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NuclearConvoy

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About NuclearConvoy

  • Birthday 03/07/1985

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    Montreal, Quebec

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    Student

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  1. I've dabbled with TEW in many iterations, and briefly participated in a group mod effort on this forum (but those posts seem to have been wiped,) and for a long time I've wanted to make my own mod, even haphazardly started (and subsequently lost) one on an old computer. But mostly I've just used other peoples mods. For more details on the intent/background of my desire to make this mod, you can check out this post. But the TL:DR of it is this is a multi-media art project to me. I'll be creating all of the assets and getting two decades worth of ideas out of my head. Obviously, what I'm most excited for is creating all the characters that inhabit the world. But I also know that there are innumerable elements to actually producing an entire, complete mod for the game. What is some advice you can give me on ensuring my mod is fully rounded out? What's best practice to starting a mod? What components am I most likely to overlook in setting up my own complete world mod? I've a vested interest in Chinese Pro-Wrestling, but unless I'm mistaken that is a region that has yet to be included in TEW. Is there any way to mod whole new regions into the game? Also, here's the first finished wrestler art for the project:
  2. This might be a dumb question, but I figured it's better to ask than regret it. I'm planning on making a fully custom world to run in the game, and I don't wanna get like 2/3rds into it and having the next version drop and have to re-do everything for that version. Are we likely to get a 2023 or 4 TEW, or is 2020 still shelf stable for a while?
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