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Sudo_Nym

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  1. <p>I don't see any reason why that wouldn't be in, though. You can already put a Cruiserweight tag or a Comedy tag on a guy, so I don't get why you couldn't put a Midcard tag on a guy as well.</p><p> </p><p>

    D-Lyrium does bring up an interesting point, though; I'd love to know if there's some logic around how you book a guy versus how he's perceived. If you get a guy you view as a Midcarder, and he blows through the roof in fan perception, but you still book him as a Midcarder, will he notice that fact? Will he demand a raise because he's getting paid below his popularity? Will he request a release, like we've seen in real life, in the hopes that he'll get better booking in a different company?</p><p> </p><p>

    Dammit, I was trying to avoid getting too worked up about things before the majority of changes are announced, but now you've got me excited. Jerks.</p>

  2. <p>I'd be willing to bet hard cash that there's going to be sorting. When Adam says that he's removing "related systems", that almost certainly means that he's taking out features that used to depend on your ability to choose a person's push- e.g. you won't be able to promise somebody in contract negotiations that they'll always be a Main Eventer. Instead, that'll probably be replaced with something else- that you'll book them strong, or to remain above X amount of momentum, or what have you. I'm sure Adam has a better view of the big picture than I do, for obvious reasons.</p><p> </p><p>

    What I am curious about, though, is how you'll handle the non-wrestlers on the roster, for whom the drop-down menu actually made sense: how do you delineate which people are commentators vs. road agents, for example? And how do you handle people who fulfill multiple roles? It's not uncommon for a small fed to try and save some cash by using a wrestler as a road agent, for example.</p>

