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TLCJR4LIFE

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Posts posted by TLCJR4LIFE

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I'm just going to draw a line right here.... you're wrong, you've been shown to be wrong and you refuse to listen to what anyone else is saying despite clearly explaining mechanics and why you're wrong.<p> </p><p> So at this point, the discussion is over and if it is continued I will consider it to be deliberate baiting, trolling or deliberately attempting to spread misinformtion about the games since it's been explained how the game mechanics of both TEW16 and TEW20 take into account the very sitations you say they can't.</p><p> </p><p> Feel free to complain to me about this via PM, but be aware that continuing this discussion will lead to warning and the potential removal of posting privileges. If this seems harsh, it's because it's happened many times before and I don't want to see this behavious continuing in future.</p></div></blockquote><p> </p><p> </p><p> </p><p> </p><p> Translation “I didnt prove you wrong at all, did not back up anything I said with evidence but because I’m a mod I will take away your posting privileges for disagreeing with me or providing negative feedback about the new game”</p><p> </p><p> Your “evidence” was baseless conjecture regarding non like for like real life scenarios, which I disputed and then the response to my dispute was (you are trolling and I’m going to ban you) the second evidence was a suggestion that throughly misunderstands the popularity mechanics of TEW, at least to date, by suggesting that people gain way more overness than <strong>is easily verifiable by actually playing the game</strong> . No you do not not gain 3 overness per TV show. This is empirically incorrect and saying otherwise from a position of “authority” does not make it so.</p><p> </p><p> Yes, very interesting. I do appreciate your on brand support for long time paying customers.</p><p> </p><p> I guess the benefit of being a small independent is you can just censor people when they provide constructive criticism.</p><p> </p><p> Protip: Since you’ve actually PMd me before about the horrible acts of arguing civiliy on an internet forrum(the horror!) have you considered the logical response which is to simply stop insisting you are right and trying to get the last word in, especially when you directly responded to someone who was not attempting to argue with someone, nor provided a sufficient argument in the first place.</p><p> </p><p> </p><p> As a note, you’ve also gone into my DMs and told me I was trolling because I disliked the current product and was flamed by a group of people who stooged to the mods about me for the horrible crime of saying that the modern wrestlers are too small and lack promo skills. I know having an opinion that is common among the legion of lapsed fans but is deplorable to the Internet forum goers is again, a horrible, heinous act, but I’m starting to see a pattern here, and it’s not involving me. </p><p> In fairness, I used a swear word in one of the posts which is against the rules, and deserves a warning for that, however I did not appreciate being called a troll for having a non popular opinion.</p><p> </p><p> </p><p> I treat people respectfully, don’t insult people and yet at multiple times harassed by you in particular because I disagree with people. I simply have no patience for this.</p>
  2. Except I'm not trying to twist anything -- I pointed out an example that the majority of fans did not see Jinder Mahal as a viable company main eventer/major star. That's not really a debatable point. He did not draw well domestically and was not a great draw internationally. You said the point that I was making when you said 'no one wanted to see him wrestle...' ergo, he was not a major star, because the fans themselves did not want to see him. He did not resonate with them despite the attempted push. The example of Jinder not being used is all about perception. Plenty of people have been received consistent pushes above what their in-ring skills would lead you to believe they should be pushed at.

     

    The point is, perception matters. This is a booking simulation after all and I don't want to get into a war of words. You can disagree with me about Jinder or perception or whatever and ultimately that is fine. We can all have our opinions and everyone can play the game the way they see fit. Isn't that what a booking simulation is about? The new perception feature at least is designed to give you specific feedback of how your roster is being received by your fan base and allow you to alter if you so choose your booking plans. It is letting you know specifically how their popularity and momentum are being combined to effect how your specific fan base sees them. That, to me, is a major plus.

     

     

    Except he empirically drew more money than Seth rollins, on a weaker brand.

     

    So which is it?

     

    Is Seth Rollins a midcarder as well?

     

    And if we aren’t going with, Seth Rollins is a midcarder in terms of perception, then why did Jinde, despite not being perceived as a major star, fail to hurt WWEs bottom line?

