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MaximumZero

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Posts posted by MaximumZero

  1. On 6/26/2023 at 2:45 PM, rocco100rounds said:

    I vaguely remember reading somewhere that the min psychology rating someone would need to successfully call a match in-ring was 80. Is that actually true or have I made that up? The reason for asking is I have a one-fall match with two workers at 74 & 78 psychology and I wanted to have them call in-ring. Not sure if that was too low and would incur penalties.

    60 is the minimum for "Call in Ring". I don't know if it's 60.5 or some other fraction, but sometimes brand new 60s get the note that they look lost and other 60s don't. 59.6-59.9 may show up as 60 due to rounding, which would explain that, but I don't know if that's actually true, it's just speculation.

     

  2. As far as I know, Pride was fully shoot, but all of the companies (and early UFC, I'm sure,) suffered from diving because of gambling and mafia ties. I guess you could consider that worked in a way. Early Pancrase was supposedly lightly worked, but it was set up by pro wrestlers as legit contests in Catch Wrestling, and pretty quickly went straight MMA. I haven't seen any intentional dives in Karate Combat, but I haven't kept a close eye on it. I'd imagine Bas Rutten would weed that out pretty quickly, though.

    As far as in-game, the products don't (in my mind) match up with a product like Pancrase, Pride, K1, Karate Combat, etc, because the vast majority of the in-game products leave a huge amount of the match rating up to the popularity of the workers. If you have an unknown sweep into UFC or Bellator, or any tournament fighting format, they can make a name for themselves in one fight. On the other hand, if you have a super popular fighter come into a promotion and utterly stink up the place, they'll get booed back to where they came from. CM Punk comes to mind.

    As it sits, 35% of the match rating for Catch Wrestling and Wrestling as a Sport, are raw popularity. Shoot Style and Faux MMA are 40%. It's still 25% for Pseudo Sport at best, but that still feels like it's a very long way from an ideal balance for those products. Faux MMA in particular should probably be closer to 15 (or less, ideally), since a good match is a good match, even if you have no idea who's in the cage, and popularity goes out the window once the first horn sounds.

    Edit for clarity.

  3. I'd love to see something based on Karate Combat. It's not quite MMA, but there's almost no focus on worker popularity or interviews, and no angles to speak of. Before anyone comes for my head, I know that TEW is based on pro wrestling, but I'd still love to see a product that's a little less finicky about popularity and charisma and more focused on in-ring skills (and I think TEW is superior to WMMA in general.)

  4. Recently, I've started a new game with the "Stunt Show" product. When I'm using the Autobooker, I have to go through and manually set each match to "High Spots" or "Car Crash". It is a pain in the ass, and it kills my shows if I forget to do it, since the product requires half the shows on the card to have that particular note. (I know they can be High Spots, Steal the Show, Car Crash, or Mayhem, but I want them all to be High Spots.)

     

    There should be a way to tell the Autobooker to default matches to "X" aim (like Hardcore or Deathmatch for the crazy feds, or Eye Candy for the adult/burlesque feds, or High Spots for the stunt shows and high flying feds.)

     

    Failing that, there should be a "Default aim/aims," for newly created match types. That way, the Autobooker will know how to properly use those and be in line with what the player wants.

  5. Recently, I've started a new game with the "Stunt Show" product. When I'm using the Autobooker, I have to go through and manually set each match to "High Spots" or "Car Crash". It is a pain in the ass, and it kills my shows if I forget to do it, since the product requires half the shows on the card to have that particular note. (I know they can be High Spots, Steal the Show, Car Crash, or Mayhem, but I want them all to be High Spots.)

     

    There should be a way to tell the Autobooker to default matches to "X" aim (like Hardcore or Deathmatch for the crazy feds, or Eye Candy for the adult/burlesque feds, or High Spots for the stunt shows and high flying feds.)

     

    Failing that, there should be a "Default aim/aims," for newly created match types. That way, the Autobooker will know how to properly use those and be in line with what the player wants.

  6. There's no experience cap. If you're not 'cheating' by giving the company an OTT number of events then the advantage of multiple companies with normal-sized rosters vs one company with a ridiculous roster is that the latter would result in a lot of people not getting match time and therefore not developing properly.

     

    Is there a particular size roster I should be shooting for per child company to ensure the workers actually get ring time?

  7. Quick, but strange, question: Would there be a point to setting up multiple child companies? Like, is there a cap on workers that they can get experience per month? If I were to hypothetically hire some stupid amount (think 200+) of trainees specifically to build them up for other companies (My current game is based around being a sports-agency/super-gym type company,) how many child companies would I need to set up to get them all training at the same time?
  8. Hey, would it be possible to bake a simple scripting engine into the game regarding the auto booker/default road agent notes? If, say, I want all the matches it sets up to be of one type, like high spots or hardcore because of my product, I should be able to just tell the game that. Going through each match to ensure it has the correct match focus or setting stunt bumps is kind of a pain when you run a lot of shows.
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