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BayStyles

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About BayStyles

  • Birthday 07/01/1993

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  1. Last time someone retired in game, I could have sworn when I went to "characters" they weren't there at all. I'll double check next time, thanks for the answer
  2. Is there an easy way to use a fighter on your roster as a commentator? For example, let's say I want DC to be able to commentate like he does in real life. If he retires in game, he's removed so I can't have him become a commentator. If I release him from his contract and try to sign him to a non-fighter contract, he isn't interested. Is there actually a way to do it?
  3. Is there a way to use fighters as commentators (e.g Cormier, Cruz, Felder) prior to retirement?
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>They don't use pure headshots anymore, apparently. It's a dynamic frame. Looks like they kinda went lower quality with the site, probably to optimize it for mobile devices. I don't like it that much, apart from the improved matchup screen (with actual stats).</div></blockquote><p> </p><p> since my post, i've found that right clicking and "Inspect"ing the page, and searching for their name backwards shows the headshot</p><p> </p><p> </p><p> for example "Adesanya_Israel" and you would find his headshot in full size</p><p> </p><p> </p><p> but without doing inspect page, can't actually find it on the web page itself. bit of a pain in the ass but what can you do</p>
  5. Not sure if this is where this question goes, but: Anyone know how to save the large version of fighter headshots from the new designed UFC website? The smaller thumbnail version is available for right click -> saving, but I can't find the blown up version anywhere on the new design
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>You can test this easily in-game and I assume you're correct, but why would you give the attribute to someone who's always southpaw, for instance? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> It was moreso a question for when I start editing a bunch of fighters attributes but perhaps forget to switch their "stance" setting in the meantime <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  7. <p>Probably a really obvious question, but i'm gonna ask it anyway just for clarification</p><p> </p><p> </p><p> the attribute "Combat: Stance Switcher" will do nothing if your stance is set to "Always" Traditional/Southpaw, correct?</p>
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