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batsnumbereleven

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Posts posted by batsnumbereleven

  1. The pre-game editor is the best place to show how morale works. From memory there are 4 levels of positive and negatve response that roughly balance each other out. When an incident is generated that affects morale, it will spend X number of weeks at the highest level, then drop down to X number of weeks at the next level and so on until all of the weeks specified have expired. So a worker may go...

     

    16 weeks furious

    10 weeks very unhappy

    8 weeks unhappy

    28 weeks irritated

    = 62 weeks total upset by an inident

     

    Obviously that would be a fairly bad one and the weeks will vary depending on the incident, the worker personality and some random factors.... they also don't necessarily follow the shape given in the example either... it could be a major incident that gives 50/50/50/50 where they will be upset for literally years, or it could be a minor thing like being left off a show which would look more like 0/0/0/6.

     

    Morale always looks for the biggest incidents (positive and negative) when deciding where a worker falls on the scale and all incidents will tick down at the same time, so minor incidents will disappear quickly even if major ones are still around.

     

    Having more major good ones can make someone happy despite having major bad ones and bribes are definitel the easiest way to do that. Paying people more than they usually earn is always solid, with bigger bribes generating longer memories of good things happening even if there is no way in game to see that for sure. Other things like good booking, hiring friends, punishing enemies, various locker room meddlings/pranks during shows, booking decisions, company successes and the likes can all help out too but rarely to quite the same degree. :)

     

    I hope that helps. :)

     

    This sounds to me as though in relation to the original question One bribe of $10,000 would have a much more lasting impact than Ten bribes of $1000 (assuming the impact of that larger bribe is to generate a stronger initial good impact).

  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eidenhoek" data-cite="Eidenhoek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>Guy who got beaten up in a monster unleashed angle did not come out of it looking good.<p> </p><p> ...</p><p> </p><p> Thanks, game...</p></div></blockquote><p> </p><p> I thought that note meant that the worker did a poor job of selling the angle to the audience.</p><p> </p><p> So in this case he probably completely messed up the timing of the angle, no-sold the beat-down and winked at the camera...</p>
  3. EDIT: and yes matches do have an expected length depending on the placement on the card of the workers involved. No one wants to see an hour long Heath Slater vs Primo Colon match. But Bryan vs Kingston, needs at least 20 minutes to help build the match into an all out epic people expect.

     

    I don't think this is quite accurate for TEW16. The position of the worker on the card (or even their push) isn't relevant like it was in TEW13.

  4. <p>As TCW (2008 start. Now in late 2010):</p><p> </p><p>

    "Are you trying to kill SWF off by stealing all their good wrestlers?" (Yes!)</p><p> </p><p>

    "Seriously? The New Wave are still together?" (Yes, pushing them as singles seems redundant)</p><p> </p><p>

    "Ugh! Eric Eisen versus Enygma? Again?"</p><p> </p><p>

    "Why is RDJ jobbing to all these SWF guys?"</p><p> </p><p>

    "Really? Another jobber tag team?"</p><p> </p><p>

    "Any chance of Tommy Cornell losing clean?" (errr, no, not really).</p>

  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm actually a big fan of a more streamlined, simplified approach. To most things, honestly. I know there are different types of players, but I'm one who thinks that too much freedom can sometimes be too much. I like being in a box and figuring out how the box works. Whenever I have too many choices, I can never really make up my mind and it all becomes too overwhelming. This just makes life easier, so it's a big quality of life improvement, and gets a thumbs up from me.</div></blockquote><p> </p><p> This is me, as well. I'm more interested in working with what's there rather than trying to create something new, but I found the TEW2016 product screen to be hard work to try and create anything and have an understanding of what the impacts would be.</p><p> </p><p> I can see that those who go into a lot of depth with "known" existing promotions or who like to set up their own companies might like the granularity that was there before, but I'm certainly not going to complain about it being simplified.</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I hope there's more of a business aspect to this game. Not only should a player have to manage his storylines and wrestlers, but also his business.Like an advertising budget per month, or ticket prices. Ticket prices doesn't haven't to be overly complicated, small venues can have 2 decisions, front row and not front row. Maybe medium size buildings have 3 sections and large buildings have 4 sections. <p> </p><p> For the advertising, it could be divided into 2 sections, national and local. Local has an impact on attendance and national has an impact on ratings and ppv buys. </p><p> </p><p> It would add another layer to an already great game. Right now anybody can take a local promotion and turn it national. But if you had to actually manage your money, could you survive?</p><p> </p><p> I want to find out.</p></div></blockquote><p> </p><p> I'll be honest - this level of micromanagement would be a huge turn-off for me. I want the game to be about booking and running the shows and managing the talent, not about the financial ins-and-outs of arena booking and advertising.</p>
  7. My two cents are that show rating shouldn't sell tickets since it's obviously impossible to tell how good a show is until it's over.

