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DIonut

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About DIonut

  • Birthday 08/05/1991

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  1. I'll give it a try I.Creating a game first of all you'll have to pick an avatar, it has no effect so pick whoever you want 1.User talent points negotiating - probably your most important attribute , gives you more rounds when trying to sign/resign a fighter(i'll explain that later) eye for talent - very important if you like signing fighters with little experience, gives you more info about their skills sooner match making - quite important, allows you book fighters on shorter notice promoting - not very important, gives you bigger ppv numpers (money is not usually an issue so it doesn't matter that much) you get 20 points that you can divide among these four attributes, but I would recommend using the "lucky dip" button an reloading until you get more because it will make you game easier. 2.Picking a promotion Alpha-1 - easy start - based in Japan(unregulated) - low level national size - the number one promotion with an international roster. also Japan is not regulated so you will not receive medical suspensions after shows and you can *book one-night tournaments( *available in the regulated regions if you change the game options) BCF - medium start - based in the UK - mid level regional size - the uk scene is not that populated so it will be tougher to create stars for your promotion FLB - medium start - based in Brasil - low level regional size - you'll start with quite a lot of talented fighters that can produce great shows but it will take a while until the promotion gains popularity so the other promotions might "steal" your fighters . Gamma - easy start - based in the US- low level national size - the alternative to alpha, great roster, well established KDM FC - very hard start - based in Asia(unregulated) - low level regional size - unfortunately you'll probably go bankrupt due to having two stars with big contracts and low level regional popularity, resulting in small shows that can't sustain your expenses . if you want to play with this promotion you can edit their contracts in the "editorial suite" Sigma - medium start - based in Europe - mid level regional size - a lot of weight classes and some great fighters WEFF - hard start - based in Canada - low level regional - exclusively female organizations, only two weight classes, not a lot of depth in the female divisions so it's tougher to have great shows XCC - hard start - based in the US - low level regional - only the smaller weight classes, including a women division, decent roster II. First steps 1.Creating a show go to "your office" =>"match making"=> "add event" if you are running a promotion with "national" popularity you can choose the location, otherwise it will be held where you are based, alpha also has a tv show for which you can host events with lower popularity demands for the main event/co-main etc. the date must be at least two weeks from the starting date(usually you'll want to plan ahead and book the shows with 4-6 weeks prior to the event) you are also limited to two normal shows and a tv show per month main eventers must have a popularity level equal to your promotion and usually need to be coming off a win(use the fan feedback button to see where should you place a given fight ) your aim is to create exiting fight, pay attention to the fighters attributes when booking them, wrestlers with little finishing ability on the ground are prone to deliver boring fights, booking them against other wrestlers is also dangerous as they might cancel each other out . submission specialist usually get dominated but they can pull of spectacular/unexpected finishes. kickboxers, thai boxers and boxers get the most results when fighting each others , depending on their takedown defense you might use them against grapplers. 2.Negotiating you can request negotiations with any free agent or any fighter with one month/one fight left in his contract the important fields in contract negotiations are : contract type(try to get an exlusive deal) number of and guaranteed fights(the more fights you offer the bigger the salary) base pay(if the fighters asks for let's say 1,150$ start lower and work your way up, this might be time consuming but it will save you a lot of cash because fighters will require more and more if you don't negotiate) performance scale(+/- means he will have a bigger salary if he wins, smaller if he losses) win bonus - self explanatory signing bonus - self explanatory the other options are only important when trying to negotiate with a star you can delegate negotiations if you don't like it but it's risky III. Game concepts 1.Popularity there are three main levels: regional,national, international. each level is divided in three: low,medium high when your company gains a level you get a higher attendance and you have an easier time negotiating with fighters, but finding a main events for your cards is more difficult national size promotions can host events in more locations(anywhere in their region),international promotions can host anywhere in the world your company gets popularity by hosting exiting shows that also have enough drawing power(the main event is the most important) fighers get popularity by wining fights(faster if the fights was spectacular and they have marketability) you will see a percentage , 0-33 is low, 33-66 medium, 66-99 high 2.Scouting you get more details and a more accurate report depending on how many fights someone had fighters become better over time then deteriorate when they are older( you can only hope your prospect gets in a good camp) 3.Rules if you want, you can customize the fight area(cage/ring) , match length, which strikes are illegal, 10 sec count etc this is a great way of making a promotion based on your preferences the fun part begins when you see your events unfold, hoping for a spectacular finish there are a lot of other features but i'm sure you'll get the hang of them once you try p.s. english is not my first language,i'm sorry if I made mistakes...I wrote this because I used to play this game a lot and I'm sure others will like it too. Best of luck
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