Jump to content

bestseller23

Members
  • Posts

    13
  • Joined

About bestseller23

  • Birthday 07/04/1982

bestseller23's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter Rare
  • Week One Done
  • One Month Later

Recent Badges

10

Reputation

  1. Thanks for taking the time out to reply, Adam. And that's a fair comment. Assuming overall segment rating is a combination of in-ring performance and popularity, I understand that a segment would potentially fall short if an unpopular worker is involved, despite how good they are in the ring. But the suggestion itself remains, I think, a valid one for that reason. Bring in someone who is an indie darling or NJPW legend but has no mainstream attention, their segments would rate low in WWE but much better in AEW or Impact, where their name value carries more weight because the audience has a better understanding of where they came from and how they are. Similarly, as an example, in the game, if I brought Okada into WWE, someone like Rollins would be majorly annoyed if I wanted to put Okada over. Whereas the #1 guy in AEW would have no issue, as Okada is huge star in the wider wrestling world. I think distinguishing between the two types of wrestling fan, and rating a worker's popularity on each one, would add more depth and provide more opportunities in-game.
  2. I've always had an issue with how popular a wrestler is affecting how good their performances are. Someone who isn't over can still have amazing matches... that's how they get over — a real world example would be the last year of Wheeler Yuta's career. Especially as storylines don't have as direct and measurable impact on gaining overness as feuds did in EWR, a good way for gain popularity should be to have great matches. But my suggestion for re-vamping overness would be to have two ratings — mainstream and hardcore popularity. Take a look at AEW as an example. When Minoru Suzuki walks out, I suspect most of the casual viewers were like, who the hell is this guy? But the hardcore fans who also follow indie wrestling and NJPW lost their minds when his music hit. If that was replicated in-game, his popularity in Japan would be, say, 70, but his popularity in the US is maybe 15. This means bringing in big names from overseas is largely pointless, because if they're not typically known to US fans, they're not a big name... But if you had a popularity rating for the two distinct kinds of audience, it would work way better. AEW definitely has a more hardcore following, whereas WWE is has a more mainstream and casual following. Giving each wrestler a perception/popularity rating for each audience would be more realistic. It means you could bring Okada into AEW and actually use him as a star... whereas if you brought him into WWE, he would be viewed as a midcarder. It also allows for more realistic contract negotiation, as the wrestler could take into account the bidding promotion's set up and audience, and determine if it's right for them. You're not going to move country if your overness rating is going to drop by 50 points, because you'll go from the world title scene to the 24/7 title scene overnight in the new company. But they see it's a company who has ties to other promotions, and has an audience that would appreciate them, they're more likely to sign. Hope I explained that well! Anyway, that's my suggestion — probably too big to retrofit into an update for TEW 2020, but maybe something to consider for the sequel.
  3. I'm the owner of all three companies. I also play the other two companies as separate players in the game. I'm sure it said you can't have an alliance with other Human-controlled companies? That would suck...
  4. I created my own Medium company. For my own simulation purposes, I then invested in creating a new Small company, which is default a developmental territory. I sent all my women there. This worked well, because the women were putting on good matches as a "brand" on my main roster, but they weren't popular enough, so they were hurting the Medium ratings. I play that promotion as a new player in the game. I then did a second one (and added a third player) for Japanese women. It's rated Tiny and based in Japan. My questions: * I want to trade talent between the two women promotions. Can I recall a champion from one company and send them away to the other without automatically vacating their title? * I wanted to form an alliance between the three companies, similar to how WWE, NXT, and NXT:UK do, but I couldn't. Is this because they're child companies, and not their own companies I've then formed a relationship with? Don't want to restart my game just to replicate that, really... Thanks in advance!
  5. Sorry if this has been asked before - trying to search through these huge threads is a pain... lol I read in one of these forum posts somewhere that if you leave a worker off TV for a while, it resets their momentum back to Neutral. Does anyone know for sure if this works? And if so, how long before it resets? I have a couple of workers with Chilly or worse momentum, and I'm struggling to pull it back, despite giving them big wins and strong angles etc. I know a turn or a new gimmick and help, but I'm not really looking to change those things unless I have to.
