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scuz

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Everything posted by scuz

  1. You can delete all the canadian names and add them back in yourself. I did that with the UK recently and added only the 200 most popular first and last names for each of the parts of the United Kingdom. I'm enjoying having only the most commonly found names for the British fighters. I'm planning on doing it for every country in my mod eventually.
  2. Is it possible to add CEOs and Commentators without doing it via the regular add fighter part of the mod which contains way to much information for these characters. Also is it possible to specify that free pictures are only for commentators and CEOs? Thanks
  3. (This thread is about mod creation, but thought it was a pretty general topic for those that like to experiment with mods also) In order to be viable so the ai doesn't close that division (when for example some retire or they just lose too many fights and have to go back to regional circuit)? I just wondered if anyone had experimented with this at all.
  4. What is the maximum number of fighters the game can handle at one time? Also what is the maximum number of fighters the database can contain including retired characters, or do retired characters not count? The reason I'm asking is I'm making a very ambitious mod with a huge amount of fighters from each country ( each with a face and body pic), but don't want to find out that effort has gone to waste. Not worried about loading times. Cheers,
  5. Thanks a lot. I'll give that a try tonight. Cheers
  6. Hey there, I've got a ton of full body images and face images which I've edited but are all wrong in terms of height width ratio. I've got the heights exactly how I want it for all pictures, but need to crop the width of pics to make it fit with the games ratios. I don't want to squash the images, just want to cut off the excess at the sides of each pic to with the 610/440 body and 1 to 1 ratio of the face photos. Is there a website that can do this in bulk?? I used one years ago, but it seems to have gone, and all the rest seem to do weird things like squashing the photos. Thanks
  7. Wow!!!! Greywolf, these pictures are awesome!!!!<img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  8. Has anyone else noticed a weird (possible) bug where fighters randomly drop out of the rankings even when on winning streaks? I just wondered whether there was a reason for this that I'm not aware of.
  9. ...waiting until they retire before asking them to unretire then have to resign them again if they say yes. It's a little bit annoying when you have a fighter (especially a champion) with 4 fights left on his/her new deal and having just received a large signing bonus to announce his retirement after one more fight, then waiting for the fight to pass then asking him to come back and having to resign him/her with yet another huge signing bonus. It would be awesome if there was a "reconsider retirement" option available to the fighter interaction page.
  10. <p>How do you view a fighters "needed prep/camp time"?, I've looked and looked but can't find it.</p><p> </p><p> It feels like a bit of a guessing game at the moment to know when to book events for without incurring a short camp fee.</p>
  11. http://www.greydogsoftware.com/forum/showthread.php?t=540196
  12. <p>Also, what does the game mean by each of the individual broadcasting skills?</p><p> </p><p> I take it the Analysis stat is describing the the person that discusses the fight after it's over?</p><p> </p><p> Why is it that ex fighters in the game that work in broadcasting only ever have "Analysis" skills?</p><p> </p><p> It would be nice if they could also have play by play and anchoring skills.</p><p> </p><p> Brian Stann,and Dan Hardy are good examples of ex fighters that have "play by play skills" and Kenny Florian is a good example of someone with "anchoring skills".</p>
  13. <p>When A CEO/Owner/Play By Play/Broadcaster dies.....</p><p> </p><p> Do they get regenerated as mature adults or do they come back as 20 year olds?</p>
  14. Does the game still produce "brawlers"? Fighters with that as their base?
  15. <p>If anyone wants a copy of my catfight mod (that's in progress) shoot me a pm. I've just uploaded it to Mega.</p><p> </p><p> Please keep in mind that the uploaded mod is only a fraction of what is currently being worked on which is probably around 4 to 5 times the size.</p><p> </p><p> (I haven't made the mod using WMMA4 because I prefer WMMA3, but am going to port it over to WMMA5 if I prefer it to the third game (which I still think is awesome).</p>
  16. Just to let folks know that I'm still working hard on this mod. My problem is that I keep expanding the mod:p. If anyone wants to help at all - let me know. Cheers, Scuz.
  17. To all those that I messaged about a trial of this mod, I've decided to hold off for a little bit and add lot's more things to the mod. I probably won't release a trial until after the new game drops now as I think that I'll have to make so many additions. Still working on it every night though. The final version will have around 1500 female fighters (each with a face and body pic).
  18. Reply sent. If anyone else is keen on helping I'd be keen to hear from you.
  19. It's coming on well - thanks for asking. I now have around 800 female fighters in the database each with a facial and a full body pic. I have created around 7 or 8 organisations as well as a number of fight camps. I'm aiming for this mod to come out not long after the new game drops. I'm kinda obsessive about the less important stuff in my life so there's no chance I'm going to abandon it. If anyone is interested in helping me however, I'd really appreciate it.
  20. Yes that was the plan. I have it set to 90% one dimensional fighters with medium crossovers. I've noticed in my games that fighters tend to switch camps quite a bit even without being on losing streaks. Maybe I'm playing a different patch or something. It hasn't always been this way. Do you know if there is anything in particular that helps fighters decide which camp to move to? - I presumed it was to brush up on their weaker skills/but maybe it's more of a random thing?
  21. One thing I've been toying with is making fight camp/teams that teach only one discipline (I'd make all of them to be like this). I thought it would be cool to see which skill the fighter was working on without necessarily having to go in to the fight camp menu. Good idea or bad idea? Anyone got an opinion?
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