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Omnikron

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  • Birthday 03/26/1979

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Shinclone" data-cite="Shinclone" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44868" data-ipsquote-contentclass="forums_Topic"><div>This is amazing. Love the added fantasy fighters. I thought I was the only one who did this for a giggle. Always amusing to see Rab C Nesbitt win a lhw belt. I couldn't see them in the companies tab on the db, but have you set the ufc to open up? I put myself in Dana's shoes and started it up for a laugh as a very low level organisation.<p> Just done a series of quick fights and Tong Po beat nearly everyone, only falling to a decision loss to Ivan Drago. Easiest was Tommy Riordan who got beaten by a bodyshot in 15 seconds. Best fight was against Chong Li that went the distance and was rated as fantastic.</p></div></blockquote><p> </p><p> </p><p> Thanks. I've played a couple long games and fixed some minor errors. I also added Yuri Boyka (Undisputed) in the version I'm playing. I'm trying to decide if I want to delete the fighters that don't all have matching head/body pics, but as of right now I'm pretty happy. For fun, I added a narrative that occurs after a couple months (in game). GAMMA and ALPHA-1 lose money/popularity because its discovered they have ties to organized crime. </p><p> </p><p> "A global criminal conspiracy that reaches into the highest levels of MMA. CEO of GAMMA, Mike Tripp, was unavailable for comment."</p><p> </p><p> I'm not sure if I will keep it, but it does makes the game world more interesting to have those two juggernauts neutered.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vatechfan24" data-cite="Vatechfan24" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44868" data-ipsquote-contentclass="forums_Topic"><div>Have you thought about adding boxers to this MOD like Mayweather, Tyson, Holyfield, etc................ trying to figure out how hard that would be to create them in your MOD.</div></blockquote><p> </p><p> Personally, I'd be more interested in a pure kickboxing mod versus boxing, but to answer your question either one would be a ton of work depending on how far down the rabbit hole you want to go.</p>
  3. 32,000 entries is the maximum you can have and still be able to manipulate the data in the WMMA editor. Above 32,000 and it will still work in-game, but you can no longer edit the data.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MightyDavidson" data-cite="MightyDavidson" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I ask once again. Why can't you put a bye in a one night tournament if a fighter is injured and it's to late to come up with a replacement? Why is cancelling the entire tournament the only option available?</div></blockquote><p> </p><p> I usually like to run super events (i.e. max fights) and I have never had an issue working around injuries. Although, running full events doesn't give as fast of popularity gains since you are running less events. I don't mind, but everyone's tastes are different. </p><p> </p><p> Another alternative, if you are going to run a one night tourney, you set an event far in the future and have a couple guys training for that event (opponent TBD). That way you always have a guy on standby that you can swap in. You can then just move them to another event or cancel the fight, if you end up not needing them.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FACT 25" data-cite="FACT 25" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Thanks a lot for the explanation Fezoman.<p> </p><p> I thought they represented an absolute value but apparently they work as a modifier to whatever value the game generated for that particular fighter. If I understood correctly, two fighters with the same destiny stat - lets say Much Older Peak Age - can actually end up with totally different peak ages, right?</p></div></blockquote><p> </p><p> I believe there are windows of time when they are likely to retire that are heavily influenced on how well or bad they are doing, in-game events, wear/tear on the body, etc.</p>
  6. <p>I didn't want to go too far with adding the fantasy characters, as they all very good stats wise. Although, I did do a bunch of fight engine tests with them to make sure they weren't invincible. I may add more as time goes on, but I'm pretty satisfied at the moment.</p><p> </p><p> The complete list is in the thread, but here it is again for convenience, </p><p> </p><p> Tong Po (Kickboxer)</p><p> Chong Li (Bloodsport)</p><p> Frank Dux (Jean Claude Van Damme from Bloodsport)</p><p> Ivan Drago (Rocky IV)</p><p> John Kreese (Karate Kid)</p><p> Johnny Lawrence (Karate Kid)</p><p> Bruce Lee</p><p> Tommy Riordan (Warrior)</p><p> </p><p> I’m currently playing a long game to find any errors that I may have missed, and for personal enjoyment. I’m enjoying the results, so far. Just went into Low National popularity, started up a reality show for a new Bantamweight division, and began heavily poaching GAMMA and Alpha-1 to consolidate world-wide talent. James Foster vs Ivan Drago is in the works.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LoNdOn" data-cite="LoNdOn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>I genuinely dread to think.<p> </p><p> I am just looking at the next render rather than that far ahead. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> lol. Best of luck and great work.</p>