     

    Presumably show rating would sell tickets for future shows though, as people will have come away with an impression of whether they would go again...

     

    However, I would say that this is already catered for in terms of how the show rating impacts on company popularity in the region, wouldn't you?

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Surely that would be covered by all the "TV and..." options, which are there specifically to have scheduling evolve as a company does. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> So, in that case all (non-touring) companies would need to be set up with that in advance, if they were to ever get a TV show that was to replace a Weekly/Monthly event? </p><p> </p><p> Say if they are pre-set to "TV or Monthly" then they would presumably never have a big monthly show (e.g. PPV) if they have TV... or have I misunderstood this?</p>
  9. <p>I'm not clear from the Development post of the Scheduling, but it seems like there is a significant weakness here in that when AI companies grow (or shrink) they won't be able to adjust their schedule accordingly if there isn't a regular check on the company size.</p><p> </p><p>

    Say CZCW rises to National, how does the AI adjust its schedule to incorporate a(dditional) TV show(s)?</p><p> </p><p>

    Or for a smaller company that has no TV to start, how does the AI know to set a schedule that includes a TV slot as well as a weekly or monthly show when the company grows large enough to warrant one?</p>

  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dude-1981" data-cite="dude-1981" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I've played a year as SWF. I think my highest rated match is B+. I've had great matches where people are rated A or better for their performance. And yet the match is only B plus. I don't have anyone ranked at all high in the Power 500. <p> </p><p> Are my settings around match intensity/danger and the other set-ups holding me back with a penalty?</p></div></blockquote><p> </p><p> What does your Dirt Sheet tab tell you?</p><p> </p><p> That's normally the key to understanding why a segment may not have rated as highly as the individual performances suggest. Are there chemistry issues, inconsistencies, poor gimmicks or momentum? What about your production values? Do you have warnings on them? Are your announce desk contributing towards making the match better? Are your managers doing good work at ringside or not? Are you getting any bonuses for the Road Agent or not etc. Are you getting penalties for low locker room morale?</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blake Trask" data-cite="Blake Trask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><span>http://i1190.photobucket.com/albums/z453/EddStoneNOTBPW/dammit%20tana.png</span><p> </p><p> Then why won't you cut weight? Dammit Tana!</p></div></blockquote><p> </p><p> Because nobody wants to compliment him, maybe?</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div><p> Matravers does the flying, Howard brings the fisticuffs. They're both faces and simply billed as "Matravers&Howard' as I can't come up with anything better. Any ideas for a tag name?</p></div></blockquote><p> </p><p> Iron Eagle</p><p> Thunder and Lightning</p><p> Hit and Move</p>
  13. I made quite a big decision today that I kinda started to regret. I had John Cena tap out, although it was against Samoa Joe in a Coquina Clutch so technically it doesn't need to be a tap out, he could have just passed out. And this happened on Raw, which is what makes me kinda want to take it back because this is to me almost like breaking The Undertaker's streak... it needs to be special. So how should I handle this? Should I just make it so he didn't actually tap out and bring it up later in a full storyline? Because on top of all of this, it was just a #1 Contender's match in which I wanted to make Joe a legitimate threat to the champion which is why this happened.

     

    I like the "illegal choke" approach, like Kurt Angle insisted upon when he tapped to Tazz.

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