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Pinke

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  • Birthday 09/30/1982

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  1. Have a look at some of the super hero board and card games as well. They often don't subscribe to power levels from the comics because it would damage playability.
  2. <p>A lot of all that makes sense. I still think it's a challenge, though not impossible. </p><p> </p><p> If the averages do get changed though ... one big thing to take into account is the levelling system. The rate of progression will be quite dramatic if averages are lower. </p><p> </p><p> Balancing it with the existing game would be interestin. I'll just wait and see. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <p>Adam has kind of said that the average abilities of heroes etc ... could be set by the person making the database. So if a person wants humans to have a 30 average stat they could, so that Hulk can be 20 times stronger.</p><p> </p><p> The only major issue I can see with faithfully recreating the Marvel verse ... the game is going to be 10x harder most likely since you only have 10 different levels of popularity. </p><p> </p><p> It's going to make certain regions of that scale into a massive death trap for your average player character. I think popularity will have to be scaled for playability 100% ... ie you don't want anything but a team of heroes tackling the Hulk.</p>
  4. <p>With Captain America I'd suggest Major League. </p><p> </p><p> That puts Captain America within three levels either way of his normal villains as well as his allies. </p><p> </p><p> Alternatively, give him the attribute that allows him to do battle with greater threats. </p><p> </p><p> People might be overlooking that Captain America should also have Leadership 3 (to be honest I wouldn't even give this to Mister Fantastic). That's two rolls on attacks, and one roll on defense for everyone on his team. I'd also consider balancing the character around his vibranium shield. This shield can (at least in previous cannon) take some hilarious amounts of punishment and not transfer it through to the user on the other side. That would be shield 3 as well IMO. Possibly some other stats such as tactically aware, and argubly less likely to be attacked. He also had his force field shield for a while.</p><p> </p><p> So you have an average character, with a strongish defense in most circumstances, who is giving his entire team some very nice bonus's. Any human player if placed against such a threat would want to focus fire him out the game as quickly as possible ... deceptively such a character would be a very powerful ally in a large team fight despite the low damage out put.</p>
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