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Bonafide_Bluffa

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Posts posted by Bonafide_Bluffa

  1. From what little we're able to see of the mod so far mostly just from screenshots it looks incredible, potential to be the best mod I've ever used in TEW (Only played 16 & 20), the main issue I've found with pretty much every 2020 mod I've tried so far is attributes and chemistry being kind of half-assed which has led to my current and so far only long term save being less enjoyable, with issues such as workers being unable to use gimmicks that they excel at IRL and having to fire Tag Teams and Managers I really wanted to use because of the randomness of chemistry if it's not properly looked at (IIconics, FTR etc), so I hope that will not be an issue with this mod as I understand making a mod is not an easy thing to do but it is also not enjoyable to put time in to a save that has issues, so far it looks like a lot of time, dedication and attention is being put in to this so I just wanted to say thanks a lot and take your time.

     

     

    Agreed, Idol's Ruthless Aggression mod from TEW13 is still by far and away the best mod I've ever played. Super excited for this.

  2. oh?<img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:eek:<img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />:eek::eek:def gonna try this after work
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheBigMan" data-cite="TheBigMan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48346" data-ipsquote-contentclass="forums_Topic"><div>Anyone have the database and picture file with all the pictures?</div></blockquote><p> </p><p> main reason i dont wanna use this mod. cant bring myself to use a mod that doesnt have a picture assigned to everyone and i cbf to do it myself <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>No, if you're being blocked from those types of matches when using a Classic Sports Entertainment product, it's definitely the content/injury risk. I tested out a game as 21CW, which uses CSE, and they're able to run cell, chamber, ladder, and cage matches with no issues.</div></blockquote><p> </p><p> oh really? my mistake then. cheers!</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47105" data-ipsquote-contentclass="forums_Topic"><div>Classic Sports Entertainment should be able to do all of that. One issue some people have had is that default matches are set to be higher content or injury risk than they need to be, so they think certain products can't do certain match types - that might be the issue.</div></blockquote><p> </p><p> it's about the match set ups - which you can't really change - iirc, not the content/injury risk.</p>
  6. finally got around to testing some real worlds mods, and i have to say - pretty much all of the sports entertainment products need to be completely reworked as far as penalties go. unless im missing something, theres not a single product that allows for 20-30 min matches, cage/ladder matches (let alone hell in a cell matches), and angles longer than 5 minutes. these three are basically a cornerstone of not only modern wwe, but even ruthless aggression wwe. im a huge fan of the new product system, but some of the products need to be seriously reworked.
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