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BossmanLife

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About BossmanLife

  • Birthday 01/01/1986

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  1. Is it currently possible to use hyperlinks in a worker's bio or in any other text box? It would be a nice addition if not, as we could link to more extensive bios or even local videos on our own system to further add to the detail
  2. Just a quick question about Moves and Movesets Other than occasionally appearing in the info screen for a match (Finisher used) do they feature anywhere else in the game? I was just wondering how important they are to the game as a whole and if they are worth creating when designing a universe in the editor, or if they only play a minor role in game
  3. Thanks where would i find get some inspiration? is that in the editor or in game? EDIT I have located it in game thanks. It's such a shame we couldn't use that Get Some Inspiration when creating new Workers in the editor, Having to type it every time is time consuming
  4. <p>What about an option 'None' for worker assigned? </p><p> </p><p> Not all angles need a worker to be on screen, so a default 'None' would quicken some angles like promos/credits/intros</p>
  5. <p>what is the point of Gimmick Ideas in the editor?</p><p> </p><p> Where do they appear in the flow of a live game? Do generated workers from training facilities adopt the Gimmick Ideas that you create?</p><p> </p><p> Just wondering how useful it would be to create a set of them</p>
  6. Thanks that's a great suggestion. It is the physical time of actually using the restrictive drop down menu that I was referring to I know you can type in there to get to the worker quicker but it would be great if we could assign the worker in editor OR Even better, it would be great if there was a selectable filter in the Angle booking screen which would only show you the workers who are booked on that night's card already. Something like "In Match Booking'
  7. One of the time consuming elements of booking freestyle angles is using the drop down menu to select a certain worker every time from the roster Is there any way to create angles in the editor that have a pre-defined worker for them, to save time when booking, so you don't have to keep selecting the worker each time?
  8. I would love to see the Gimmick Ideas that you can create be selectable when editing a Worker This way you could create a bank of Gimmicks and just select which one you wanted to assign when creating anew worker in editor Typing each one out is a drag
  9. You can change this in the Era section of the editor. There is an option to choose which type of wrestler is generated. This does not apply to individual Dojos though
  10. I made this suggestion a while back but experts told me that it would bloat the database somewhat and so wasn't viable which is fair enough The bare bones of each Show in Show History is a shame though you're right especially considering the time we can sometimes take to create a PPV for example or write lengthy angle info
  11. <p>I think that very few game developers provide the hands on support and frequent, well-documented patches, I totally agree</p><p> </p><p> My original post was not intended to cause any bother but rather just to say that there must be more people like me, who do really hang on to the updates, before diving deep into a saved game that will be a long-player and become a bit disappointed to see great ideas that could work, never being actioned</p><p> </p><p> I think all of your previous posts here provide the clarification that I was looking for</p>
  12. I do not mean to cause any animosity and respect how great this game is but after seeing so many really great and workable suggestions for months, are any of these going to be implemented? I look at this forum every day and look forward to Sundays but feel like every patch, even if they are released each week, which is now rare, is just a correction of errors without anything new for all of the paying customers who didn't download this from another forum Again. I am not trying to cause beef or sound aggressive but I would love to see some of these suggestions being worked into the game to reward us for not downloading from another source I love this game but now find that Sunday visits are pointless and still hope that the dedication that paying customers have is matched by the dedication of the game's great developers
  13. This is a fantastic idea. Just an option "Random" in the section where we specify which worker involved would be an excellent addition Good call
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