Jump to content

HaikenEdge

Members
  • Posts

    26
  • Joined

About HaikenEdge

  • Birthday 10/04/1985

HaikenEdge's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Collaborator Rare
  • One Year In
  • Week One Done
  • One Month Later

Recent Badges

10

Reputation

  1. What exactly is this game? From what I read during development, I thought it was going to be a deeper version of CBH, ie, a role-playing, but trying the demo, it feels more like TEW for superheroes, ie, a fantasy booking sim.
  2. Any specific reason why Aubrey Edwards, signed to AEW as a ref, has 0 in refereeing?
  3. Is there any way to search for specific attributes? For example, if I'm looking just for comedy wrestlers, is there a way to find just them? Edit: Nevermind, found it.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53064" data-ipsquote-contentclass="forums_Topic"><div>I wanted to do like a documentary style but you got to have one wrestling match I wish Adam would you get rid of that</div></blockquote><p> </p><p> Or at least add Products to the list of databases you could edit and add to.</p>
  5. That reads amazing. I was thinking more along the lines of doing a police procedural with two main stars, several supporting characters and then just use mostly one-shot appearances for criminals and victims, like the TV show Banshee but more procedural and less drama.
  6. So, that's like, a 6 minutes of action in a 60 minute episode (or 5 if you go with 55 minutes so they can do 5 minutes of adverts)? That could really make things easy.
  7. Just to get it out of the way up front, while I'm a fan of professional wrestling, I'm a much bigger fan of scripted dramas, thrillers, action shows, etc, and I've been looking for a game where I could simulate running a TV show. So, here's my proposal: Run a promotion that's extremely weekly TV focused, with events being used only for the premiere/season finale of a show. The product would have to be something that has a low on match to angle ratio (I mean, there can be action in the show, but it's supposed to be a scripted TV show), and all the matches would be cinematic style matches (I mean, it's a TV show after all). All the main talent (your main characters for the show) would need to have high acting ratings, since all the angles would be based on that, and it would make use of a lot of workers in one-off (for example, victim of the week in a crime procedural) or short contract (guest star in the series). Every time there's a new A-show, it would be run as a completely different TV series, with its own series premiere and finale, and the talent involved in different shows would pretty much never cross between shows unless the shows are in a shared universe (like NCIS/NCIS Los Angeles/Hawaii Five-0/Magnum PI); basically, the introduction of a additional shows would require a hard brand split. Right now, the product I'm looking at is Performance Art, because it has a 40-60 match/angle ratio and low wear-and-tear, with fans who are up for basically anything, but I'm trying to find a product that as a better work/popularity ratio (Performance Art is 20/80); the other ones are Skit Based (for a sitcom) since it's a 25/75 match/angle ratio and also a low wear-and-tear style, and Telenovela (for similar reasons). Thoughts on this idea?
  8. Which product(s) has the highest performance to popularity ratio?
  9. When you book an ironman match, is there a way to specify what the pinfall/submissions/etc are?
  10. Does the game have a way to handle ancillary content outside of events and TV shows, like, say, podcasts or things like BTE/Sammy's Vlog, which are clearly branded content for AEW but aren't exactly wrestling shows?
  11. My desktop bricked when I moved across the country, so I was unable to unlicense my copy of <em>Comic Book Hero: The Greatest Cape</em> so I can relicense it now that I'm trying to reinstall it. How do I go about fixing this?
  12. I remember in one of the early iterations, there was a promotion in the CornellVerse that was basically based entirely around the idea of running almost entirely Eye Candy-type matches and angles. What Product would that be for the current iteration of the game?
  13. How exactly do "B-shows" differ from "A-shows", and what are the benefits of running B-shows?
  14. Just looking at what the base engine of TEW has going for it, are there any plans for other games that could be built off its core engine? Something like, say, a TV studio simulator? A lot of the core stuff that you'd need for that stuff already exists in the engine; for examples, actors, directors, writers, etc would just be workers with a change in the stats, other studios would be other studios, broadcasters could stay the same, training facilities could become acting schools, etc. Contracts could be for regular roles (like ongoing contracts) or for a set number of appearances (set dates). I just feel like the core engine for TEW is actually quite amazing and could be possibly re-skinned for other management/tycoon games, and was wondering if there was any momentum behind such an idea within GDS. (I know Hollywood Movie Studio/Hollywood Mogul exists, but I kind of wish it was closer to TEW in how it functions.)
×
×
  • Create New...