     

    As stated before, there is nothing to suggest that Jinder was a commercial flop, only that he didn’t really boatload the Indian market like he was supposed to, and thus the WWE had no further use for him as a guy like that with a gimmick like that would never move merch.

     

     

    And if we are coming to the conclusion that Jinder was overpushed yet failed to damage the compnaies bottom line, why are we still defending TEWs completely drummed up and forced overuse penalties which for all intents and purposes directly impact the company bottom line as the game is essentially about show grades?

     

     

     

    Humorously, the two real life examples people used to try to discredit me only proved my point.

     

    Both the Brock Lesnar push and now the Jinder Mahal push can not be accurately reflected in TEW any longer even though it works just fine in all previous versions.

  3. Also the biggest problem is that Jinder was actually a very good heel champion but because the company has no real babyfaces to take advantage of it he was wasted.

     

    Brock is basically a heel and has been no better than a Tweener, same with the Fiend, the issue is the company has failed to get over babyfaces due to a dirge in charisma of top stars recently(except the current champion who they already ruined his first gimmick).

     

     

    Basically guys like Jinder and Corbin are there to make the babyfaces look good, the issue is they only had Styles and Styles wasn't going to be elevated from a feud with Jinder, he was already an established guy who had essentially plateaued.

     

    The idea that "Jinder was a bad champion" and especially for all these silly TEW mechanic related things isn't backed by anything solid other than he was boring.

     

    One hes a boring wrestler period, two he was this way at least partially by design, because he was an actual heel and not one of these tweeners who spend half the time trying to pop the crowd.

  4. Jinder was a bigger draw than Seth Rollins.

     

    The funny thing about this whenever it comes to TEW is people always like to conflate real life scenarios which are much more complex and nuance toa booking simulation and put whatever spin they want to push their narrative.

     

    Jinder wasn’t even a commercial flop, he was a critical flop. No one wanted to see him wrestle because he was still boring and sloppy. He also didn’t really resonate with Indian audiences the way they had hoped, like Khali did, probably due to the way he was presented.

  5. Somewhat off topic but i disagree about Jinder. He may not have been a superstar but i viewed him as a legit main eventer. He was booked as such.(recent fortunes, momentum, gimmick) People just couldn't get pass his past and I bet none of it would have mattered if they gave him a full reboot with a name change.

     

     

    I personally don’t think his jobber past was the issue, Jinder is just really bad in the ring and had no real charisma.

     

     

    Hell, he really had nothing going for him other than muscles, size and being

    But you can still push as a main eventer? The new system does not take away from your ability to book them how you see them, it just gives you more accurate feedback of how they are actually seen -- so you can better see how your booking is moving them. I understand your worry about the overuse penalty, but the system before provided an artificial work around that also wasn't accurate.

     

    For a modern example, WWE decided to push Jinder Mahal as a main eventer. They gave him the title and a multi-month reign. He was never accepted or perceived by the fans as a main eventer despite being pushed like this. In '16, you can artificially tell fans 'this guy is a main eventer so don't complain' but that's not how it works in reality either. Fans still have a perception. If they don't accept you or see you as a major star, you aren't one.

     

     

     

    No this is not a good example. Jinders perception or popularity was completely irrelevant, he stopped being used because he has poor skills. Having poor skills means bad grades, bad grades means bad shows.

     

    Guess what? That means TEW as a simulation works perfectly without arbitrary nonsense enforcing more stringent booking limitations.

  6. Honestly, I think Brock would and should have auto-pushed to a midcarder at that point. He'd picked up some wins, and developed great momentum, but true popularity takes time. Lucky for him, WWE weren't using the auto-push. They wanted him as a main eventer, with no usage limits, and paired him with big megastars to make sure his matches got over despite his lack of popularity. Plus Heyman was there to lend his popularity to things too.

     

    This is part of why I'm glad things are changing. The Auto-Push is so misleading, especially when putting things into categories that don't mean anything. Who actually opens their shows with Openers?

     

    I do think popularity gains on TV is too slow though. It has always felt backwards to me that someone winning in front of a million viewers on TV makes less of an impact than doing it in front of 50,000 on PPV.

     

    Yes I agree with you entirely, he should’ve been autopushed to midcarder but WWE pushed him as a Main Eventer.

