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Kollin

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About Kollin

  • Birthday 01/14/1996

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  1. Wow, this is tremendous. As I've said in other threads, I've been editing and supplementing your 1993 mod quite a bit. I'm gonna try to incorporate this into it as well. Might end up posting my finished product.
  2. <p>First of all, you really did do an incredible job adding in the ridiculous amount of pre-game results. I also really appreciate the achievements you added. </p><p> </p><p> Personally, I prefer mods to have lots of companies. I can understand why others don't though, beyond just the extra load times.</p><p> </p><p> In the end, I will probably only really end up using this mod to supplement the changes I've already made to OldSchoolMMA's Vale-Tudo to MMA mod. Mostly because I prefer the 1993 start date. I love starting at the dawn of modern MMA and playing for 20+ years. Your additions are greatly appreciated though.</p>
  3. I'll take a look. Will be back with my thoughts.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46565" data-ipsquote-contentclass="forums_Topic"><div>Damn this mod is so good! Im only at UFC 10 and am loving how almost every fighter has a good pic. I took a quick glance at the workers list, but this is meant to last all the way up until 2019 with debuts correct?</div></blockquote><p> </p><p> Sort of. </p><p> </p><p> It's based on WECNeverDie's mod, which stays pretty good up until about 2013 or so I'd say. </p><p> </p><p> My absolute dream is that someone puts in the work to make a mod that starts in the 90's and is true to life all the way to 2019 and beyond. Would probably entail adding 100s of more fighters...</p>
  5. Always super happy to hear someone working on a real life mod! Can't wait!
  6. <p>I check it every day too lol</p><p> </p><p> I hope there's an update of some kind soon. I don't want to seem impatient, but any time there's a period of radio silence on these kinds of things, I get nervous.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dash-streams" data-cite="dash-streams" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45951" data-ipsquote-contentclass="forums_Topic"><div>I'd hope so, but if the potential was truly randomized that would kinda kill the mod for me. I love this 1997 mod because I start off and take control of PRIDE before PRIDE 1. Then I run PRIDE the whole time from Rickson/Takada and I try to build Takada back up for a rematch right before Rickson retires (which is hard 'cause he retires fast if he loses).<p> </p><p> In my last game, GSP did become a journeyman. I threw him to the wolves right away and he never got a chance to develop. Matt Brown wound up being the "GSP" of that game at welterweight.</p><p> </p><p> Meanwhile I got Takada into the hall of fame through booking techniques. So you can already achieve that level of variance without artificially randomizing it is all I was saying.</p></div></blockquote><p> </p><p> Doesn't the original mod already have potential set to 0 on everyone (or nearly everyone)?</p>
  8. It's not nearly as intense as you are making it out to be. GSP won't ever become a journeyman, as his been suggested. There will really only be some variation.
  9. As always, thanks to everyone in involved for the work.
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