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Rebby

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Posts posted by Rebby

  1. <p>Nice, I'd been waiting for Karimi! I was using another pic for him, but I'm definitely gonna switch it and treat it like an ager. I had been using m_middleeast_008, which was good for like a young rock-star lookin' guy. </p><p> </p><p>

    One of my best fights so far was the first true #1 vs #2 with Karimi vs Vojtech Wasco, both undefeated, with Wasco ending his undefeated streak. The KDM Bantamweight scene is the hottest in my game right now, with Karimi right in the mix. The top 5-6 are all continually trading back and forth, all regularly on the P4P list. The top 7 in the world are all from KDM. </p><p> </p><p>

    Bantamweights, March 1996</p><p>

    1. Benson Lomas (former champ, #2 P4P)</p><p>

    2. Ezzatollah Karimi (former champ, #6 P4P)</p><p>

    3. Vojtech Wasco (current 2x champ, #10 P4P)</p><p>

    4. Zacaris Gomez (former champ, #13 P4P)</p><p>

    5. Sumiteru Yakatoru (GP winner, #14 P4P)</p><p>

    6. Kafu Karihara (#17 P4P)</p><p>

    7. Tristano Ancar </p><p> </p><p>

    It helps that KDM only has two active weight glasses, LW and BW. So the fighters get more fight time since they aren't sharing with five other divisions.</p>

  2. I'm thoroughly enjoying watching the unpredictable game unfold. I haven't even joined the game yet. I like seeing some of the default guys succeed (and fail), while seeing which new fighters sneak out into the pack. In my game, I haven't even seen GAMMA or ALPHA show up, so there is no American or Japanese company, and thus both areas are losing fighters to other regions. That's awesome to me. There's no 'soul-less' fighters for me, because everyone has an organic bio. Even the people who aren't rendered, if they are good then I have plenty of unassigned renders to give them.

     

    The top five P4P in my game, towards the end of 1993, is:

    1. Hassan Fezzik

    2. Jim Carpenter

    3. Faas Smit

    4. Benson Lomas

    5. Fernando Amaro

  3. London, I can't believe you're still cranking these out, bro. As someone who regularly uses your work, I just have to make sure you know how much you enhance the WMMA experience. You're awesome, dude, and I thank ya for real.

     

    I've been using the renders in other games, but I finally just started a Global-Verse game for real. Here are a couple early big names I have so far that haven't gotten rendered yet. No big deal or rush if you don't want to crack at em!

     

    -Leon 'Bazooka' Daudelin, Fighter of the Year '91

    -Ezzatollah Karimi. I dunno how good he'll be but both times I've done G-Verse so far, he's an almost immediate BW champ.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="KholDrum" data-cite="KholDrum" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Hoping Adam sees this one, he's probably the only one that can answer definitively, but maybe someone has seen it happen in their games.<p> </p><p> My question:</p><p> </p><p> Will AI companies open Atomweight and Strawweight divisions (both men and women) if there are enough fighters in the game world to warrant having the division?</p></div></blockquote><p> </p><p> Yes. All of the weight classes that are supported in the game (which I believe is 105 to 266+) can have fighters generated, or have companies generate weight classes for them. If you had a game where you have a ton of 105ers in one area, the game will adjust to it. Or on the flip-side, a company with a 105 division but no fighters, it will generate them.</p>
  5. <p>Damn, bro. This is a massive undertaking you've given yourself <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Can't wait to try it out. </p><p> </p><p>

    For those concerned about the 'immersion' of this particular database, you can always just use these renders London is posting in your current save. Either way this is gonna be an incredibly useful thread.</p>

  6. Quote:

    [*][-] Mass delete the free pictures that start with "f_"

     

    The renders for the fighters are all supplied with the core game as free pictures, which is why it's only a 31mb file, so we need to delete those in the database under "free pictures" or they will spawn as copies of existing fighters. The only ones you can keep that are not used (yet) by this database are:

     

    Question about this part please? should i delete the pics in the pic folder or in the editor

     

    No, keep the pictures themselves. They are still used. But you don't need to keep the f_ free pictures in your database. If you do keep them, you'll end up some duplicates. Some people are cool with that.

  7. <p>So nice to see all the familiar faces back <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I love reading back the bios. Chelsea Sawyer was always my favorite 'story' that made it in. Also the 'built like a bowling ball' line for Ayuko Konishi remains hilarious</p><p> </p><p>

    EDIT: Suggestion: Add the attribute 'Low Risk Grinder' to Salma Lindqvist based on her profile.</p><p> </p><p>

    EDIT2: Thanks for your hard work as always, man.</p>

  8. <p>I messed around with different settings tonight. I used to do a tournament based promotion in WMMA3 with the one-night tournaments, and since that feature is backed I tried to replicate it. It didn't work at first, but once I changed the recuperation setting and suspension settings down to be less severe, it seemed like it'll be able to work now. </p><p> </p><p>

    Lamont Banner had the best performance, having come in as an alternate for someone and winning his tournament.</p>

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