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absolutelyridiculous

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Posts posted by absolutelyridiculous

  1. <p><a href="http://www.greydogsoftware.com/forum/showthread.php?p=2445952" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?p=2445952</a></p><p> </p><p>

    I've reported this before. I probably reported it in 16? But as I see it, the AI at bottom, bottom levels doesn't go for the right kind of starting roster, which means that both 1) the companies will die, because they're spending too much on wages for indy stars and big company castoffs, and 2) certain young workers who might not even be bad will never get a contract anywhere, so they'll have to rely on indy shows.</p><p> </p><p>

    But the workaround is super easy: if you see a company open, and it isn't one of the companies that start out as fairly big/rich, set their hiring rule to "unemployed only" and they'll make a logical starting roster, assuming there is decent talent available for them.</p>

  2. Maybe something like Prefers working in (COUNTRY) where all else being equal, they'd rather sign a contract with a company based in a certain country in a bidding war, and if they're unemployed they'll have a tiny percentage chance of relocating to the given country?

     

    I have a character in a mod who's basically just a Canadian luchador who wants to work in Mexico, but it's not something the game can represent unless I base him in Mexico or give him some Mexico popularity he doesn't deserve.

  3. Mark Carnie has a big thing under his name that says "Personality Type: Scumbag." Even though about 100 people go to his shows, when he treats somebody wrong behind the scenes it immediately makes all the newswires the day after.

     

    This is not meant to be an accurate representation of s---- workplaces anywhere. It's a character in a pro wrestling spreadsheet video game. And it's really nothing like the current wave of abusers, which includes some of the most "virtue-signalling" (irritating phrase but can't think of a better one) people in the business, people who are protected by respected veterans, people who are protected by fans.

     

    So if you're trying to simulate The Big Real Thing, this is not fun for anybody. This does not need to be in the game. It's basically the same thing as trying to throw COVID-19 into the spreadsheet. Another scandal option for the RW mod people, I guess I don't want it but I can't argue against it intellectually. I like the scandals as a game mechanic. Some of these jerkoffs are going to be back someday. We've already got the ol' Pro-N.azi hanging out in there.

  4. I tracked down the post that has the limits for these things.

     

    The NEARLY definitive list. 95% sure of everything on here, I just give up on wrestling nerd nirvana for now because nothing makes sense.

     

    The message "The fan base will be very opinionated and will turn on workers they don't feel belong" refers to wrestlers needing the following, according to each product:

     

    (All are tested with PSW; I don't THINK the cut-off varies according to fed size but it might. Skills themselves shouldn't change though.) I THINK from a comment Adam made when updating a patch, and from testing done by awesomenessofme1, that penalties don't kick in until wrestlers are at a certain level of experience since fans are more tolerant of ultra-green rookies, btw.

     

    Important reminder: You generally don't need to worry overly about penalties anyway, this is just for people who are interested. You do NOT need to fire people your fans don't like; some of them may be perfectly capable of getting good grades despite this. Remember, skills improve, and when they're wrestling, they're hopefully improving, so even if a crowd doesn't currently like someone they may do eventually.

     

    Anti-Establishment Hardcore - 1 of Brawling, Hardcore, Charisma must be 50+

    Deathmatch - 1 of Brawling, Hardcore must be 50+

    Deathmatch Lucha Libre - 1 of Brawling, Hardcore must be 50+

    Episodic Hardcore - 1 of Brawling, Hardcore, Charisma must be 50+

    Extreme Hardcore - 1 of Brawling, Hardcore, Charisma must be 50+

    Gory Hardcore - 1 of Brawling, Hardcore must be 50+

    Grindhouse Lucha Libre - 1 of Brawling, Aerial, Hardcore must be 50+

    Guerilla Warfare - 1 of Psychology, Technical, Puroresu or Aerial must be 50+

    Hardcore Evolved - 1 of Brawling, Hardcore, Psychology must be 50+

    Hardcore Lucha Libre - 1 of Brawling, Hardcore, Charisma must be 50+

    High Flying Hardcore - 1 of Brawling, Hardcore, Aerial must be 50+

    Junior-Deathmatch Combined - 1 of Brawling, Hardcore must be 50+

    Puerto Rican Hardcore - 1 of Brawling, Hardcore, Charisma must be 50+

    Slobberknocker-Deathmatch Combined - 1 of Brawling, Hardcore must be 50+

    Wrestling Nerd Nirvana - 1 of Charisma, Psychology, Brawl, Technical, Puro or Aerial must be 60+ (Thanks Astil, awesomenessofme1, and gazwefc83 who seem to have nailed this one between them - Adam added in tech support a couple of other possibilities.)

