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Donners

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Posts posted by Donners

  1. Who cares about things like innocent until proven guilty and proof? Just destroy people's lives and reputations on baseless accusations at the top of a hat because it's the cool new thing to do.

     

    This stuff makes me sick.

     

    Perhaps they are limiting it to those for whom there is plenty of proof - and their conduct is very much the sort of stuff which should make you "sick".

     

    Not, of course, that it's your business what someone does in their save game.

  2. Problem with really scandalous things in-game is when somebody sees a screenshot of them being an abuser and next thing Ryland has got the lawyers on the line. I'm surprised it hasn't happened yet given some of the stuff workers can get in trouble for in TEW.

     

    I remember in an ancient version of Championship Manager there was an edit you could do that would add scandals to game, but they would never trigger for 'real' players, only regens. Could be a way to do it in TEW - also promote user of the CVerse as somewhere you can get the full sleaze experience.

     

    I think you're misremembering - the scandals would by default only happen to regens, but with the ARSE command they would happen to all players including the default real ones.

     

    That protected SI, as it was the user's action which allowed such things to happen.

     

    It wouldn't be an issue here as the game doesn't come with real workers; any scandal that real workers were linked to would be attributable to the user-made mod rather than the game.

     

    Having said that, I'd prefer not to have particularly on-the-nose scandals in the game. It'd be nice to have some escape from that.

  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cruzacsvoice" data-cite="cruzacsvoice" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>What is this 'watcher' I see so many people posting about? Sorry if it's common knowledge, I'm new here.</div></blockquote><p> </p><p> It is where you don't control a company and just simulate ahead - ie you watch the game world evolve without your interference.</p>
  4. I do this professionally and I can tell you that a show not dropping below a certain viewership number for the time slot is the only metric these broadcasters look at.

     

    Since TEW's show grades are tied in with your weekly viewership it makes sense that low graded shows would put you on the hot seat.

     

    Ad sales are automated, so the amount your ad slots sell for is based on the viewership in that slot from the previous week. If the network falls out of a certain tier they lose out on those high priced ad sales. Those big bucks are how they make money. If you mess with their money your show is getting cancelled.

     

    The difficulty is that it completely ignores context.

     

    Let's say you start a one-year deal. Your company experiences massive growth.

     

    You have a few quality blips in the early months - a few main events don't quite work out - but overall your ratings are double what they were when you started.

     

    You have one more blip...and suddenly you're cancelled.

     

    Your ratings were way above what they were originally - the show is in a much higher advertising tier than when it started - and even this down show is relatively highly rated, but it doesn't matter. Your gains are completely ignored. Not only do you lose your deal, but you are "toxic" to all other networks. A fast-rising company which can draw big ratings is suddenly shunned by the whole industry.

     

    That is not realistic at all.

     

    If the show was on the bubble, then I can certainly understand a few down shows putting you under pressure, but that is not how it works.

  5. It is very accurate that if a TV show of any kind gets cancelled it is highly unlikely it gets picked up by another network until at least the season cycle is complete (i.e. 1 year).

     

    The game doesn't have a season cycle, though - if it did that might make more sense and be more palatable (as it would usually be well under a year that you'd have to wait).

     

    TNA had five months from FSN to Spike, and only a couple from Spike to Destination America, for instance.

     

    It's also very much inaccurate that they'll cancel because it doesn't meet some arbitrary quality metric, regardless of how well it is rating - it is odd to argue realism in one respect when it's contingent on a lack of realism in another.

     

    It is nonsense that Raw, for instance, could lose its TV deal because of a few bad main events and be stuck running shows to a minimal international audience for 12 months (as I have seen the AI do).

  6. Large.

     

    I'm running a Large promotion and my top belt is rated 6-friggin-1. The AI bookers are laughing at me. Hell, I could create a brand new title that starts with 80 prestige, but I'd lose my lineage.

     

    ...I just noticed it's also coincidentally ranked 61st on the compare prestige screen. Ugh.

     

    I get the frustration, then.

     

    It might be worth reporting it either in suggestions or tech support, as it's a bit silly to have it lag so far behind your company size.

