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NextGame

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Posts posted by NextGame

  1. Hi

     

    In the same vein as being able to make knockout and round robin tournaments.

     

    It would be interesting if, in future editions of this game, we could have a ladder format, purely on the basis that it would mean not having to open excel!

     

    Basically

     

    - The user should be able to select the competitors who would be on the ladder (singles or teams), order of selection being their initial positions

     

    - A parameter that allows a competitor to challenge X places above them (if the lower competitor wins, they take the losers position on the ladder)

     

    - Parameter denoting X places that a competitor falls if they lose their match.

     

    - Optional duration for the length of the ladder to represent seasons (or ongoing).

     

    That's it really. Fixtures would play out as they do for other tournament types otherwise.

  2. I was hoping for a few more female wrestlers you could bring into the UK to run a women's division with. As it is, there are the 3 newcomers, propped up by a small group of of ageing workers (Geena Warrior Princess is 41, Viper McKenna 40, Zofia Jankovic 38). The previous carry Shiori Jippensha is now exclusively in Japan with a pair of cool new sunglasses and therefore no longer available. Would have been useful if one or two of the TEW2016 SNP cheeleader valets had been converted into in ring participants as the UK talent pool feels manager heavy to me.

     

    The situation isn't really any different elsewhere either. For example, the USA game world splash screen mentions how women's wrestling is on the rise, but this isn't actually reflected in the game world, with AAA closing and nothing being put in place to replace it?

     

    Another observation I have on this editions game world. There's basically everything you need to start a small promotion in India, except for a referee, which seems like a bit of an odd oversight???

  3. This isn't criticism, just a wishlist from me for future entries in the series of things that I think would either add to the user experience or increase game depth for the player.

     

    - Move tech base to something more recent. I realise that's a very painful thing to do. If it were me, I would go WPF and sqlite or a local mssql database, but there are lots of options.

     

    - Share screens during the development cycle. You don't have a team as far as I gather, so to plug that gap the best thing to do is involve the user base in a limited way in regards to the UI/UX design. It will go some way to reducing negative feedback on a released product.

     

    - Some kind of story template module that users can pick storylines and adjust/fill them in as the game progresses rather than strictly having to come up with their own.

     

    - A training module so that you can push your workers, particularly those on written contracts, in a more specific direction of development. purchase and invest in equipment for your roster to make use of etc.

     

    - A switch up of for belt designs. Rather than single images, have them composed of multiple png image layers. A strap, sideplates, faceplate, lettering. The last layer would be a tricky prospect as there would need to be a function where the user could offset this layer vertically to fit belt designs.

  4. I'm at work so I don't care when it comes out as I won't be able to get it until 6 tonight. But, I also feel that people complaining about others being impatient isn't warranted. They said the game comes out today. Can you think of any other game in the world that says that says its going to come out on a certain day and then you have to wait until an undermined time for that to happen? As many of you have said, this happens every time these games come out. That means that they have failed to straighten out this issue every time for years upon years. It's ok to point out when someone messes something up. It doesn't mean that they are bad people or a bad company. It means that they have a flaw that needs to be worked out. Imagine going to game stop on a day a game was released and they told you "we'll be able to sale it some time today but we aren't sure when". Imagine steam saying the same thing. These things don't happen in other places in this same business. GDS makes great games. They have a great repertoire with its fans. They do a great job of patching there games to make them better and they do it at a pretty fast speed. They construct a great community that encourages modders to add content to extend the life of their games. But they do a very bad job of getting their game out there on the day of release. Getting mad at people who have a legitimate complaint doesn't mean they are wrong or shouldn't voice their frustration. It just makes you sound like fan boys that will defend something even when there is a clear issue.

     

    To be fair, Steam do time lock game releases. For people in the UK a lot of games unlock at 5 or 6pm on release day.

  5. When playing 2016, didnt really feel like the game world was big enough, so I merged this and some other quite large universe with the cornell verse and played that. Was a little bit top heavy, but ultimately quite fun with all the different promotions etc (though had to rename quite a few characters to get them to go in, and ultimately lost some other data around belt holders which I suppose I could have adjusted manually, couldn't be bothered though).

     

    Hopefully theres a 2020 version of this verse so that I can create a mega game for myself again!

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