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TheSeanAlfe

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Everything posted by TheSeanAlfe

  1. <p>I may be late to this, but popularity is only called popularity because of its function in the game's narrative. When you play the game, your goal is to make your character more popular "in the real world" by succeeding missions, and when you go up a level in popularity "in the real world," you get more rolls and ability points as sort of a reflection of how comic companies will allow characters to develop and become more powerful when they get popular. Marvel usually wouldn't allow an all new hero to immediately start tossing guys like Doom and Magneto and Thanos around, for instance. They've gotta get more popular.</p><p> </p><p> Gameplay-wise, it doesn't affect anything that you would relate to popularity. It gives characters extra rolls on attacking/defending/puzzle solving, and allows heroes to tackle villains as high as three levels above them.</p><p> </p><p> So when you're making a database, it's better to think of it as that character's "Level." Galactus, for instance, is Iconic, even though he's not that popular in real life. Dr. Doom, despite being an "iconic villain," definitely wouldn't be "Iconic" level. He's just not on the same level as Galactus.</p><p> </p><p> Just my understanding if it. Sorry to intrude.</p>
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