  6. There may be benefits, but I still argue that it defeats the point of an exclusive contract if it doesn't actually make them exclusive to you. How it works in the real world is the worker would give 30 days' notice wherever they are, then join you exclusively. It's not really exclusive if they still get to work for someone else for another 6 months... defeats the point of acquiring them.
  7. Yes, if they're not exclusive somewhere, I should be allowed to sign them... but not exclusively. Signing an exclusive deal means you don't work for anyone other than the company you just signed for. If the worker can't be exclusive when they sign the dotted line, it shouldn't allow us to sign them to an exclusive deal at all. As things stand, my worker signed an exclusive, iron clad contract with me, but isn't exclusive because he still has to work for other people. It's a contradiction in terms.
  8. Ah, okay. So regardless of the exclusive deal with me, they have to work the remainder of their non-exclusive written deal elsewhere? Good to know, thanks. I still think that doesn't make sense. If they aren't able to be exclusive to me when signing the contract, I shouldn't be allowed to sign them.
  9. That's what I mean... if a worker has a written contract somewhere, then I sign him to an exclusive written contract with an iron clad clause, shouldn't that mean he has to end his old deal? Not very "exclusive" otherwise... And if it doesn't, why would it let me sign them to an exclusive deal in the first place?
  10. Apologies if this has been asked/answered already - spent ages trying to search the forums for it and came up blank... I have workers who were in a written contract with other companies that I signed to an exclusive written deal (with iron clad clause), however, they're still working for other companies. Sometimes, it said they left the other company after a certain period of time, so I assumed it was a notice period or something, but I have a couple where it's been months, and they're still working for both companies. Figured it was some kind of glitch, as I'm playing with a real world mod database that I customised myself, but thought I would check to see if it was a known issue and if there was a fix. TIA
  11. Yeah, I get what you're saying. And for the most part, I'm inclined to agree. looking at it realistically, Kenny Omega, for example, doesn't have a ton of mainstream recognition in the US, compared to a Roman Reigns or a John Cena. My issue as to whether or not that should affect the quality ratings of his matches notwithstanding, I recognise I need to increase the perception of these people in order to boost things. Do we know if creating my own developmental promotion and sending some of the C- and D-list talent to it will organically increase the perception rating?
  12. The product is based on real world AEW settings, so story-centric matches, with a 85/15 split of matches vs. angles. Theoretically, I think my booking makes sense for the product. It's the perception of the wrestlers that seems to be affecting the quality overall.
  13. I'm fairly new to TEW2020 and still learning the ropes (no pun intended). As someone who played EWR 4.2 up until about a fortnight ago, I wanted a simpler experience with this. I have a lot of the options off, and I heavily customised a modded database to create my own God mode style promotion that I'm enjoying roleplaying and fantasy booking. The issue I have is, despite having a ton of big names, their perception is "unknown" pretty much across the board in the US, and I'm struggling to raise it. I don't think I can get fired or anything, because of how it's all set up, but I'm trying to play it true and realistic as best I can. I'm figuring out storylines and building momentum etc, but my question is: If I build a new developmental territory... a) can I run it myself, and b) will workers that are sent to it organically grow their perception and momentum, or will it have no effect on them because it's a developmental promotion? Also, if anyone has any other tips for raising perception, I would appreciate it. A lot of my matches are poorly rated, purely because the people in them are "unknown". Bit annoying that the match quality is considered "abysmal" just because the audience isn't familiar with the talent. Not very realistic, really. One match was Ricochet vs. Kenny Omega, and it got a 19... said it was a terrible match and the audience didn't care — no mention of the quality of the match itself. To me, even if the fans don't know the people, they can recognise a 5* match if they see one. That would organically grow the perception, surely? Anyway... Thanks in advance!
×
×
  • Create New...