  8. Impressive work. Out of curiosity, what is the time frame to complete that many renders?
  9. <p>KitchenSink Mod Version 3</p><p> </p><p> Significant changes:</p><p> </p><p> </p><ul><li>Added Scottie's Bantamweight fighter mod<br /></li><li>Brought down the starting contracts for Strikeforce to 25 fighters per weight class (HW, MW, WW, LW, FW)<br /></li><li>Shut down the BW division for Strikeforce at the start<br /></li><li>Added a couple more custom fighters<br /></li><li>Added two companies for European and Australian regions (set to randomly open)<br /></li><li>Balanced Cobra Kai Dojo as it was a bit too strong<br /></li><li>Added Tiger Muay Thai team (Tong Po as founder)<br /></li></ul><p></p><p> </p><p> <a href="http://www.mediafire.com/file/5h1db10manm5s6d/kitchensinkv3.zip" rel="external nofollow">http://www.mediafire.com/file/5h1db10manm5s6d/kitchensinkv3.zip</a></p><p> </p><p> Noticed a minor error, Frank Dux's reach should be 72 inches, not 78, nor should he have a middleweight ranking, but its not worth another upload for such minor changes.</p><p> </p><p> This will probably be my last update for the foreseeable future. This has just been a little project to create a game world that I would want to use and I figured it was worth the time to share, if anyone had similar interests. I appreciate the other modders who made this mashup possible. Thank you.</p>
  10. Spent some time cleaning up the rosters for Strikeforce to bring them down to 25 fighters per weight class, as I feel like that is more manageable to start and leaves more fighters to develop on their own and become worth signing. Also shutdown the Bantamweight division as I feel like that would be better to have that for the company when the game world is richer with characters. I'm looking forward to adding the Under 135 project when that gets released, but will end up using those fighters as Bantamweights. Just to keep track of the fantasy fighters I've added and if anyone wants to delete/change them: Tong Po (Kickboxer) Chong Li (Bloodsport) Frank Dux (Jean Claude Van Damme from Bloodsport) Ivan Drago (Rocky IV) John Kreese (Karate Kid) Johnny Lawrence (Karate Kid) Bruce Lee Tommy Riordan (Warrior)
  11. <p>Here is a version two of the database which is a mashup of default C-Verse, Modern Warrior, the female expansion, London's five-packs mods, and a few random and custom created fighters. Birthdates/Debut Dates were heavily modified from MW to allow compatibility with the January 2002 starts date in the default game, records were wiped, and bios were set to organic. </p><p> </p><p> This was designed to play as Strikeforce, a high regional American company to start with male divisions Heavyweight down to Bantamweight. The BW division is underdeveloped to start. I usually follow a strategy of raiding XCC to get talent for LW, FW, and BW until the game world starts to develop, but I'll probably end up adding some additional BW fighters at the start of the game. If you aren't interested in the time it takes to develop, I'd shutdown the BW division and move them all up to Featherweight or Lightweight. I don't plan on focusing on the female divisions until the male divisions are fully established and stable, but there are plenty of female fighters available if a player has interest in creating female weight classes for the company at the start. </p><p> </p><p> Strikeforce starts with a CBS contract, but I don't use that until crossing into Low National popularity to rapidly develop talent I'm interested in via reality television. If you prefer a harder game, I would delete that contract and reduce Strikeforce's finances (currently set to 10 million). If you want an even more difficult game, I'd suggest lowering Strikeforce's popularity to low or medium regional and delete the existing contracts. If you don't want to play as Strikeforce, I'd either delete the company or set it to randomly open and delete the current contracts. </p><p> </p><p> Some of the custom characters, i.e Tong Po (Kickboxer) Bruce Lee, Ivan Drago (Rocky IV), Chong Li (Bloodsport), etc. are admittedly a little over-powered. I'd just delete them, or take the time to reduce their stats if they bother you. I'd also take a look at the new team I created, Cobra Kai Dojo, if you have balance concerns since it is currently the best team in the game. There also may be a few duplicate pictures for some of the randomly created fighters, which I personally don't mind as missing pictures bothers me a lot more, but you can swap those out from some of the available free pictures or delete them if you don't like it. I also play with automatic fighter generation turned off.</p><p> </p><p> Again, feedback definitely welcome as one of the enduring qualities that make this game amazing is the freedom you have over customizing your own game world and I'm constantly tinkering with the game. And, again, huge credit to the other modders who made my tinkering achievable.</p><p> </p><p> <a href="http://www.mediafire.com/file/w3dp3pn3b7kytbk/kitchensink2.zip" rel="external nofollow">http://www.mediafire.com/file/w3dp3pn3b7kytbk/kitchensink2.zip</a></p>
