danjanow
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Posts posted by danjanow
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Hopefully you think some of these are cool:
Both:
A "miscellaneous" quest/scheme type that has no other effects (catchall)
Improve Own Popularity: "They will know I am their better!"
Reduce Enemy Popularity: "You will be humiliated!"
Learn New Power
Quests:
Liberate a Kidnapped Hero/Civilian
Create an Alliance
Create a Team
Prevent Escape (Villian locked to current location)
Rescuscitate the Dead (Time Heist)
Schemes:
A "miscellaneous" quest/scheme type that has no other effects (catchall)
Destroy/Takeover Site (You could also actually let sites be "destroyed" or perhaps have a rebuilding period?). Having Site "Owners" (as with Area/Time Etc) with advantages would be cool and make sense (Fortress of Solitude, the Batcave).
Expose Secret Identity (You could add a secret identity text field for color, or just generically)
Prove Better:
Crime: High Level Robbery (Blackmail the UN for One Hundred...Billion... Dollars)
Crime: Takeover Public Event (The Joker taking over a talk show or the Parade from the Original Batman)
Break Up Allies: Break up a paid of heroic allies.
Turn Allies Against Each Other: Same as above but results in them being enemies. Could end with them fighting each other.
Destroy an Artifact
Destroy a Hero's Power
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Especially if there's one enemy. If we can get a dropdown menu and (ideally) a "remember from last time who was targeted" or "set as default target" it will save a lot of clicking. Love the game. Thanks!
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I've always wanted a game somewhat akin to being Shao Tsung in Mortal Kombat.
Essentially, you run a fight tournament/league. Similar to WMMA but with a more fantastical element. Fighters can be killed, recruited, etc.
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I'm having this exact issue. I used Era to set a class of newly generated fighters, but it only seems to work the first 1-2 years. No new generated fighters in the most recent year.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yes. There are only a handful of injuries that are directly from specific lines of commentary, and those are primarily facial injuries, hand / arm breaks, and knee injuries. All other injuries are handled via the Injury file and are not linked to commentary.<p> </p><p> </p><p> </p></div></blockquote><p> </p><p> Sorry to clarify (I am modding). Injuries happening during a fight can only happen to:</p><p> Jaw</p><p> Nose</p><p> Hand</p><p> Fingers</p><p> Knee</p><p> </p><p> Is this accurate? Are there any additions/subtractions to the list?</p><p> </p><p> Also, an injury to any other part cannot happen during a fight (whether linked to a specific line of commentary or not). Correct?</p><p> </p><p> Thanks!</p>
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As injuries only happen to the nose, jaw, arm and (possibly) knees during a fight, it would be helpful (and more realistic) to include the possibility of in fight injuries to the rest of the body parts.
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It seems like in-fight injuries only EVER happen to the nose, jaw, and wrist/arms. Is this by design? Is there a way to fix this? I've played 25 in game years and never seen, say, a concussion from a blow to a head (during the fight-- I've seen many of them during training).
Balance Of Power Change as an effect (done)
in Comic Book Universe Suggestions
Posted
+1