  7. Agreed entirely. It's particularly problematic as it's based on show quality rather than pop.

     

    It's easy to get caught out by some obscure product rule which wrecks your main event (eg a match which is considered too dangerous for your fans) - all you need is a few of those, and your deal is toast no matter how many viewers it is getting.

  8. Is there a particular style (aerial / technical / hardcore) that is preferred for this? Or are the fans just happy as long at it's all-out action?

     

    You get penalties for hardcore, comedy, eye candy and deathmatch - anything else is fair game. There are no bonus for particular match styles.

     

    It was mentioned that 20min main events are expected for main events. Are there penalties if I make the lower card matches, say, 13-15 mins?

     

    The expectation only applies to matches with stars or major stars.

     

    I tend to do 10-15 min matches for the lower card. The penalty is not that huge anyway, so don't worry too much.

  9. Is it just me or does title prestige increase at a crazy low rate?

     

    I've had 15 defenses of my primary title in the last year with an average match rating of around 90. The belt started at 57 and has risen to a whopping 61. At this rate it'll be on par with the other big company's titles in about a decade.

     

    That can't be right. Am I just bugged, maybe?

     

    What is your company size? It might be capped on that.

     

    The handbook doesn't seem to address title prestige at all.

  10. Fast And Furious is pretty powerful since it's heavy on matches and performance.

     

    Get a bunch of good workers together and strong scores flow readily.

     

    Make sure your top workers have good stamina, as the fans expect about 20 min matches for stars & major stars.

     

    Use the required steal the show aim for the undercard, as it's not suited to longer matches.

     

    A lesser or no face/heel divide is good so that you can change the matches up - otherwise you might wind up with repetitive booking penalties for the upper card in a small promotion.

  11. Eh, the perma-jobber thing was an issue for larger promotions in '16 too. I have noticed a slightly increased tendency in 2020 for AI promotions to break workers out of that cycle, though it might just be sample size.

     

    It's more than them being a perma-jobber - there's also things like Rocky Golden facing a perma-jobber four times in a few months, or Christian Price beating the same worker in ten televised matches in a year.

     

    It's definitely worse for tag team units, though - the AI spams the same match and result over and over.

     

    I guess I hoped for more with talk of the improved AI booking/roster management.

  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="edenborn" data-cite="edenborn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50785" data-ipsquote-contentclass="forums_Topic"><div>I've only got the free trial and that's only patched up until 1.09, so I'm pretty sure I can't check these new products out myself. <p> </p><p> Curious to know how Gritty Adult Noir differs from Xtreme Adult Filth.</p></div></blockquote><p> </p><p> XAF has a much higher match percentage and pop weighting than GAN.</p><p> </p><p> It also has more of a focus on hardcore/brawl matches, and doesn't penalise eye candy matches.</p>
  13. I find it's better not to include sex appeal-based managers in the segment at all - that way it'll be based on the worker's skill, with a bonus for managerial help.

     

    It does seem a bit strange that a worker can cut a great promo on their own, but will have the segment tank because they happen to have someone attractive with them.

  14. Also, regarding the in-game help, i did not find it there, it could/should be there somewhere but it was not obvious as to where it is.

     

    Ironically enough, much like the release button it's not where you'd expect. Rather than being in the Contracts section, it's in the "TEW 2020: The Basics" section.

     

    It would be much better if the handbook had a search function. It took me ages to find storylines in there.

  15.  

    Those who love 2020 and its increased challenge that's great. Just not what I'm looking for.

     

    I haven't noticed any increased challenge. I started a company using the "hard" option, and after a year I'm making hundreds of thousands of dollars a month and constantly growing in pop without any effort.

     

    I keep going back to my 2016 save. I can't get into a 2020 save while the supposedly improved AI booking does stuff like this:

     

    waf7yE2.png

  16. There is a worker pop cap for company size. In my RTG it was very hard to get anyone over 17 until I hit Tiny and then everyone rushed up to 35 and stopped (except Landon Mallory who is at 45 but he is basically God).

     

    I imagine that when I get to Small the cap will be 59 and at Medium 77 and maybe once you hit Big anything goes?

     

    I've have taken a worker from 7 to 66 pop in a few months with a small company, so if there is a cap at that level, it's pretty high (I'd argue too high).

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