  12. <p>I currently have a much cleaner version of the database that I had to create from scratch after identifying an issue with the populate fighter feature that was fixed in [1.07]. Again, it combines the Default database with the female expansion mod, the MW mod, London's five packs, some additional created fighters and a few for fun characters (those can be easily deleted if the thought of characters like Bruce Lee in your game world breaks the immersion too much).</p><p> </p><p> The scenario is Strikeforce starts as a high regional American company with male divisions of Heavyweight down to Bantamweight and most of the available top level prospects already on contract. Although, a player will probably need to raid XCC to fill out the LW, FW, BW divisions, but over the next couple years (and onward) the game world will be flush with interesting talent. </p><p> </p><p> This version has well over 6000 characters in the database (which all have pictures, even the non-fighter characters), 1900+ free pictures, 16,000+ available names, additional event names, additional broadcasters, additional refs/judges, a few additional teams, and two additional companies (including Strikeforce). The SHW division is gone and all fighters were tweaked back down to HW. The goal was to have a big, interesting sandbox to play in and not need to have automatic creation of fighters turned on (which I personally prefer). With a company that is well-postioned for growth, but not as big and well-defined as GAMMA or Alpha-1 (allowing a player to make their own history). I'm pretty happy with the results I've gotten, so far, from play-testing, but I will need to continue to test to identify any errors or balance issues. A project like this is never really done, but the only major thing I still want to do is add a few "Yet To Debut" fighters in under-represented regions.</p><p> </p><p> If interested in giving it a play-test, let me know I can post the database. Again, huge thanks to the WMMA modding community for making this personal project achievable in a realistic amount of time.</p>
  13. I still have a lot of updates to do with the fighters I've added after deciding to turn off character generation. It will probably take a few weeks to finish.
  14. <p>I spent quite a bit of time adding "Yet to Debut" fighters with the general strategy of having no less than 50 upcoming fighters for each region and each weight class (both male and female/random spread for both skills and debut year). That brought up the character count to just over 9100 fighters which I believe is enough to be able to turn off automatic creation of fighters and still have a good population balance. </p><p> </p><p> Now I need to review all the fighters created to ensure everything looks good. I don't like that the default persona for all created fighters appears to be "aggressive". I've also added most of the companies from MW and will spend some time balancing them for my database and setting their open time to random.</p>
  15. <p>I've come to conclusion that I don't really care for the automated adding of fighters done by the game, even though it’s an awesome feature by itself. Specifically because a good amount of the time they don't have pictures and that breaks the immersion for me. Personally, I'd rather have duplicate pictures than no pictures. So, I'm adding a few more yet-to-debut fighters in under-represented areas and will be turning that feature off.</p><p> </p><p> I also think it’s a lot less fun to try to run a National level company without an established roster. A lot of times you have to ignore the really competitive fights because guys don't have a good enough name value. So, I'll be spending some time establishing a core roster for the new company I added, so I have some more consistency with trying to build events. Perhaps even dropping the company down to regional and trying to build it up.</p>
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