  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Workers do have some variance. There are a lot of workers who ask for deals that are nine months or less -- though I do agree that some more variance in contract lengths asked for would be nice.<p> </p><p> Workers *do* refuse to resign if they feel like they've outgrown a company. I had Killer Shark, for instance, for three years in an SCCW reborn game. TCW had let him go at the beginning of the game (chosen not to resign him). In three years (with tiny exposure across the US due to iPPV) he had risen to a B popularity across the United States. I was still only a regional company and he refused to resign with me because he felt he had outgrown me.</p><p> </p><p> I do think it'd be cool if some workers wanted to leave just because they wanted a change of scenery though. As long as it doesn't become too common.</p></div></blockquote><p> </p><p> At the same time, I'd also like it if workers took into account their likely options when deciding where to work. I've had workers sit unemployed for long periods because they're too popular to work for me, but none of the AI companies are interested in signing them (common with Skull DeBones, for example, due to time decline). It would be great if they would be more willing to sign a short term deal with a company that would ordinarily be beneath them, picking up a paycheck while they wait to get back into a larger promotion.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Peter.1986" data-cite="Peter.1986" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Making things more realistic makes it more fun. You are booking the Monday night Wars if you play that mod. Even if you wernt, it’s real life which shows how much finances affect wrestling <p> </p><p> Why is there no longer the days of the territories? Because of money</p><p> Why did the WWF get so big because of hulkamania? Because of the money it brought</p><p> Why was wrestlemania created? Because of money</p><p> Why did companies not run four tv shows a week and a ppv montly in the early 90’s? Because of money</p><p> How did the WCW manage to maintain a challenge and eventually be the top company? Because of money.</p><p> Why did the WWF end up winning the war? Because of money</p><p> Why did the WWE stay the biggest company since then? Because of money</p><p> Why did wwe go pc? Because of money</p><p> </p><p> The whole period I covered the major contributing factor is money.</p><p> </p><p> If money wasn’t a factor in the 90’s you wouldn’t have NWO, you wouldn’t have the screwjob, you wouldn’t have stone cold and so on</p><p> </p><p> If I wanted an unrealistic challenge of booking WWE, I would just go on microsoft word, sign every wrestler in the world and write down who fights who, who wins and grade it myself.</p><p> </p><p> Maybe we have different idea on how finances would work and your thinking about how the custom merchandise works and thinking that’s how realistic finances would work. But in reality, your booking the shows, not getting a job in the accounts section, the game would simulate those parts itself</p></div></blockquote><p> </p><p> Look, I can agree that some sort of rebalance could be good. As it stands, it's really easy to bully talent out of the AI, as long as you're a big enough company that they don't automatically turn down your offers in favor of the bigger company. Having it set up so that you can get the shocking walkouts and debuts that made the Monday Night Wars era fun could be really nice. But introducing increased granularity isn't the way to do it, because it'll be fun for 15 minutes and then be tedious forever after.</p><p> </p><p> I'm not a game designer, and I don't pretend to have a perfect solution on how to compromise between "making finances realistic" and "making finances fun" and "making finances balanced" but every suggestion I've heard so far seems to boarder on double-entry bookkeeping, and I'd like gameplay to stay as far away from spreadsheet territory as feasible.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Peter.1986" data-cite="Peter.1986" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Finances and pre booking matches is completely different <p> </p><p> Finances are the biggest part of many games, especially ones based on real life. </p><p> </p><p> The only people that don’t want realistic finances are those that want an unrealistic environment, no injuries, no time decline, no bad relationships etc. </p><p> </p><p> Finances in real life is what made Monday night Wars, it’s what keeps wwe the top company, it’s what makes wwe change their product, it’s what made rock, Austin and many others stars. </p><p> </p><p> Pre booking for heat was actually something that was changed as it could be done without the user having to do it.</p></div></blockquote><p> </p><p> Right, but you aren't booking the Monday Night Wars, you're playing a video game. At some point, the mechanics of the video game that make it fun to play have to take priority over matching every last detail to real life.</p><p> </p><p> If you're talking about rebalancing finances to make things more fun, that's one thing. Rebalancing finances so that it becomes an exercise in accountancy isn't fun.</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>And at the lower end you're paying hundreds of dollars for even the most talentless worker. When in reality you can get wrestlers on a show for a couple of hotdogs.<p> </p><p> As much as I want realism in my games, I can see the monumental task at creating a balanced game that satisfies both ends of the spectrum.</p></div></blockquote><p> </p><p> The reality of the situation is that trying to simulate real world finances is basically impossible. At a certain point, you have to build a game that's fun to play, not a financial bookkeeping simulator. Frankly, a lot of the suggestions people are making to "enhance realism" sound more like "incredibly tedious". There's a reason pre-booking matches to build heat got taken out.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kemicode" data-cite="kemicode" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Thanks for this. What's the difference between Menace and Marketability?</div></blockquote><p> </p><p> Marketability is the overall stat; it's basically a combination of a fighter's menace, charisma, star quality and so forth that determines how "marketable" a fighter is. Menace is a component of Marketability, but a fighter can be marketable without being menacing. Generally, fighters with high marketability, whether it's from Menace or Charisma or what have you will generally gain popularity faster than fighters with low marketability.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GUINNC" data-cite="GUINNC" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>So, I've been having one night tournaments using the 2x5 with Decider round. Although I've had many fights where the Play by Play says we're tied up at 19-19, it always is a split decision where two judges give both rounds to one guy while the other judge to the other. Sometimes it makes no sense because one guys will clearly win round one and another will clearly win round two, but I've yet to see any 3rd rounds (nearly 20 fights with this setup). Anyone else had this issue or is this a possible bug?</div></blockquote><p> </p><p> I think in the game, you only go to a decider round if the fight would otherwise end in a draw. So a split decision won't get you a decider because it is technically a definite winner. Also remember that judges in the game aren't perfect, and you'll occasionally get judges awarding a round to somebody who maybe should have lost.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="qwerte" data-cite="qwerte" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>When I want to add Broadcaster Change in editor after I click Save I receive "Run-time error: '3061'. It's no matter what I change. I use trial version.</div></blockquote><p> </p><p> Post it in the tech support forum; it'll help Adam see it.</p>
  8. Do PED/TRT users get a boost in skills? I'm honestly considering never doing drug tests but if it gives the fighters an unjust advantage, then I might do it.

     

    Also, what does Menace do?

