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TOTKingNothing

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About TOTKingNothing

  • Birthday 07/19/1989

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  1. Sure. It's just a suggestion. I figure combining our work could make it easier to have a better overall mod. Let me know if that's something that interests you.
  2. I have also been privately working on lots of updates to the Over9000verse since 2010, and like you I updated to January 2010 as the start date. Most majorly, I split Marvel and DC into two separate companies, built Final Fantasy 7 as it's own independent show in canada, updated many DBZ and DBSuper characters, and build the entire World of Warcraft franchise in as a major top 5 in the world company. As well as many odds and ends characters I added along with pictures for them. I don't know if you're interested in any of that for this but I'd be willing to offer it in.
  3. I’d love to link up with you and discuss what changes you’ve made and see if we can collaborate, if you’re interested.
  4. Not sure if anyone is still working on this remaster, but I had been tinkering with the original crayon mod since 2010 and I have already done the work of adding in a full world of Warcraft promotion as well as splitting up Marvel and DC as companies plus several more minor additions. If people were still adjusting this, I’d love to see the work and link up.
  5. <p>I'm playing in a two player game with a friend and I am playing as his child-company. I have a TV deal through his broadcaster and through youtube. The child company has 35 pop across NA and very low pop in other areas of the world with some TV exposure through the broadcaster.</p><p> </p><p> Whenever I do shows, I get the note that there were no popularity changes on from the show, despite my show ratings be upper 50s, well above the 35 company popularity.</p><p> </p><p> Any explanations/suggestions?</p><p> </p><p> Posted this in small questions already but no replies yet so was hoping to get more eyes on it.</p>
  6. <p>I'm playing in a two player game with a friend and I am playing as his child-company. I have a TV deal through his broadcaster and through youtube. The child company has 35 pop across NA and very low pop in other areas of the world with some TV expsure through the broadcaster.</p><p> </p><p> Whenever I do shows, I get the note that there were no popularity changes on from the show, despite my show ratings be upper 50s, well above the 35 company popularity.</p><p> </p><p> Any explanations/suggestions?</p>
  7. I haven't played since the game came out. What is this new post-show comment about "would have grown in 1 (or more) areas but was limited due to viewers" mean? Is this something to do with the game world or to do with my company's exposure?
  8. Comic Book Lucharesu was the closest thing to what I wanted, but I think that Three Ring Circus is so forgiving and free form (ironically more so than no-style product), I might be able to actually enjoy the game now. I do have to say that this doesn't change my opinion pre-launch about taking away the ability to make our own product is bad game design. It still is bad game design to have to stop what I'm doing if I have an idea for a product that isn't in the game, come to the forums, plead my case to Adam as to why it should be in the game, hope it is approved, and then wait for whatever patch where be builds it into the game before being able to use it myself. That IS bad game design.
  9. Thanks a lot for this. It sure would be great if there was an official thread showing these as they were added, especially if Adam continues to add them.
  10. Yeah, that was my point of the post. Wanting to know what was added, preferably with details, to see if it's worth moving on from the demo and making a purchase.
  11. The patch notes list how many products have been added, but no details about them or which ones they are. Could it be considered having them posted somewhere/advertised to see if the changes are worth picking the game up from the demo?
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="John Waylon" data-cite="John Waylon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I have what I think may be a bug, but I wanted to float it here before making a thread in that forum. <p> </p><p> I have two workers who just developed a strong dislike of one another in November. Thing is, one of them has been in rehab since May. Seems wrong to me that two guys can develop a relationship (of any kind) when there's only... One guy. </p><p> </p><p> Bug it?</p></div></blockquote><p> </p><p> I don't think so. People can develop a dislike of one another through more means than physically interacting with one another.</p>
  13. Just another thing that we used to be able to do in 2016 that was arbitrarily removed from this one. Further limiting our ability to sandbox seems to have been the primary design goal of 2020.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Is this true? I don’t think it is.<p> </p><p> In TEW2016 it certainly wasn’t the case at all, you could use guest referees without penalty provided you didn’t do it too many times.</p></div></blockquote><p> </p><p> A referee with 0 in the referee skill, as most workers have, <em><strong>will</strong></em> negatively impact the match, in the same way that bad commentary or a bad road agent will. There <strong><em>will </em></strong>be a penalty.</p>
  15. Overuse penalties are not that drastic, and the more you expose those wrestlers, the faster overuse penalties go away.
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