     

    I think most of those names (Dolph for most of them, Zack/Rosemary for charisma, Heath for psych) should be able to hit those limits, but it depends on your product/mod. Toni Storm is good but I understand why she'd be pretty average at everything and good at athleticism. And yeah, if someone's a 59 at something and they hit 60 then the penalty goes away.

    • Like 1
  5. The company in the OP went out of business in my watcher but luckily there's another one (PWMax) in the same region doing the same exact thing by now. James Prudence - 1300 per show. JOJI - 940 per show. Aces High - 1000 per show. These are all guys who have like 50 overness across the country. Even if they're willing to sign, they're too big for these companies as more than a one night guest main event thing. You're only getting 130 people to these shows, so they aren't draws. They're making the Number Go Up (show rating), but how much does that matter, relative to 17 popularity almost anything will still make you grow.

     

    Travel costs are probably really low because they look like they're all Southwest (USA) guys. Most of them also work for CZCW or GSW.

     

    I made a search filter of unemployed male workers with less than 15 overness in the USA based in the Southwest. Most of them are regens, some of the regens are really bad (but some of them are perfectly fine!), a lot of the unfamiliar names like ol' Armless Eddie are from YTD mods/Indybooster that don't come with the game. But guys like Blue Dragon and G Force should be getting work from these tiny companies. And if you're a little more generous with that search than 15 overness, I'm sure you can get a bunch of Southwest guys who'd work for like $100 instead of $50. You can branch out and pay travel costs for some Northwest/Mid South guys, it won't cost you $1300 per show. I feel like a lot of the typical "RTG" guys like Dreadnought just don't ever get used by the AI, even though they should be core members of these kinds of rosters.

     

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    s9LG0mC.png

     

    DrilCandles.jpeg

  6. ZJJQCWC.png

     

    I think this kind of sums it up? These guys started out with like 5 pop in the Southwest. They would have gained just fine every month by putting on terrible shows with a roster of cheap rookies. But I assume they prioritized putting on good shows ahead of having enough money to survive, so they hired half the CZCW midcard, Remmy Skye etc and it's killing them financially.

  7. Gains via broadcaster should be very low, and/or foreign companies shouldn't have access to top-top level broadcasters as easily as they do. Look at WWE's real life TV situation in the UK, they don't do huge numbers there. For one obvious issue, it's not live prime time TV so either it's on at 1 in the morning or it's on the next day and the hardcore fans go in spoiled.

     

    But US <----> Canada and to a lesser extent UK <----> Europe and Mexico <----> US/Canada (same time zone but more distinct culturally/linguistically) shouldn't be hit by the time zone, live TV issues.

     

    So I'd like this to be nerfed, but I'd also like something on the other side that helps your pop growth abroad if your company features a big name from the region as a Star/Major Star. I can see how calculating what region someone is from can be trickier than it sounds, especially in deeper games where the current system spits out guys with 70 pop all over the world like it's nothing. A Mexican guy who for whatever reason has 80 pop in Australia and 10 pop in Mexico should count as an Australian star, not a Mexican star for example.

  8. Worker Name: Supachai Turbo

    Worker Size: Ripped small

    Worker Appearance: Whoever this guy on this youtube thumbnail is is fine. Less sweaty, obv. Matching headbands with his wife Nattaya that say "TURBO!"

