Jump to content

JamHead

Members
  • Posts

    255
  • Joined

Posts posted by JamHead

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Roger Sterling" data-cite="Roger Sterling" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>I hope this is what helping looks like. <p> </p><p> -Should Terri Runnels have the Runnels name?</p><p> -Looking at the Handbook, I'm not sure Clash of the Champions should have Intent set to Throwaway. Throwaway is for charity shows or other one-offs that can be outside of continuity and have no expectations, so the Clash should probably be Normal intent.</p><p> </p><p> I think you've done a great job with the mod because I love the way you did the stats, everything feels good. Thanks again for all the work.</p></div></blockquote><p> </p><p> Thanks. </p><p> </p><p> Terri and Dustin hadn't even started dating yet. It's possible that she was still dating Pillman when this game started, but I haven't found a definitive answer when that relationship started and Dustin's began. Her and Dustin probably just met as Dustin was going back to WCW at the time, but she still uses the Runnels name to this day. So, as far as I'm concerned (and seeming her too), Runnels is more her last name than Boatright.</p><p> </p><p> Clash is set to a throwaway because I was trying to get the AI to use it and control the attendance. I'm only using Normal event for big events like WrestleMania, Starrcade, or others that have extra attendance. So, normal is a bit too high for me as it was more of a TV special than an event. I'll bump it up to Lesser. Hog/Road Wild is staying Throwaway though. Be glad I can't set ticket pricing for them or they'd be free too. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I'd love a seasonal show that triggers 4 times a year. That would make it much easier to simulate Clash of the Champions and Saturday Night's Main Event. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Makkaveli101" data-cite="Makkaveli101" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>I created a few copies of my saved game and had a play around with the economy booms/crashes narratives in the in-game editor. Unfortunately it is very difficult to micro-tweak in game. I think this is more of a game engine issue.<p> </p><p> I managed to get the American economy from 13 and falling to 27 and falling, which is a little better. I did this by creating a boom at strength effect 10, and then a crash at strength effect 1 the next day. (I recommend doing this when you have a free reign of days without shows). I tried many combinations but falling at 27 is the closest in line with the rest of the world I could get it. I noticed there are two more pre-existing booms to come in 1991 anyway (in July and December) so the stat will likely rocket up again anyway. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Regardless. I'm really enjoying this mod. Excellent work from the creator.</p></div></blockquote><p> </p><p> Thanks I'm glad people are enjoying the mod. </p><p> </p><p> The US actually hit a recession in 1991. So, the data isn't too far off. As low as 13? Probably not. I did bump up the second boost in 91 from 2 to 5. Should help out the 1992 slow recovery.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rawisericho" data-cite="Rawisericho" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>I'm confused, I'd like to download this mod but is it a 2016 conversion or a real 2020 mod?</div></blockquote><p> </p><p> Both? It is already converted from 2016 and has had a lot of work done on it since being turned into a 2020 database.</p>
  3. I'm a (little bit) late, but this looks good to me.

     

    Any idea why WCW in that linked picture with those numbers in Jan 92 wasn't a Big company?

     

     

     

     

     

    After listening to Taker's interview with Austin I think it's fair to say that Taker strongly disliked Ole Anderson after Ole told him "nobody will ever pay to see you wrestle".

     

     

    Bobby Heenan had a troubled neck which led to him stop being on the road and being a manager.

     

     

    ------

     

     

    This is not directed @ OP and not the smallest critique of the mod, but it's to me it just sucks seeing those salaries in the game, knowing the real numbers, and far apart they are.

     

     

    The Brian Pillman number is ok (~200k per year when IRL his base contract that he signed in 1992 under Kip Frey was 225k + bonuses that would get him to 280k), but the numbers that Heyman, Ventura and Jim Ross are making ... man.

     

    Heyman's contact in 1992 was 275k, on the same level as a main event level heel. In this mod, even before he's elivated through his year with the Dangerous Alliance, he's making half a million per year.