     

    Sort of like how I just described in my push with Anders Thunder which was done almost the same exact way.

     

     

    My problem is now you cannot do that. I don’t think people understand how large the overuse penalties are on show grades, they are ridiculous. Sometimes 5-6 points for one worker.

     

     

     

     

    As for Derek, there’s absolutely no way those numbers are even in the ballpark, you are not gaining 3 overness per match on TV. You will gain 1 at best and usually less than 1 unless your SQ is massive(so Brock may apply) .

     

     

    You are probably talking mid 50s to low 60s by SummerSlam in TEW and that’s only because he’ll got to 35 or so by default.

  7. But this is more or less exactly how real life works. Fans don't want to see complete unknowns in 15 minute WWE matches until they have at least become somewhat familiar with them. And that's why there are more than 2 levels of Perception... it's not just Major Star and Unknown.... there are many levels in the middle, and it's not all about pure overness. Momentum is taken into account so if you do what the WWE usually does by giving a newcomer a few hype vignettes and a few squash wins you'll soon find them moving up from the lowest levels and the fans will be happier to see more of them.

     

    I encourage you to re-read the entry about it with fresh eyes, as you seem to be projecting your views on the flaws of the old system onto the new one. The old system was broken in that you could tell the fans they accepted someone as a main event, rather than the fans ACTUALLY accepting it. It was a flaw that could only be used by human players, and the new system has so much more depth in not only how it works for your own shows, but also works for all the company battles, attendances and so much more. A re-read of the feature might help you to see that more, and also explain why the old way will not be making any direct comeback in any way. :)

     

     

     

    First of all TEW has never been an accurate simulation of real life in almost any facet and it never will be because doing is impossible, especially in a world like wrestling. SI has failed to acccurately portray reality in Football Manager for over a decade despite having a huge budget compared to most. I play it quite often and the lack of realism makes a better gaming experience

     

    Second, it isn’t at all how real life works, as in real life, workers generally gain popularity much faster than they do in TEW with a big enough push.

     

    Brock would’ve been likely no better than a midcarder with exact mirror booking of his run up until SummerSlam with The Rock, especially given his win over Hulk Hogan on TV like 4 months into his WWE was on Smackdown which probably gains you like 2 overness because it’s on TV and not a prestigious annual event.

     

     

     

    Thirdly, the fans “accepting” anything is irrelevant, the game has nothing to do with fans, it’s rated in grades. Grades are earned through a combination of skills and popularity relative to popularity. Ergo, if you had a star worker capable of grading better than his popularity would suggest, it made sense to give him a higher push.

     

    Now the game arbitrarily tells you this guy isn’t popular enough and your show sucks despite getting good grades.

  8. Moreover, the MAIN away I enjoy playing TEW at least in most years is taking new guys that aren’t the same boring cookie cutter prospects or wrestlers and making stars out of them.

     

     

    In my PSW game I’ve posfed screenshots of multiple times in the past, I made Cult and one my biggest stars in the company was the organically pushed Anders Thunder, who through some insane steroid aided RNG improved his star quality from the 70s to 84, and then an additional 10 (i believe the max) on a weight gain, which meant I had an awesome game with a 94 SQ 90 overness Anders Thunder, a guy so obscure that his only usage in any diary on site is the intentional joke promotion Oddworld which intentionally uses crappy workers for narrative purposes.

     

    Anders of course starts with almost no popularity, I gave him a monster push after about 4-5 months of jobbing in a tag team to get his skills acceptable, once I did that, I have him both the World title and a Main event push when his National overness was 55 and he was still autopished as a Midcarder? Why? So I could use him in angles 2-3 times an event with a match so I could shoot his overnesss up. In less than a year he was 90 across the US.

     

    Now I can’t do that because I will get gimped for overuse because his popularity is too low to be seen as a major star.

     

     

     

    Also notable, the only reason this even worked was because Anders himself had the skills to be rated on Entertainment to receive maximum popularity gains through A rated angles with other big stars, because of the bonuses he recovers due to his massive star quality and average-ish entertainment skills. It’s not like I could’ve given the same push to The Minor Annoyance or Riley McMannus and it would’ve worked.

