The new release date seems better, hope they can actually improve the final product.
And I agree with the fact that just a minority wants a completely new UI. I don't want a completely new UI for example. But I want something well done. I don't want a combination of squares and tiny default text. I don't want some boxes thrown around with no order at all. The office menu is insane to me... There's not even any logic put into that 40 buttons battle royal! I'm not saying lines or topics separating them. I'm saying any kind of logic. It's not A-Z, it's not thematic, it's not by number of letters, it's not like the previous games, nothing. Just 40 buttons randomly placed. It makes no sense that something like the match rating is a tiny little box with a number in a 10-sized font, no spacing, nothing. It makes no sense that some of the most used buttons or tasks are small or not completely obvious while there are huge icons or boxes with blank space. The whole UI feels cheap, but I can deal with that. The problem is it feels like a first draft and not a 2020 35$ finished (I know it's only in beta, but the UI is supposed to be pretty polished for beta-releases) videogame. And that's because it fails in the most basic aspects of UI/UX, things any designer learns during their first semester.
I mean, Adam and his team deserve all the love they get from the community, which is a lot. But let's not pretend I'm not paying from a product, let's not pretend I'm not giving them my money for their work. The least I expect is to see honest pride in delivering the best they can to an incredibly loyal player-base.
In my case I will wait for the upcoming changes to decide if I'm buying the game or not. Because the new gameplay features are truly amazing and would improve a lot my experience considering the way I play this amazing game, but the job isn't done until the job is done...