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Xoib

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About Xoib

  • Birthday 06/01/1984

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  1. Like we have destiny hidden this can be another one. This would be random and change on every worker game to game. This makes the game more fun and challenging where a new guy with high commitment but average stats can become a good worker over time through share hardwork while a new worker with mouth watering stats may have a lower commitment and eventually he will get complacent and may not grow or even start losing stats due to lack of discipline. This stat can also be useful in cases like injuries. A worker with good commitment will work harder to comeback from injuries like he was before whille opposite for a guy with low commitment. I think this will make each game more fun and unique and we can't replicate picking the same guys every time but keep monitoring stats all through the game . Thoughts
  2. Do workers change personalty through the game for eg a humble young guy becomes arrogant once he's tasted success or a naive rookie turns in to a politician once he gains some experience and learns the tricks of trade. Also how organic is the worker in learning some game attributes for eg will a worker who can only work as 100%heel on debut can learn to become an good baby face with time.?
  3. Hi guys new to the game. I just want to know how important an attribute is Star Quality. In my SWF game I want to give a rocket push to Hollywood Bret Starr and make him my central guy but I am bit worried by his lowish SQ(82) it is worthwhile putting him over my 90+ SQ guys will his popularity cap out earlier then I expect from my main guy . Thoughts?
  4. Yeah but would be nice to see this in stats what does a large/ small boost imply. Maybe there can be 3 three tiers to further differentiate in gimmmics Small - boost/penalty 1-3 Medium - boost /penalty 4-6 Large - boost/penalty 7-10
  5. Yes thats what I mean ofcourse Calloway the wrestler will be quite high in-menace close to 80 +- but as a dead man he goes straight up in the 90's. I guess it is partially there in the game as if a wrestler does well in a certain gimmick he does get a performance bonus, Someone like a Steve Austin was always a charismatic guy but the moment he turned Stone Cold his charisma went off the charts but would be great if you can see this in raw stats and will make the gimmicks more important.
  6. This is something I would love to have for eg Mark Calloway as dead man Undertaker his menace shoots up to 90-95 but Mark Calloway in any other gimmick his stats go down to 70's range. This could be done with other stats as well that a worker takes gimmick so well that when he is in that gimmick his stats artificially inflate only with that gimmick. Thoughts?
  7. Most workers will mature between 30-35 and decline will start between 35-40 though factors like injuries and destiny will play a role.
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