    If you wanna lock Jesse Ventura up you either have to pay him almost 1 million dollars if you pay him per month, or only 72k if you per him for 60 shows per year. IRL he was making 350k in 1992.

    I don't know exactly what JR was making back then, but only after Ventura got that monster contract, announcers were valued a lot more. It's fair to assume JR was in the 150-200k margin, and certainly not making half a million like in the mod.

     

    I don't have that sim save anymore, but I think it was because they rose to large once and then fell back to medium shortly after. They were in the cooling off period so it coudn't officially raise to large again for a while.

     

    Yeah, I wish there was some sort of finance setting for decade and inflation. Several workers had predetermined contracts when I converted, but I mass edited them all out. If I hadn't you'd have tons of people demanding raises and they would have just ended up pretty much there anyway.

  4. Small thing, but Kazushi Sakuraba is not in the database, he should as he debuted for UWFi in late 1993. Looking at the mod so far besides that's, it's looking good!

     

    I'll look into getting him into the next patch.

     

    The AAA should be Lucha Libre Entertainment, not Attitude Entertainment.

     

    Companies will change products as time goes by. AAA start out with Lucharesu Entertainment

     

    So, I've forwarded a year and turned that save into a database, so I could start Jan 1992 and play as ECW. I'm using the real roster from that time and was thinking people like Jimmy Snuka, Ivan Koloff, and Don Muroco should have the "Easy To Do Business With" attribute so that they would be more willing to lose to the ECW wrestlers without rage quitting because they lost to JT Smith.

     

    I actually think a lot of the old guys should have this as it was considered good for the business to put the next generation over.

     

    What do you think?

     

    Love the mod, by the way.

     

    I wouldn't say all of them. But I'll throw an older than 39 filter on the workers editor and look through them.

  5. So I have gotten over 6 months into this mod as WCW. I have Tom Zenk on an exclusive written deal, but literally every show he takes a morale hit for feeling isolated backstage. I even went into the editor and changed him to a people person to no avail. What is it that is causing this? Certainly it isn't supposed to be happening. I'm currently in the process of jobbing him out now to release him simply because he's a detriment. He torpedoes his own segments, and if he's going to act like a wuss then we're just better off without him.

     

    Just wanted to throw it out there to see if anyone else has experienced it or knows what is causing it.

     

    It is because of personal relationships. He's got 3 strikes against him in Dusty, Martel, and Ole. Edit those relationships and he'll be fine.

  6. Great work Gaz. You are really killing it on these 2020 mods.

     

    I do have one request. I cannot read these white text on green buttons. The text just blends into the button itself. I pulled the blue buttons from the default skin and the difference is night and day. If you would, please, make a dark blue button version of the background. The office is the only place that still has green buttons since they are technically part of the background.

  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Road Warrior Puke" data-cite="Road Warrior Puke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48346" data-ipsquote-contentclass="forums_Topic"><div>I know people were testing that the other day with organic mods and it wasn’t working properly. Not sure if it’s better now.</div></blockquote><p> </p><p> Patch 1.08 addresses retiring workers becoming road agents.</p>
  8. You did a great job with this mod dude. I'm still playing it daily. I've finished a full year as my company Wild West Wrestling. I've edited things along the way like some stats to my liking, I do that with any mod. I wish there was even more venues for certain areas like the Mid West. Also I think you could have set WWF and WCW taping schedule a little better. They taped a lot of shows 3 or 4 weeks in advance. Perhaps the AI booker will change that anyway, IDK. Great job and thank you!

     

    Thanks. I've had some fun working on it.

     

    Venues are coming as soon as Asaemon finishes his venues addon. The AI will actually change the taping to multiple shows on its own, so I decided to just let it take care of it on its own.

  9. I've ran into a problem and have no idea where to go with it. I don't think it's an issue with the mod per-se, but an issue.

     

    WCW, in real life, leaves the NWA in January 1991. As similar to real life, I had WCW leave as well. The problem I've ran into is, Sting is still the NWA world champion and I can't find a way to vacate the title.

