<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Forgotmyusername" data-cite="Forgotmyusername" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Ultimately, this seems to be where most of the issues come from. I have been able to get some more playtime in the demo (or beta, as its now being called) these last few days. Looking at this thread, a significant chunk of problems I have or others have get labelled as "limitations". When I read this game was being rebuilt from scratch, I assumed we were getting in line with modern times- That TEW2020 was being built from scratch as we were going to use a program that was created in the 21st century. We were building it from scratch to get rid of 1991 programming so we could, at the very least, have the game be able to use full screen. <p> </p><p>
Finding out this is still being built on the 1990s program, the same one that EWR was using, was mind blowing for me. It seems odd, counter intuitive even, to go through the trouble of rebuilding something while still using the same program that gives you all these limitations in the first place. Would've made more sense to save the rebuild for a newer program.</p><p> </p><p>
For all the great things this game does (talk to worker, new attributes and Daniel bryan yes movement recreation being my favorites), it takes big steps back in the worst ways possible. TEW16 made such significant strides in quality of life and ease of accessibility. TEW20, there is no other way to say it, seems to be at war with its predecessors optimization. Some examples:</p><p> </p><p>
- I would hope we all understand how awful the UI is. Downplaying it as a vocal minority makes me question that though. So I do feel the need to mention it here.</p><p>
- Arrow keys/scroll bar. I hear its being updated. We will see. I hope so.</p><p>
- Booking changes being so cumbersome. How did this happen? Why is it so hard to move things.</p><p>
- Quick view worker on the booking screen is gone. Why?</p><p>
- Navigating worker contracts. If a common question in a fanbase that has been playing these games for 5-20 years is "how do I fire someone?", something is verh wrong.</p><p>
- Less severe, but not giving the option to have letter grades and then also making it so yellow of all colors is the top stat. Yellow?? Nowhere on the planet is yellow going to be a universal color for a higher end grade</p><p> </p><p>
Less clicks and more optimization should always be a priority in these games. But for whatever reason, intended or not, we seem to be going in the opposite direction. For me, right now with the demo/beta, the pros do not outweigh the cons. </p><p> </p><p>
I love EWR and TEW. I think adam is brilliant to make these games, not to mention during his free time. Thats also why part of me feels bad having criticism- knowing this isnt Adams day job. That he does this on the side. That, despite it being very weird for a developer to not move on past 1991 programming.. for all I know he isnt a developer as much as he is someone who enjoys ****ing around with VB. For all I know, his day job is completely unrelated to all of this. He could sell puppies, work for a firearm manufacturer, be a manager at a ma and pa, etc. However, at the end of the day there is still a price tag of 35$ on the game, which justifies voicing my opinion, even if it comes off a little harsh</p></div></blockquote><p> </p><p>
I couldn't agree more. I don't understand the point to rebuilt a game from scratch if it comes to use the same tools which are very limited.</p>