head Condition: Default 100 Body Condition: Default 100 Arm Condition: Default 100 Leg Condition: Default 100 -ATTRIBUTES- *Background attributes are used when creating the upper limits for each fighter's skills* (-20) Background: Jiu Jitsu Black Belt (-5) Background: Jiu Jitsu Student (-5) Background: Accomplished Boxing (-5) Background: Accomplished Grappling (-5) Background: Accomplished Jiu Jitsu (-5) Background: Accomplished Judo (-5) Background: Accomplished Karate (-5) Background: Accomplished Kick Boxing (-5) Background: Accomplished Krav Maga (-5) Background: Accomplished Kung Fu (-5) Background: Accomplished Muay Thai (-5) Background: Accomplished Pankration (-5) Background: Accomplished Sambo (-5) Background: Accomplished Submission Wrestling (-5) Background: Accomplished Taekwondo (-5) Background: Accomplished Wing Chun (-5) Background: Accomplished Wrestling (-10) Background: High Level Boxing (-10) Background: High Level Grappling (-10) Background: High Level Jiu Jitsu (-10) Background: High Level Judo (-10) Background: High Level Karate (-10) Background: High Level Kick Boxing (-10) Background: High Level Krav Maga (-10) Background: High Level Kung Fu (-10) Background: High Level Muay Thai (-10) Background: High Level Pankration (-10) Background: High Level Sambo (-10) Background: High Level Submission Wrestling (-10) Background: High Level Taekwondo (-10) Background: High Level Wing Chun (-10) Background: High Level Wrestling (-20) Background: National Calibre Boxing (-20) Background: National Calibre Grappling (-20) Background: National Calibre Jiu Jitsu (-20) Background: National Calibre Judo (-20) Background: National Calibre Karate (-20) Background: National Calibre Kick Boxing (-20) Background: National Calibre Krav Maga (-20) Background: National Calibre Kung Fu (-20) Background: National Calibre Muay Thai (-20) Background: National Calibre Pankration (-20) Background: National Calibre Sambo (-20) Background: National Calibre Submission Wrestling (-20) Background: National Calibre Taekwondo (-20) Background: National Calibre Wing Chun (-20) Background: National Calibre Wrestling (-30) Background: World Calibre Boxing (-30) Background: World Calibre Grappling (-30) Background: World Calibre Jiu Jitsu (-30) Background: World Calibre Judo (-30) Background: World Calibre Karate (-30) Background: World Calibre Kick Boxing (-30) Background: World Calibre Krav Maga (-30) Background: World Calibre Kung Fu (-30) Background: World Calibre Muay Thai (-30) Background: World Calibre Pankration (-30) Background: World Calibre Sambo (-30) Background: World Calibre Submission Wrestling (-30) Background: World Calibre Taekwondo (-30) Background: World Calibre Wing Chun (-30) Background: World Calibre Wrestling *Behaviours are free to use but you can only pick a maximum of 3* Behaviour: Cautious Behaviour: Loves To Call Out Behaviour: No Call Outs Behaviour: Rarely Makes Call Outs Behaviour: Religious Behaviour: Respectful Behaviour: Self Confident Behaviour: Trash Talker Behaviour: Volatile *For the sake of booking purposes we will not be using the career attributes.* Career: All Business Career: All Comers Career: Canny Operator Career: Even Playing Field Career: Fearless Career: Individual Career: Lone Wolf Career: Loyal Career: Name Value Career: Never Back Down Career: No Reality Shows Career: Occasional Movie Star Career: Part-Time Actor Career: Proper Preparer Career: Short Notice Career: Team Player (-10) Combat: Americana Master (-10) Combat: Anaconda Master (-10) Combat: Arm Triangle Master (-10) Combat: Armbar Master (-15) Combat: Axe Murderer (-10) Combat: Body Kicker (-10) Combat: Body Puncher (-10) Combat: Bulldog Choke Master (+5) Combat: Cage Grabber (-15) Combat: Choke Escape Artist (-10) Combat: Clings On (-10) Combat: Cobra Choke Master (-20) Combat: Constant Takedowns (-10) Combat: Counter Striker (-10) Combat: Crusher (-10) Combat: D'Arce Choke Master (-15) Combat: Dirty Boker (-15) Combat: Dynamic Attacker (-10) Combat: Educated Feet (-15) Combat: Escape Artist (+5) Combat: Eye Poker (-15) Combat: Fast Starter (-10) Combat: Flying Leglocks (-10) Combat: Gogoplata Master (-15) Combat: Ground And Pounder (-10) Combat: Guard Jumper (-10) Combat: Guillotine Master (-5) Combat: Hates To Clinch (-5) Combat: Hates To Roll (-5) Combat: Hates To Strike (-5) Combat: Hates To Wrestle (-10) Combat: Head Hunter (-10) Combat: Head Kicker (-10) Combat: Heel Hook Master (-10) Combat: Kimura Master (-15) Combat: Lay And Pray (-10) Combat: Leg Kicker (-10) Combat: Leglock Master (-5) Combat: Loves To Clinch (-5) Combat: Loves To Roll (-5) Combat: Loves To Strike (-5) Combat: Loves To Wrestle (+5) Combat: Low Blows (-15) Combat: Low Risk Grinder (-5) Combat: No Kicks (-5) Combat: No Submissions Off Back (-5) Combat: No Submissions On Top (-10) Combat: North South Choke Master (-10) Combat: Omoplata Master (-10) Combat: Peruvian Necktie Master (-15) Combat: Pressure Grappling (-15) Combat: Punches In Bunches (-10) Combat: RNC Master (-5) Combat: Rubber Guard (-15) Combat: Rubbery Limbs (-10) Combat: Savage Stomps And Kicks (-5) Combat: Slammer (-5) Combat: Slow Starter (-10) Combat: Stance Switcher (-15) Combat: Thai Fighter (-10) Combat: Triangle Master (-10) Combat: Von Flue Choke Master (-15) Combat: Wall And Stall (-15) Combat: Zombie (+15) Drugs: PED User (+10) Drugs: Poor At Masking (+15) Drugs: Recreational Drug User (+5) Drugs: Rumoured PED User (+5) Drugs: Rumoured Recreational Drug User (+5) Drugs: Rumoured TRT User (-5) Drugs: Skilled At Masking (+15) Drugs: TRT User (-10) Drugs: Would Never Be A PED User (-10) Drugs: Would Never Be A Recreational Drug User (-10) Drugs: Would Never Be A TRT User (-10) Mental: All Heart (-15) Mental: Big Game Player (+15) Mental: Bottler (+15) Mental: Chokes Under Pressure (-5) Mental: Fighting Spirit (-10) Mental: Goes Out Fighting (-5) Mental: Handles Pressure (+15) Mental: Mentally Crumbles (+5) Mental: No Last Stands (+15) Mental: Surrender Monkey -NAME VALUE- 50 automatic points towards your fighters home region 50 more points to allocate towards other regions 20 maximum in any region that's not your home region -RANKING- Default is 50 -MARKETABILITY- *250 points to allocate on the 4 marketability stats* Charisma: Interviews: Looks: Menace: Performance: Default is 0 Aura: Default is 0 -DESTINY- Peak Age: Randomly Generated For Each Fighter Decline Age: Randomly Generated For Each Fighter Retirement Age: Randomly Generated For Each Fighter Death Age: Default <center><img src=https://i.imgur.com/dyeUDo4.png></center>