     

    I would have assumed that once leaving the Alliance, if I have the world champion on my roster, that would cause the title to then be vacated. It doesn't. So how do I get the NWA world title off of Sting?

     

    I also am at a crossroads with my other titles. They are NWA titles, which are, in the game, owned by WCW. Do I just edit the names from NWA (NWA US Champion) to WCW and continue the lineage, or retire the titles and make new WCW ones and put the same champions back on them?

     

    Sting will eventually lose it or the NWA will vacate it due to him not being able to defend it. As for the other NWA titles in WCW, those ARE the WCW titles. They continued the lineage from the NWA versions and just changed the name to WCW titles. In fact, the NWA US title is currently the WWE US title.

     

    Also, new data updated. Nothing major beyond some attribute tweaks and some of the other things mentioned in the thread.

  10. Shouldn't NJPW be considered a member of the NWA? That should allow talent sharing for that show (at least in 2016; haven't had time to dive that deep into 2020 yet).

     

    I don't know if NJPW was formally considered a part of the NWA at that point, but the WCW/NJPW alliance effectively was the NWA between 1991 and 1993, with Tatsumi Fujinami (kinda), Masahiro Chono, and Keiji Mutoh all winning the NWA World title. Considering NJPW part of the NWA seems like the only way to reflect reality there.

     

    New Japan left NWA in 1985 and rejoined in 1992.

     

    An update has been in the works, but I'm back at work and have 50 fewer hours a week to mess with it. Updates will start coming a bit slower than they were.

  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Justin" data-cite="Justin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>Okay, help a brother out.<p> </p><p> I'm coming up on the WCW/NJPW Supershow.</p><p> </p><p> I have no idea how to get NJPW talent to work the show.</p><p> </p><p> I have a talent trade agreement, but the only person on my roster they're interested in trading for is Stan Hansen.</p><p> </p><p> I'm I screwed? Should I just change the event?</p></div></blockquote><p> </p><p> It's really there for 'realism' sake. If you look NJPW has a similar show. I knew the AI was never going to be able to full pull it off, so I ended up making it 2 shows. 1 that WCW puts on and another that NJPW does. So, really you could just drop it or just run a WCW show in Japan. I'll take a look at Japanese popularities in WCW and see if there are any I can boost to allow more trades with New Japan.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MLamm" data-cite="MLamm" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>For the Royal Rumble I would change the AI instructions to have a battle royal as the main event... WWF didn't book a rumble match in '92 of my watcher game.</div></blockquote><p> </p><p> Could have sworn I already did. Fixed in next update.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BiffJordan" data-cite="BiffJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>FYI one thing I am changing often for workers, generally veterans is a lot of them are "gloomy" which really creates a bad backstage environment. You may want to look at that for further updates but I have no issue editing the game as I go.</div></blockquote><p> </p><p> Yeah a lot of the Gloomy, mercenary, and class clowns are from the conversion. I wish I had more filters. It would make my life so much easier to search by personality type.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Road Warrior Puke" data-cite="Road Warrior Puke" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>Loving the mod. I’m already halfway through April after not making past a month in any other mod. <p> </p><p> Does anyone more familiar with 90’s Japanese wrestling have some ideas of attributes to assign? Most of them imported as douchebags and I don’t really know what their personalities were like. Also, who was an amazing face, heel, tag specialist, dynamo, etc.</p></div></blockquote><p> </p><p> Glad you're enjoying it.</p><p> </p><p> I'll be the first to admit that I'm a bit lost on attributes for a lot of Japan myself. I've been plugging away at it, but it pretty much takes researching each and every worker. To top it all off pretty much the only resource a lot of the time is Wikipedia or websites that more or less copy/paste Wikipedia. Those tend to not have much personal history, to begin with. </p><p> </p><p> I am more than happy to take suggestions.</p>
×
×
  • Create New...