  9. It doesn't do any of those things. The new perception seems like it will actually open up your booking more. You will know who the audience sees as a major star, etc..(even if that's not how you see them), you'll get the idea of where they fall naturally. There is nothing stopping you from hotshoting a guy to the top. When WWE gave Sheamus the monster push when they brought him over from ECW to RAW, it still took the fans time to accept him as a top guy (if they ever really did). This makes it a little more realistic. You can use them however you want and the perception will change based off of that -- but it doesn't prevent or invalidate any other kinds of booking.

     

    If it works like TEW2016 and you get like 5-6 point deductions on show rating for a single worker being overused it absolutely does not open up your booking.

     

     

    I literally constantly use the push system in 2016 solely to avoid these penalties, because I literally can’t book a guy like Ali for example in a 15 minute match with a top guy if he’s on a lower midcard or opener push. Or I can’t use a guy in a stable beatdown angle and also wrestle a match just because he’s an opener or enhancement talent.

     

    Now we have no way of getting around this and are forced to use over acts to keep the show ratings afloat.

  10. Does anyone have any tips on speeding up diary writing/shows?

     

     

    I remember when I tried for a bit it took me like an hour to get one show done.

     

     

    I’m definitely wanting to try at least one dairy for 2020, I’ve tried 2016 but the stagnant feel of the game world and national battle system always kill my long term motivation.

     

    Overall 2020 I can probably maybe find a way to play TEW the way I want to, which is a dynamic, ever evolving long term gameworld that plays out differently every time you boot it up(2016 is literally the antithesis of this, more than any other single entry in the series due to the way National Battles ruined a huge part of the game)

     

    All that being said, if I’m going to do a 3 or so year diary I’m going to need a way to efficiently write up all the shows.

  11. I can’t stand Britt Baker. I saw her at an ROH show in Pittsburgh and I was standing next to a group of her friends and family. They were obnoxious and tried to start “Brittsburgh” chants during EVERY match.

     

    She’s not good in the ring either.

     

    I just read a report saying Tessa Blanchard’s Impact contract is over. I’d love her to come to AEW. She would be a huge get and they really need the star power and talent she brings to the table.

     

    As long as they don’t have her wrestle men like Impact does.

     

    That’s about the only way AEW would lose my support.

  12. Mods generally aren’t a great method to learn the game.

     

    One, the game balance usually isn’t great.

     

    Two, the biggest issue with mods is that the grading is just one dudes opinion and doesn’t reflect how a lot of performers are actually perceived. For example, you may want to run promos with The Briscoes since Jay Briscoe is one of the best promo in wrestling, but I think the latest version of RWC has him in the 60s in entertainment.

     

    Also you will have a hard time in general if your workers aren’t Japanese, since they have incredibly overtuned stats compared to their American counterparts, even the mediocre midcards like CIMA have near Hall of Immortals levels stats.

  13. Also keep in mind, Tew2016 has weird, rubber band match ratings system, where the higher your in ring rating the more penalties you receive for things you wouldn’t normally recover penalties for.

     

     

    One big one is selling, the other is commentary and announcing, these are also for some odd reason huge bumps unlike a lot of other ones, so you’ll get like Tommy Cornell vs Champagne Lover Dream matches do an 88.

     

    Point being, sometimes you can actually get a higher grade depending on the external factors with a shorter match that’s capped in ring than with a long match that’s arbitrarily penalized into the dirt.

  14. Matches under 20 are specifically capped at 89. This much I know for certain.

     

     

    Again, this is only relative to the skill levels and particularly the popularity of the workers.

     

    You shouldn’t have nearly anyone but Marat popular enough to trigger these penalties.

     

     

    Also yes, the “in ring” rating is capped at 89, however this again barely matters, as no one in your starter company is going to product those sort of ratings in ring, secondly, it really doesn’t do much to impact the grade due to segment bonuses.

     

    For example I just ran a 15 main event between Alicia Strong and a random upper midcarder that did a 97 overall grade.

     

    The fact is, it’s way more likely you are hurting your grades more with the much harder stamina penalties than you are with match length.