  7. Honestly I wish I would have regulated New York in the mod editor before starting my game. I could have used another lucrative region to run my shows but oh well, you live and you learn. I guess I'll just have to wait like everyone else.
  8. WMMA5, at least for the resolution I'm using, is full screen (besides the toolbar, of course). I used to have a notepad open at all times when playing WMMA4 because I was always editing this and that but the game got better at the things I didn't like (like rankings) so I don't really need to do that anymore.
  9. Firstly I'd like to state that I've been playing WMMA since it first came out and I've bought every version along the way, some of them twice so I could share with friends. Now, I know this is a long-shot considering this game is over 2 years old but from what I understand this is the last version of this game so I might as well make a case for what I think would be a feature that will most definitely make this game more interactive for it's user's. So I made it clear in the title of this post that my intentions are to create an online league experience for those that love to play WMMA but would like to compete against other users to see who's style is superior. The current method of multi-player this game provides is certainly something a couple, maybe even a few users who completely trust each other could use to have a competitive game against each other. The reason trust would be so important between those users is because of the possibility of editing that the game provides, which I love, but if the trust isn't there I'm sure you could see how it could be detrimental to the cause. Also, the turn taking aspect provides some roadblocks if any one of the users became temporarily inactive. Because of all this I'm going to propose to you an alternate method of multi-player that I think will provide more interaction for your users and could lead to more folks being intrigued to buy the game. Ok, so it's your game and I'm sure you see where I'm getting at by now but just to be clear I'm going to explain why exactly this added feature would be so important to the process of creating an online WMMA league. The idea is, I create a 'mother' promotion (or federation) in the game with multiple child organisations. Each of those child organisation's will have a user promoter and I, or whoever is running the league, will act as the commissioner and govern over all the promotions. Because of the way the game does child organisations, I would easily be able to swap fighters (or cash) back and forth between promotions which means users could make trades. Also, with each child organisation being separate the game would be keeping track of their popularity and cash which would be the measuring stick for who's 'winning', so to speak. Users would download the file each time I simulate and they would send me their booking schedule, fighter bids, and whatever else they choose to do and I would input it myself for each individual child organisation in order to ensure I'm the only user who has access to edit the main file in which the league would be using, that way there's no funny business. There's so much more detail I could get into on how this would work but I'm sure you get the point by now. I only partially understand how difficult it would be to add something like this to the game and I know it's not as easy as just allowing child promotions to book fights because you have to be able to switch in between promotions to do individual tasks like bidding on fighters, TV/PPV contracts, and ect.. This is why I know asking for something like this is a long-shot but heck, it can't hurt to try. If there was a WMMA6, I think this would be a feature that folks would buy the game for. If there's no chance of a WMMA6, I think it would be a great addition to WMMA5. Anyway, regardless of your decision to look into adding this feature or not, I want to thank you for all the hours of fun I've had playing this incredibly detailed game. You're a mensch, my friend. (My apologies for any typos.)
  10. I like the hype feature and find it to be very useful when attempting to groom up and coming fighters. I wish it was something you could more conveniently access while match-making but that's besides the point. I agree with the Heartbreak Kid here in that it's a useful tool to build popularity however I also agree with Mr. Blackman that it's contingent on your style of match-making. Me, I groom fighters I like until they're a contender of sorts and in my experience it helps to have fighters with a reasonable dose of popularity so giving them hype until they reach a point of contention is ideal for the way I run my company. I do, however, disagree with BrokenCycle's claim that if a fighter is worthy of being in a main event he would already be popular and draw good fights through the momentum feature. While a majority of the time that may be the case, there's still plenty of scenario's where it is not.
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