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Dr Strangelove

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Everything posted by Dr Strangelove

  1. Attributes are a great idea but they need to be balanced. Bully should be a thing but shouldn't assault someone almost every event.
  2. I removed it, that's the point. Only two workers on my roster have this attribute as it made sense from the historical perspective, and they cause utter mayhem. EDIT: Just checked, I was mistaken. One is a bully, the other one is gloomy. Both cause A LOT of trouble.
  3. The game should behave the same way when it sees the “bully” attribute regardless of being a conversion or not. I trimmed it to make sure that not everyone has that personality but each person with it acts destructive way too often.
  4. I use a converted real world mod and eliminated most negative personalities for the main workers as there were way too many. Still, two guys with bully personalities destroyed the backstage of a company that has about 50 workers.
  5. I have some negative personalities but those are a very small minority. The problem is that a bully will attack someone almost every time, resulting in constant problems that turn backstage atmosphere toxic in a week or two. Meanwhile, guys who are a positive influence do nothing. I’ve never had a problem managing this in TEW16 but it’s impossible here. It still doesn’t explain the fart galore.
  6. Hmm, would it be possible to make Vince the avatar, take over WWF as the owner and leave the game making it single player again?
  7. Backstage in this game is just crazy! I currently have a backstage rating of 0%, and about 8 incidents per event, including at least 2-3 world’s stinkiest farts (the record is 5, what are they eating???). At this point I’m seriously considering turning it into Pro Farting instead. My character has average leadership skills so I should have no problem with penalties, I have just three wrestlers who are listed as a mildly negative influence, and about 30 who are positive, including many friends. No one has tension with me or towards anyone else on my roster. All backstage bonuses like organised and paid for hotel, transport and catering do absolutely nothing. It completely broke my game until I turned both morale and backstage off. This definitely needs some heavy balancing.
  8. Is there a way to make someone an owner of a promotion? Like in 1980 Vince McMahon is not the owner yet but I'd like to make him one in the future.
  9. Where are they? I can’t find them anywhere.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bostich" data-cite="Bostich" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48869" data-ipsquote-contentclass="forums_Topic"><div>As is 80, 85 and 93.</div></blockquote><p> </p><p> None of them converted for 2020, are they?</p>
  11. Is this mod likely to be released sometime around TEW2020’s release?
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48200" data-ipsquote-contentclass="forums_Topic"><div>It appears the 2016 version of the mod has that area pretty set, anyone specific that it is missing?</div></blockquote><p> </p><p> I agree, there are many jobbers in the database. Some more wouldn’t hurt, I suppose, but there are quite a few already.</p>
  13. <p>I have an old playthrough set in the 1985 mod for the TEW2016, and I wonder - how good is the converter? The 1985 mod goes a very long way to make things really realistic for the characters, and this is where I fear change the most. I assume that the converter will use their current personalities as a base, but will it do a good job? Won’t it get too random? </p><p> </p><p> What’s your experience? Is it ok to convert later or just wait and start anew in 2020, perhaps wait for a dedicated mod for the 80s?</p>
  14. I’m using grades, not points, but with good looking women you can easily get an A every time you use an eye candy fight. I pinched GLOW fighters for my women’s division as JCP, one of my best business decisions ever.
  15. <p>I’ve been playing the Death of the Territories mod for TEW2016 as JCP and got pretty successful. As one of the first early game goals I made sure all my main guys have written contracts and put them to some heavy work. Then, I created a new show “NWA On the Road”, which ran in some of my less developed areas every week, with some pretty big names, so they can work their salaries - it turned out to be a bigger thing that my big events, regularly attracting 20-30k after a while and as much as 40-50k in my main areas. A week! In the mid-80s! AI, meanwhile, sticks to its main shows, and its too easy to beat. </p><p> </p><p> What do you think about it? Mod’s fault, game’s fault, AI’s fault or what? Is continuing that “gaming” the system? How will things like this change in 2020? I suppose that now I could throw more lesser shows on the road and they won’t attract crowds like that, but what about the AI? In 2016 it’s way too passive and doesn’t adapt to the market at all.</p>
  16. <p>This is definitely going to be the best mod ever!</p><p> </p><p> Any updates on the ETA? A public testing build perhaps?</p>
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