    Birth Month/Year: January 1995

    Debut Month/Year: December 2019

    Nationality: Thai

    Available Areas: India, Japan, Australia

    Worker Gimmicks (Face/Heel): Face: Muay Thai Badass (badass), heel: Napoleon Complex (realistic)

    Worker Bio: After an underwhelming Muay Thai career where he started out as a strong prospect and proceeded to get his ass kicked up and down Thailand, Supachai "Turbo" Chanthara was desperately searching for something else to do with his life when along with his wife Nattaya, he found wrestling. Not just wrestling, but Indian wrestling. Although he was only a middling fighter and he doesn't have much experience as a wrestler, it seems like he's done very well to make a fast and furious, stylized Muay Thai attack of knees and head kicks work in a pro wrestling context. The big question is whether fans will be able to buy a 5'5" wrestler who can't cut a promo as a threat.

    Alter-Ego's (with description): N/A

    Dojo Graduate: N/A

    Worker Relationships: Nattaya Turbo (wife)

    Worker Personality/Attributes: plays legit well, plays badass well, plays weasely well, will risk injury, lively, badass reputation, fitness fanatic, former pro martial artist

    Finisher: Rapid Knee Combo (impact)

     

    Experience: rookie

    Worker Type/Style: Flashy striker

    Skills: Strong (his top row should be good but you can nerf his basics and that kind of stuff pretty low since even if he has a knack for the in-ring he's basically a rookie MMA crossover)

    Athleticism: Freak athlete (but with bad power since he's a manlet). Maybe "only" make his athleticism 75-80ish, great stamina and toughness though

    Entertaining: Not very (30s for ent skills?)

    Looks: Like a star (if that's about 60-70 sq, not if it's really good)

     

    Worker Name: Nattaya Turbo

    Worker Size: Toned very small

    Worker Appearance: This instagram chick as a reference photo? Maybe make her more smug. Definitely make her more smug. Maybe give them matching headbands that say "TURBO!". Teal or whatever works.

    Birth Month/Year: November 1996

    Debut Month/Year: December 2019

    Nationality: Thai

    Available Areas: India, Japan, Australia

    Worker Gimmicks (Face/Heel): Face: Very Popular Instagram Model (swagger), heel: Very Popular Instagram Model (swagger)

    Worker Bio: Her husband Supachai "Turbo" Chanthara's Muay Thai career was over. With nothing to do, the young husband and wife saw a comment on her Instagram bikini picture that said "come to India pretty girl" - and they actually went to India. They decided they'd break into the wrestling scene as a duo: Supachai as the workhorse with his exciting Muay Thai offense, and Nattaya as the prettier face and bigger personality. Interestingly, she was set on learning to wrestle herself, not just accompanying Supachai as a valet. Nattaya is a good athlete who copies some of her husband's Muay Thai combinations and transitions in the ring, and she's comfortable taking flight off the top rope. Unfortunately she's very green as a worker.

    Alter-Ego's (with description): N/A

    Dojo Graduate: N/A

    Worker Relationships: Supachai Turbo (husband)

    Worker Personality/Attributes: better as heel, plays swagger well, plays gimmicky well, plays legitimate well, can't play dominant, fearless, free spirit, horndog, notorious ribber, fitness fanatic, heavy social media user

    Finisher: Little Elephant Press (top rope pinfall)

     

    Experience: rookie

    Worker Type/Style: High flyer

    Skills: Average (again she shouldn't have good performance skills, maybe give her like 70 flashiness to be fun)

    Athleticism: gifted (stamina and athleticism, you can knock the power/toughness way down)

    Entertaining: Very entertaining (high 60s/low 70s for ent stats?)

    Looks: Extremely good looking (85ish SA, 75ish SQ)

     

    Languages, maybe give them both passable English and basic Hindi? People learn languages super fast in these games anyway iirc.

    Make them a tag team with low experience (like 10?) just in case someone wants to run an intergender fed

     

    EDIT: forgot to give nattaya the "modeling experience" attribute, add that too. Not a huge deal but whatever

  9. Got that all in the thread title, I'm proud of myself.

     

    I think the current remote help/cheat code for personalities just shuffles everything for every single worker in the save? But I'm noticing in current day real world mods, obviously they're not going to know what a random indy guy is like backstage. I'd like to have a cheat that only shuffles the personalities for the people who had it left blank in the database.

