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GiantYankee1

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Posts posted by GiantYankee1

  1. (This thread is about mod creation, but thought it was a pretty general topic for those that like to experiment with mods also)

     

    In order to be viable so the ai doesn't close that division (when for example some retire or they just lose too many fights and have to go back to regional circuit)? I just wondered if anyone had experimented with this at all.

     

    I'm not sure about the specific number, but I have to set the companies maximum size (popularity) to high level national. I hate having to do that but I haven't figured out another way to prevent the AI from closing divisions.

  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52477" data-ipsquote-contentclass="forums_Topic"><div>Increasing the values of the regular punch technique will normally increase the volume as well, but also the effectiveness, which means you might have to increase the defensive stats (footsies, head movement, etc.) as well and basically make the individual differences of the stats less relevant.<p> </p><p> If the numbers are bothering you, I suggest you experiment with the round duration. Just look for the "getting tired" lines and finetune the settings until you're satistied with the output numbers, if that's so important.</p><p> </p><p> I hope this helps.</p></div></blockquote><p> </p><p> Thanks BM. Funny thing is I don't know why I care about fight metrics all of a sudden. I rarely "watch" a fight anyway. I appreciate your feedback.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Just4Updates" data-cite="Just4Updates" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Hi I just downloaded the update and it starts me off in 2002, is that normal?</div></blockquote><p> </p><p> Yes. The default database starts in January 2002. You can edit the database info to change it, but remember to adjust birthdates and debut dates accordingly.</p>
  4. I don't think anything REALLY needs to be tweaked apart from all "kicking" stats and AI tendencies. Use the mass editor to give every fighter "loves to strike" and mass-remove "loves to roll" and "loves to wrestle" for the few that have those attributes (as it would conflict). Nobody has any "hates to ..." so you can ignore that. After that takedowns should be extremely rare if they happen at all. Clinching will eventually happen but nothing should come of it if takedown gets nullified. I guess you COULD nullify the rest but it shouldn't really matter. Those "loves to" attributes really work well.

     

    I don't recall whether there's a "never kicks" attribute, but that would be obvious if it's there. Just to be safe, give everyone +100 on the kick defense stat (forgot the name).

     

    Personally I would recommend increasing everyone's chin by 10 (or 20?) to simulate the big gloves having less KO power.

     

    Would be curious to the result. I've dabbed in simming pure kickboxing but never pure boxing.

     

    Thank you so much for the feedback. I will give it a shot.

  5. I would like some advice. I would like to turn the default universe into a boxing mod. My thoughts would be to reduce each non boxing stat to very low or zero. I like to do this with WMMA 3. I'm having difficulty trying to determine how I should tweak the fight engine in WMMA 5. What would you recommend? Is there anything that I may be missing?
  6. Unable to open the file

     

    I downloaded the mod but, I'm unable to open it. When I go into the data folder, the file listed as WMMA5 says that it's a Microsoft access db file. I do have access on my laptop, but I haven't had this issue with any other files. I can open the picture file without a problem. Does anyone have ideas on how I can try to solve this problem?

  7. Preventing the closing of weight classes

     

    Is there a way to prevent companies from shutting down weight classes? I feel like no matter how few companies or how many more fighters that I have companies continue to shut down weight classes. I love simming 5-10 years in the future but rarely have more than one company that has not shut down multiple weight classes. I feel like this didn't happen in WMMA 3 but I could be wrong. Thanks.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>The AI will drop weight divisions when it cannot keep them running, usually due to there not being enough decent fighters for that class available. There is no setting that you can adjust as it is to do with the state and vitality of the game world, not a single value. Increasing the number of available fighters is the only thing you can really do to affect it.</div></blockquote><p> </p><p> Thanks Adam. That's helpful. I thought by combining the three databases, I wouldn't have a problem with a lack of fighters. I might try populating fighters after each year I sim.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ManUnderMask" data-cite="ManUnderMask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>So I have a bunch of AI companies, and all of them seem to set most of their weight classes to inactive.<p> </p><p> How do I stop this, and why does it happen?</p></div></blockquote><p> </p><p> I'm not sure if this has already been answered but I'm dealing with the same problem. I simmed 10 years into the future and six of the eight companies have dropped or made inactive at least three of the divisions. I imported this dataabse from WMMA 3 than to WMMA 4. Is there a setting I can implement to stop companies from dropping divisions?</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For a straight balance of performance-pop, you'll want to keep Traditional and Mainstream at about the same levels as Modern and Realism, if memory serves. Admittedly, this will vary a bit on the exact nature of your company and the sort of product you want.<p> </p><p> Once you've made your selections, you can hit "analysis" and the first line should tell you if your product is performance > pop, performance < pop, or performance = pop. Additionally, this might also influence the requirements when booking shows, like needing a Story Telling or a High Spots match (please not for the former, that doesn't necessarily mean you need to run storylines; it refers to telling a story in the ring).</p></div></blockquote><p> </p><p> Thank you</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Depending on your company's settings, absolutely. Just make sure things like Mainstream and Traditional aren't set too high.</div></blockquote><p> </p><p> Thank you. What settings would you recommend? I want to book and sign workers.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Undertaker666" data-cite="Undertaker666" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>WMMA5\Skins\Default\Graphics<p> </p><p> no_face_female.gif</p><p> no_face_male.gif</p></div></blockquote><p> </p><p> Thank you. I appreciate it.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GiantYankee1" data-cite="GiantYankee1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Where can I find the silhouette face and body pics? I would love to use them for my created fighters in WMMA3. They are much more subtle than the ones in WMMA 3.</div></blockquote><p> </p><p> Does anyone know?</p>
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