Jump to content

heilyeah

Members
  • Posts

    7
  • Joined

About heilyeah

  • Birthday 08/07/1992

heilyeah's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Reacting Well Rare
  • Conversation Starter Rare
  • Week One Done
  • One Month Later

Recent Badges

10

Reputation

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51396" data-ipsquote-contentclass="forums_Topic"><div>All negotiations have a maximum time frame that they can last before the worker is forced to make a choice (otherwise they could conceivably go on for weeks or months if the bids kept getting incrementally better). As the AI makes its offers in the PM mode (i.e. always being "second" after all the players) it can potentially get a final offer in just before that deadline that you wouldn't have time to counter. So yes, they have a mild advantage in that respect (although it'd be hard to cry "unfair" given how many other advantages the player has).</div></blockquote><p> </p><p> That makes sense. I'll just have to shortlist him in the meantime, I suppose. Thanks for the reply!</p>
  2. Hi all, I was in a bidding war with SWF for Hollywood Bret Starr that lasted a couple of days. I made an offer that shut out SWF's offer, with him saying he'd seriously consider signing with me and the negotiations screen saying my offer was the only one he was considering. I advanced to the next day and he had immediately signed with SWF after they changed their offer. How am I supposed to beat an offer if I'm never even given a chance to look at it? Is there a way to trigger instant signings for my own company?
  3. Thanks for the replies guys! I think I got psyched out because I had been running a game with 5SSW and their tour shows were causing popularity boosts. Must have been because they were tiny and the shows were hitting the high 80's.
  4. Hey everyone. Just picked the game back up after a few weeks away and have run into an issue with the Natural Growth Limit system. I started a Medium sized touring company in Japan and have good broadcast deals for my tour highlights. My popularity is 60 across the board in Japan and my tour shows are consistently scoring in the mid-80s, but every show ends with "This show did not result in any popularity changes." I checked around the forum a little bit and I'm assuming this has to do with the Natural Growth Limits because they're only drawing a few hundred people (It's worth noting that the Wrestling Industry has a big impact thanks to my product and in this game it started in the low 20s, though it is rising). My question is why should I bother to run these shows at all if I can't gain popularity from them? It seems like the only benefit is worker momentum and perhaps experience, but that's almost not worth it due to injury risk from my product. I'd almost rather just cut the tour shows and go to only monthly PPVs since those are the only shows that increase my popularity. I'm going to be stuck at Medium for years at this rate anyway, so why potentially injure my stars on shows that won't get me anything? I like a generally realistic sim experience so I'd rather not turn the option off if there's a way to work around it. Thoughts?
  5. I've never tried deathmatch stuff before TEW 2020, and I feel like I've bitten off more than I can chew here. Started a new company in America and all my matches got ratings in the 20s for my first event. I hired basically everyone available who had decent Hardcore skill. Still increased my popularity because we're Insignificant but I don't know how long that will work. My main issue is I have no idea how to work the crowd. I'm using the Gory Hardcore product so EVERY match has to be Deathmatch, Hardcore, Wild Brawl, Car Crash, or Mayhem. How do I warm up and cool down a crowd when it's nonstop like that?
×
×
  • Create New...