<p>With Captain America I'd suggest Major League. </p><p> </p><p>
That puts Captain America within three levels either way of his normal villains as well as his allies. </p><p> </p><p>
Alternatively, give him the attribute that allows him to do battle with greater threats. </p><p> </p><p>
People might be overlooking that Captain America should also have Leadership 3 (to be honest I wouldn't even give this to Mister Fantastic). That's two rolls on attacks, and one roll on defense for everyone on his team. I'd also consider balancing the character around his vibranium shield. This shield can (at least in previous cannon) take some hilarious amounts of punishment and not transfer it through to the user on the other side. That would be shield 3 as well IMO. Possibly some other stats such as tactically aware, and argubly less likely to be attacked. He also had his force field shield for a while.</p><p> </p><p>
So you have an average character, with a strongish defense in most circumstances, who is giving his entire team some very nice bonus's. Any human player if placed against such a threat would want to focus fire him out the game as quickly as possible ... deceptively such a character would be a very powerful ally in a large team fight despite the low damage out put.</p>