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Loubmeupscotty

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Everything posted by Loubmeupscotty

  1. SWF Best Singles Action of 2023 (so far) 10) Des Davids def. Trent Shaffer SWF Supreme TV, August 2023 (94) 9) Hollywood Bret Starr def. Protege SWF Awesome Impact, March 2023 (95) 8) Remo draws with Zed SWF Nothing to Lose, February 2023 (96) 7) Jay Chord def. Rick Law in a Strap Match SWF The World is Watching, April 2023 (96) 6) Remo def. Mainstream Hernandez SWF Supreme TV, March 2023 (97) 5) Greg Keith def. Protege SWF The Supreme Challenge 43 Night Two, July 2023 (99) 4) Gino Montero def. Remo by DQ SWF Supreme TV, July 2023 (99) 3) Jay Chord def. Emerald Angel SWF Welcome to the Jungle, August 2023 (99) 2) Bear Bekowski def. Mikey Lau SWF The Supreme Challenge 43 Night One, July 2023 (99) 1) Jay Chord draws with Emerald Angel SWF Uprising TV, September 2023 (100)
  2. Correct me if I'm wrong, but so far the only way I've been able to have a two day event, is by creating a new, separate, event for the following day and just naming it as such. The issue this causes is two-fold: superstars complain about not being on whichever of the nights they aren't booked on, and (in 2016 at least) the second event got penalised as it was seen in the game as holding events too close to each other. To get round the first issue, you could make the event branded, with each brand being shown on each night which is what I plan to do for my Supreme Challenge, but that isn't ideal, and I still expect to get dinged for the event being so close to the last event, in the game's eyes. My suggestion would be to have an option within an event to make it a two day affair, much like Wrestlemania was this year. I believe this would be much more realistic, and mean that you don't have to do so much of a workaround to get the result you want. It would also mean the game seeing the two nights as part of the same event, so avoid the ding that was the case in 2016. There is probably a reason this hasn't been done, or maybe it's possible just not through the event screen (but I've scoured to find a way), but I just thought I'd suggest this here.
  3. Last few PPVs have had the main event dinged for burnt out crowd, tried a few approaches, with last match usually only having one segment between the last "calm the crowd" match. Is this just because of the length of the show (three hours plus pre-show), or is it because I'm having too many exciting matches during the show? Anyone have any advice? I'm SWF if that makes any difference.
  4. Sorry if this has been asked before, but playing as SWF and I need to have 5 ongoing storylines rated over 70. If I end some storylines at my upcoming PPV and that is what takes me below having 5, will I still get penalised or not?
  5. Yeah I agree with the sentiments of the thread in general, but obviously any opinions are generally going to be swayed by the prospect of getting to play the game fully (in whatever state) sooner. It could be beneficial to have people pay the full price of the game to access a "full" beta though. It's a model Football Manager uses yearly now, and it would allow testing by many customers over a much longer in-game period. Plus it keeps interest in the product at a high level as it is now, which may otherwise wane with two more weeks until release and only two months playable. However I can also completely see it from Adam's perspective as a creator, and even though technically a full beta wouldn't be releasing the game, it might seem as if it was to Adam, as to all intents and purposes that's what would be happening, just with the understanding that there would still be some bugs to iron out. Personally I'm happy either way, obviously I'd love the full release but honestly I just want Adam to be happy with the release of the game that he's clearly worked so hard on, and wouldn't want anything to compromise that.
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