<p>I’ve been playing the Death of the Territories mod for TEW2016 as JCP and got pretty successful. As one of the first early game goals I made sure all my main guys have written contracts and put them to some heavy work. Then, I created a new show “NWA On the Road”, which ran in some of my less developed areas every week, with some pretty big names, so they can work their salaries - it turned out to be a bigger thing that my big events, regularly attracting 20-30k after a while and as much as 40-50k in my main areas. A week! In the mid-80s! AI, meanwhile, sticks to its main shows, and its too easy to beat. </p><p> </p><p>
What do you think about it? Mod’s fault, game’s fault, AI’s fault or what? Is continuing that “gaming” the system? How will things like this change in 2020? I suppose that now I could throw more lesser shows on the road and they won’t attract crowds like that, but what about the AI? In 2016 it’s way too passive and doesn’t adapt to the market at all.</p>