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Travis

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Everything posted by Travis

  1. I like the idea for the new gimmick feature. Most wrestlers today don't have much of a character like the Undertakers, Stings, Ric Flairs, Hulk Hogans, Road Warriors of yesteryear. So if that can make it easier and all mod makers would need to do is tick a few boxes to give a worker a general, overall character, while lesser known workers would be fine with just a default setting, it would be a perfect feature. There's only a few outlandish wrestlers these days that would really need something tailored just to them. Everyone else could easily be defined by a few traits.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>"$400,000 <em>or more</em>" (emphasis added) is what the journal says, not up to $400,000. He didn't give a maximum anywhere as far as I can tell.</div></blockquote><p> </p><p> It could also be a per appearance figure too, so $400,000 per appearance contracted exclusively for 20 appearances is $8,000,000. I don't know if that will work for per appearance deals or not though.</p><p> </p><p> </p><p> I do think one of the things that will have to be re-balanced in correlation with finances is sponsorship money. If you run a pretty generic traditional/mainstream company low in danger/intensity you can get $20,000-30,000 a month pretty easily even being a small company. No one is getting that much money in sponsorship deals.</p><p> </p><p> Building a venue is also something that would need to be a lot more expensive, or having it split into categories where you lease a building like Impact had done with the Impact Zone sound stage, so you pay a monthly rate for the building, but you could in theory run as many shows as you want there for "free". Those would have to be counterbalanced because real estate is super expensive. In the game a 2,500 capacity venue costs $65,000 to create. In reality, a building able to fit 2,500 people would cost at least a million, if not several more to build based on what kind of amenities it supports. A 10,000 seat building is $280,000, when in reality, an arena holding that many people would be at least 50 million. If the game would shift the focus of creating a venue to leasing an existing building I think it would work better in that category.</p><p> </p><p> Operating costs could also be greatly re done. For the local level company(running a traditional puroresu style), my estimated sponsorship income is $3,043, the marketing expenditure is $250, admin expenditure is $250, Legal expenditure is $150, and the production expenditure is $250.</p><p> Most of those, with having hardly any popularity, should be at $0. When you're starting a brand new local level company, your biggest expenses running a show are going to be the ring rental if you don't already own one, and the venue hire. The guys are already getting paid peanuts.</p><p> </p><p> Money spent on production could also be greatly re done. Companies lower than regional level only running 1 show every month or 2, shouldn't have a monthly fee for anything. It should be a per show fee for production values. When it comes to editing video, its not uncommon for the person running the company to be the editor, and its pretty common that the person(s) recording the video to be volunteers. A company like CZW is being run out of DJ Hyde's house and he does pretty much everything. If you've seen that documentary about him running the Tournament of Death, He brought in $25,000 for the show, and made about $1,000 in profit. The guys probably weren't making big money by any stretch, but it would've been more than the typical CZW show.</p>
  3. <p>So happy about the updated finances aspect. I've always been the one guy pestering on about finances and micro managing stuff. Now if only a hotdog was a suitable "bonus" for the guys making $10 a show, lol, or does that fall under catering?</p><p> </p><p> But this should make for interesting scenarios for people starting from $0/0 popularity and just doing organic mods in general(which I usually do before the first real world mods come out).</p><p> </p><p> I hope EWR style sponsors make a return as well. There was something a little more immersive about seeing a real life company(or more) sponsoring your show rather than it being a generated line item at the end of the month. Keep up the great work Adam, I might buy multiple copies when the game comes out just out of appreciation!</p>
  4. I think it’ll just be for the whole event but Adam would have to chime in. It’s a big step in the right direction, but I think in order to do row by row there would need to be more of an interactive graphics overhaul of the user interface. There would have to be pre defined venue layouts of varying capacities to replicate everything from a small rec center and theatre to football, baseball, cricket, and basketball arenas because each section would need to be represented in order to fully control the ticketing. I love when the game delves deeper into micromanagement but some people don’t, so there would need to be a setting(like how merchandise is done in 2016) where you could set it to custom for an event and then really dive into it. It would be a lot to code for a feature not everyone will truly appreciate.
  5. <p>The news on Stables is pretty good, makes it easier to book New Japan, lol. I honestly don't really know what else Adam can add to this game that wouldn't already complete it for me. The few main things I was hoping for(broadcasting and worker contract overhauls, ticketing, merchandise) are already in.</p><p> </p><p> Do you think the developer's journal would work on social media as a way of garnering more attention for the game or is too much of a niche of a niche?</p>
  6. I love that the Independent Shows will happen more frequently and with bigger sizes. That will be great for organic mods and trim down on real world mods. There's not going to be much of a need for 60 companies in the game when the bulk of them could just be auto generated Indy shows, which will lead to much faster game loading times. This way the companies that do make it into the real world mods will need to be unique enough in some sort of way that warrants them being in.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="enigmafrommars" data-cite="enigmafrommars" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Hello, long time lurker first time poster. About the block tapings. Is it 4 episodes a day or can you not tape 4 episodes again until one or maybe all the episodes are aired?</div></blockquote><p> </p><p> It'd be cool if you could block tape 3 months of TV in 3 days like what Impact Wrestling was doing(might still be doing for all I know).</p><p> </p><p> But the bigger question is can you set the AI to run a block taping schedule to better replicate NXT, Impact, ROH, Lucha Underground? Will the AI try and change to what schedule type works best for them in that situation? NXT is in a financial position(in the game world) where they would have no problems running live every week with all that WWE money.</p>
  8. It would've been amazing if Jeff Jarrett returned as Aces & Eights president. Still a bit peeved he wasn't on the TNA Ten PPV they recorded a week ago or so. I used to be annoyed whenever he was on tv because I wasn't a big fan of him, but I think he has enough staying power to still be relevant, even in an angle like Aces and Eights. I think it was kinda obvious from the get-go Bully Ray was the leader, but I don't want to be one of those guys...lol
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