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Clark K

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Posts posted by Clark K

  1. If a worker is on hiatus, can you edit this in game? I been trying to figure it out and feel like it's right in front of my eyes and I just can't see it lol

     

    Its a bit gamey, but you can just add a new player to your game and choose to control the worker who you want to return from hiatus. Have him take over some insignificant company and then have him step down immediately. Then you hit the "leave game" button to make him AI controlled again.

  2. This, 100%. As things stand, the vast majority of newgens don't get enough matches to develop at an acceptable rate. Anything that would help alleviate that situation would be a plus. Hell, I'd even be ok with the game simply generating more "independent shows" than it does now. But your idea would work well too I'm sure. Lately, I've been resorting to using the quick fill feature to mass add smaller companies to areas that need them, but that would eventually slow the game down considerably I think
  3. I would describe Oscar Vera as a very good prospect in TEW terms. The big problem with newgens, is that most don't have any where near as balanced a stat spread as Vera does. Too many people have good SQ but terrible mic skills and in ring stats. Others have a terrible look and single digit Psych, but a 45 in technical. Most don't spawn with any stats above the low 40's. Even fewer have multiple stats above that range, and almost all newgens are terribly deficient in at least one key Area.

     

    This problem is compounded by the slow pace at which workers develop their skills. Even prodigies, wrestling many times a month, will likely only see 4 or 5 point attribute increases yearly. Fundamental skills like Basics, and Safety can and do go up very quickly, but not other stats.

     

    A newgen whose best in ring stat is at or around 30 (which is common), will need around a decade just to become half decent in ring. Since it is often hard for young, untalented workers with low pop to get booked, many prospects don't get enough matches to even attain that modest level of stat growth. This tends to kill long term saves as eventually, there just aren't enough good workers to go around.

  4. Definitely need something like this in game. Right now, each game area can only hold a maximum of 8 Indy shows in a month. Maybe in certain cases it should be increased to 10 or 12. There also tend to be months with no Indy shows at all in a given area, which is a little confusing. Maybe potential pop gains at independent shows could be lowered as well, to compensate for guys getting over too quickly with more appearances
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50131" data-ipsquote-contentclass="forums_Topic"><div>Why can’t this just be based on real life data? That is where the baseline should be. Considering other parts of the game take real life inspiration from according to the handbook.</div></blockquote><p> </p><p> This. Truth be told, i think the PPV situation was ok in 1.05. And i also agree that companies and workers gain pop too quickly when only being seen by small audiences. Be it tiny broadcasting coverage or on shows with like 60 people in attendance. Drip feed pop growth might help</p>
  6. I know it was just changed, but i think we could find a happy medium between where PPV buyrates were in 1.05 and the way they are now. Right now im seeing medium companies doing over 750,000 buys in USA and Canada. WWE only does those kinds of numbers for Wrestlemania. The average for other PPV's would be half that. I think the previous suggestion was made in relation to the amount of money earned off each PPV buy being too low. Not that there weren't enough buys in general. But it led to changes that have made PPV way too OP.
  7. I would regard WWE as Medium, judging by how far their cultural relevance has fallen from when they were more popular. Although some of that is due to an overall decline in the industry at large. The difference is that they would be Medium in pretty much every game area. Someone like NJPW would be very low Medium, but only in Japan
  8. What's the booking skill rating of these bookers?

     

    It ranges. But yeah, it is worse for poorer bookers. I gave Cody 90 Booking Skill so AEW wasn't quite as repetitve. But i was still seeing the same 2 or 3 match ups main eventing every card and still quite a bit of repetition in terms of matchups. Also, even for good bookers, it seems they choose who to push at random. Im seeing Moxley, with high SQ and pop, getting jobbed out. While the Dark Order, with their highest SQ being 55, have 25 wins and 1 loss

  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Have you got latest patch? Adam did some work on women's AI booking as it definitely was an issue prior to this.</div></blockquote><p> </p><p> </p><p> </p><p> Yeah, I'm on Beta 19. AI booking in general has improved in many ways. Yet the repetitveness and randomess is a bit concerning. It's not uncommon at all for Micarders to beat Main Eventers or for Main Eventers to go on unrealistically long losing streaks</p>
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