     

     

    For example, Billy Russell nor Li Bingcu have the skills or overness anywhere to work a 22 minute match.

     

    Russell doesn’t have the stamina for it without a slow build and Bingcu doesn’t have the Psychology with one.

     

    At that rate you are likely losing on average 1-2 points off the match grade from a strict mechanics standpoint.

  15. Over 15 months or weeks? Sorry about the noob questions, have had the game a long while but never really got to mess with it.

     

     

    It doesn’t make a difference, whatever pace you want to play the game.

     

    The point is after roughly 15 shows give or take you should be popular enough to turn a profit.

     

     

    Just make sure you aren’t running a Weekly show if you go that route, run either an Annual event 4 times a week or a weekly special.

  16. A match is cappped to about an A rating roughly if its under 15 minutes.

     

    At no point would any of your wrestlers this early in a save actually qualify for a match that gets penalized under 20 minutes, that’s reserved for two top flight main eventers like say, Angry Gilmore vs Remo.

     

    Also even then there is no mechanical reason to ever use a match greater than 20 minutes other than booking an Ironman match or having a really top heavy card and trying to fill out card space in a compmany that doesn’t use angles for example.

     

     

     

    Workers with greater than the low 80s in stamina can work a 20 minute match without the usage of slowbuild, while workers with greater than 70 can work a 20 minute match with the usage of Slow Build.

     

    Anything after 20 is superfluous, as it adds nothing to the match and is likely to Tax even the most tireless workers in terms of stamina penalties.

  17. <p>TIER-1 Presents: Fight Night 1</p><p>

    Dawn of an Era</p><p>

    Thursday, Week 3, January 2016</p><p>

    Live at: Toyama Hall</p><p> </p><p>

    Main Card</p><p> </p><p>

    Main Event</p><p>

    Sixty Minute Time Limit</p><p>

    World Heavyweight Championship</p><p>

    #2 "The Demolition Expert" Raul Hughes (0-0-0) versus #1 "<strong>The Last Czar" Marat Khoklov </strong>(0-0-0)</p><p> </p><p>

    Co Main Event</p><p>

    Sixty Minute Time Limit</p><p>

    World Lightweight Championship</p><p>

    #2 "The Tap Out Artist" Billy Russell (0-0-0) versus #3 <strong>Li Bingci</strong> (0-0-0)</p><p> </p><p>

    Heavyweight Division Bout</p><p>

    Thirty Minute Time Limit</p><p>

    #7 <strong>"The Predator" Claudio Burdisso</strong> (0-0-0) versus #8 "The Dog of War" Kimitada Yanagita (0-0-0)</p><p> </p><p>

    Lightweight Division Bout</p><p>

    Thirty Minute Time Limit</p><p>

    #4 <strong>Razan Okamoto</strong> (0-0-0) versus #8 Musashi(0-0-0)</p><p> </p><p>

    Heavyweight Division Bout</p><p>

    Thirty Minute Time Limit</p><p>

    Unranked <strong>Greg Gauge</strong> (0-0-0) versus Unranked Willie York (0-0-0)</p><p> </p><p>

    Opening Bout</p><p>

    Lightweight Division Bout</p><p>

    Thirty Minute Time Limit</p><p>

    #9 "<strong>So Solid" Billy Robinson</strong> (0-0-0) versus unranked "Ice Cold" Ray Snow (0-0-0)</p><p> </p><p>

    Prelims</p><p> </p><p>

    Heavyweight Bout</p><p>

    Twenty Minute Time Limit</p><p>

    Unranked Danjuro Kikuchi (0-0-0) versus Unranked "The Irish Stretching Machine" <strong>Merle O'Curle</strong> (0-0-0)</p><p> </p><p>

    Heavyweight Bout</p><p>

    Twenty Minute Time Limit</p><p>

    Unranked Irwin Gutmann (0-0-0) versus Unranked <strong>Pavel Vanzchya</strong> (0-0-0)</p><p> </p><p>

    Lightweight Bout</p><p>

    Twenty Minute Time Limit</p><p>

    Unranked Gram Gorman (0-0-0) versus Unranked <strong>"Stone Cold Killer" Konrad Mäkinen</strong> (0-0-0)</p>

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