     

    I think PEDs and TRT users do get a boost; I've not checked it closely myself, but I know that in TEW steroids would affect stats, so I would be surprised if it was different in WMMA. Just be aware that you can't turn testing off if you're in a regulated region, so be careful where you run your shows if you don't want to pay for testing.

     

    Menace is a "charisma stat"- if a fighter with a high Menace wins a fight, they can get a popularity boost for looking like a badass during the post-fight interview. I think a high Menace fighter can also attempt to stare down opposing fighters at the start of a round; I'm not certain whether this actually does anything but provide flavor, though.

  9. <p>Just got two things I've never seen before:</p><p>

    -I received a notice that one of my fighters was being kept overnight at a hospital after a fight where they got kicked in the head 9 times.</p><p> </p><p>

    -A fighter's corner threw in the towel between rounds after he got kicked in the legs so many times that he couldn't walk straight.</p><p> </p><p>

    I don't know if these are new, but they're new to me, so that's cool.</p>

  10. So I just ran the Maeda Grand Prix. I ran it as a round robin in two pods of eight during the tour shows, with the top 4 from each pod going on to a one-night single elimination tournament at the event itself. Not sure if that's a common way to go about it, but it seemed to work alright.

     

    I decided to have Big Bruiser Findlay win it; he's been awesome, and it established him as a firm main eventer. My idea is that I'll push him as a huge foreign monster, beating Torii for the belt, and then it'll be up for some hero wrestler to get the title back off him. Right now, I want Razan to be the one who eventually beats him, in the hopes that this will get him over enough to be the figurehead; failing that, probably Funakoshi will be the one.

  11. Further steps: Fire Sofu Ozawa and Noanobu Murkami, since they're both over 40, not very good, and getting paid ~$1500-2000 per show, which neither are worth. Masayuki Shiga and Toshi Taku are at least good for their age, but are definitely on the downslope, which may mean they aren't worth their paychecks, either.
  12. Tanyu Toshusai and Yoshinobu Taku have both been really awesome for me in the midcard so far, also. They've both been outperforming Blast Ikoma and Masayuki Shiga, for one. Push them up the card, and then you've got a really good solid and young core of those two plus Funakoshi, Razan (if you can keep him), and Bunrakuken. Any combination of those five is ratings.

     

    So BCG really does have an excellent roster, it's just the financial situation you have to be careful of.

  13. I've been using BCG to get into the Japanese scene in 2016, and I've been really enjoying it. I set up some stables around Blast Ikoma, Bunrakuken Torii, and Funakoshi to give me some meat, and Funakoshi especially has been doing awesome in every match. I used the editor to make Razan loyal just so I could play with him; I've had him refuse to join any stables and try to be the fan favorite lone wolf- I'm really getting a Japanese Shawn Michaels vibe on him: great selling and charisma to draw fans in, good star quality, smaller than a normal main eventer.

     

    Findlay and Bulldozer have also been really good, and Brody is useful in car crash matches to get the crowd up, so some good foreigners, which should be a classic. Also brought in Moromasa Kato and Hitomaro Suzuki as a bruiser tag team in preperation for TagMania, which I think I'll use for a tournament, and then I'll look to bring in more teams on temporary deals to bolster the ranks.

     

    Not sure who I'll have win the Grand Prix- Funakoshi is the most deserving, but already has wins and is a solid main eventer, Shiga is old, Torii is already the champ, Ikoma isn't there yet, and Razan won last year. Kato came in as a ME, and he's a good worker, so maybe him? But he's also new here. Findlay could be a good pick, as part of a ME push, but I'm not sold that the big foreigner is on that level yet.

  14. I'm toying with running a puro fed, and since BHOTWG no longer tours I'd use PGHW. But if I did it, I'd rely on the auto-booker and focus on the talent acquisition and cultivation, since that's definitely more interesting to me. The events are almost incidental, ha.

     

    That's probably something I'll do, too. I like the Japanese talent pool, and I'm trying to get into the style, but I don't know that I can bring myself to book so many events per week and not burn out.

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