  10. Submission Template:

     

     

    Worker Name: Corrup7ion

    Worker Size: Toned small

    Worker Appearance: Spiky hair, eyeglasses, sideburns and a goofy e-sports uniform (with whatever color scheme would make it stick out), I guess with a sponsor logo of some kind

    Birth Month/Year: August 1995

    Debut Month/Year: January 2019

    Nationality: Indian

    Available Areas: India

    Worker Gimmicks (Face/Heel): E-Sports Champion (Gimmicky) for both face/heel

    Worker Bio: Under the name of "Corrup7ion," Nayan Chakravarthy of Kerala state was a fairly well known figure in India's e-sports and video game streaming communities for years. At the wizened age of 23 and with lower placements in national tournaments than he was used to, he decided his best gaming reflexes were behind him. Bored of streaming games he didn't like and trying to sell his followers energy drinks, it didn't take him long to latch onto the burgeoning pro wrestling scene. Corrup7ion is undersized, but he's a decent technical wrestler for his experience level. He finishes matches with an octopus stretch he calls the "Micro Skills."

    Alter-Ego's (with description):

    Dojo Graduate:

    Worker Relationships:

    Worker Personality/Attributes: better as babyface, plays gimmicky well, plays weasely well, can't play badass, can't play dominant, giving performer, driven, fame hungry, heavy social media user, outside interests, skinny genes

     

    Finisher: Micro Skills (submission)

     

    Stats Template:

     

    Experience: Rookie

    Worker Type/Style: Technician

    Skills: Above Average

    Athleticism: Average

    Entertaining: Somewhat

    Looks: Non-Descript

  11. hIRGpNL.png

     

    So it looks like the generated worker totals per dojo per year are absolute - TCW will generate roughly 7 every year, according to their ratings. But if there are a lot of TCW school graduates in the database, the game will still generate the standard 7 for them - Troy, Elijah, Bobby, Jamar and Gary (5) are preset YTD workers from mods; Dennis, Darryl, Carolyn, Mark, Clinton, Herbert and Osjami (7) are game-generated.

     

    What I would like to see is I guess an extra "check," where if the database has 5 preset yet to debut workers for TCW's school, it only needs 2 more to hit its number of 7. This would be a big help to modmakers who want the early years of the game world to be less reliant on the TEWgens.

  12. So I don't like the game-generated wrestlers, but I absolutely love the renders i effin rule came out with in this thread. I figured this wouldn't be too much of a pain to make, though I probably got a little tired towards the end as I tried to round it out to an even 30. These are all graduates of training facilities (House of Stone, Hinote Dojo, Supreme Wrestling University, the smaller ones that aren't linked to companies etc).

     

    aT8TDKa.png

    1MgXAwg.png

    rwEgL5j.png (years they enter the game world)

     

    I tried to give them names+bios that would stand out as much as the renders do. I don't think there are any day one superworkers in there, but most of them have goodish SQ and or charisma. I tried to give most of the ones on the high end (Tamura, Cataldi, maybe Callaghan) crummy personalities to kind of offset.

     

    To import them into the CVerse, import the workers first, followed by graduates, tag teams and relationships in whatever order.

     

    I don't think you can import the dojo graduate links into a running save game, so if you import the workers into a save they'll all show up unattached to any companies.

     

    .rar file with pictures + mdb (create a new database in the game and copy+paste this mdb over it): https://drive.google.com/file/d/1gHvRPfnwzttscGskZaQnkILIgIQy7_0o/

  13. <p>Yeah I might have been sort of dismissive-sounding in my post in this thread but that's just the way I talk, especially on the internet. I know when I was putting guys in for these things and like...mashing names together from Wikipedia articles, I was thinking that I'm not Indian, I barely know anything about the place or the people, and it's perfectly possible for me to come out with something really weird just out of ignorance.</p><p> </p><p>

    Also I didnt see brat's response earlier, which gives me an excuse to hockeypost</p><p> </p><p>

     

    </p><div class="ipsEmbeddedVideo"><div><iframe width="200" height="113" src="https://www.youtube-nocookie.com/embed/uvhB_jBuvr4?feature=oembed" frameborder="0" allowfullscreen="" title="Zibanejad scores 5 including OT winner!"></iframe></div></div>

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