Brian Nichols Posted April 11, 2011 Posted April 11, 2011 I have uploaded a new official patch. http://www.fbbgames.com/FBCB2010v220.exe Extract the files to your install directory. When you start the game it should say version 2.2.0 in the bottom left corner after applying the update. Version 2.2.0 (Previous builds will not load saves from this build) ************************************************************ Fixes: *In-Game matchups shouldn't allow a player to be guarded by more than 1 defender. *Fixed error 9 exiting exhibition game with no league loaded. *More adjustments made to timeout usage. More still needed. *Teams that are ahead at the end of the game will run out the clock if the shotclock is at 0. *Fixed a bug that could allow a player with 2 technical fouls to reenter the game. *Rewrote the defensive matchups code. The previous code generated unusual matchups at times. *Adjusted time out usage based on score. *Adjusted turnovers to decrease A/TO ratios among PGs mainly. *Fixed sort by potential on recruiting screen when using A-F rating scale. *Bubble watch now supports 68 team tourney. *Injured or suspended players should no longer appear before active players on the recommended depth chart. *Added code to prevent error 360. Please let me know if you encounter this and which screen was loading. *Fixed the career shooting display on the career stats screen. *Clicking on a coach when viewing your past assistants allows you to view that coach's profile. *Fixed error 9 when setting up championship tourney due to not enough teams with winning records. *Fixed error 9 during end season when using conference movement introduced by version 2.1.20 *When conference movement is turned on the team that moves should be the official conference champ as shown by the #1 seed in the conference tourney. *Tweaked code that leads to teams holding for the last shot in the first half. *Fixed conference tie breaker to properly use record vs highest ranked conference teams until tie is broken if head to head doesn't break the tie. *Standings printout should no longer have "test" at the end of the header. *Fixed the output for viewing players by conference for a specific season on the Recruiting rankings screen. *Fixed a bug that caused starters to not reenter the lineup after halftime. *Fixed error 365 when opening a new window *It is now possible to call a timeout for either team after a made basket. *The list of assistant coaches to hire should no longer show up blank when using non-english windows language settings (more fixes needed) *Fixed a bug that could save a conference claiming it had 0 divisions. This caused issues with scheduling. *Fixed the possibility of viewing a recruit from the perspective of another team including the option to perform recruiting actions for them. *Fixed error 9 on historical stats leaders screen during the first season. *Fixed conference sorting on screens: Player stats, Team Records, Historical Stats Leaders *Fixed a case when cpu depth chart and strategy should have been used but were not. *Fixed travel partner not switching properly when using next/previous in both default and current league editors. *Depth chart will be fixed prior to starting a game if it has not been previously set. *Fixed a bug that caused certain boxes on the team schedule screen to not open when clicked *Re-enabled export to FTP option *Adjusted menu options so it isn't possible to exit a coached game on accident. *Fixed a bug that could cause error 91 when exiting the coach game screen if you entered the coached game from the hot seat screen using options other than "Coach Game" *Should no longer see a black blank section of screen when switching screens. *Postseason tournies will now take losing teams if required. *Added code that will prevent the extra postseason tournies from attempting to run when there aren't enough teams. *Its now possible to output html boxes for the first 4 days of the schedule. *The conference tounreys option should now by available by the start of the earliest conference tourney even if it occurs in Feb. *Removed PFS attribute from player print screen as it is meant to be hidden. *Removed the possibility of having the conference tourney start within 2 days of the last conference game. *Fixed a possible error 9 during end season due to invalid player data. *Fixed error 9 when clicking past the end of the current season on the calendar. *Stop simming was the only button enabled when sim month was complete on the hot seat screen. *Using Sim day on the hot seat screen should update the main menu properly now. *Fixed error 9 when generating recruits due to invalid JC recruits from a previous period. *The game will stop for injuries if you have it set to do so even if the cpu is handling the depth chart. *Added error trapping to the assistant coach hiring screen to catch the cause of error 9 without crashing the game. *The reply buttons should no longer be available after you reject a job offer on the email screen. *Eliminated the possibility of a team calling a timeout during on opponent run immediately after a media timeout. *The commish login screen should now pop up in the center of the game window. *Fixed the conference sorting order on the schedule on coach moves screens. *Fixed recruiting scholarship errors caused by an invalid import. *Adjusted endgame logic to better use autofoul. *Added a filter to shorten longer names that don't fit into the tourney brackets *On coach game screen the exit button shouldn't be enabled until the previous action is complete. This caused error 91. *No longer possible to back into the coach game screen if you click cancel on the recruiting warning screen. *Fixed issue with better higher FT shooting skill resulting in worse FT performance. *Fixed possible error 9 while helping fill team schedules in October. Changes: *Human teams highlighted on preseason tourneys screen and conference tourney screens *Added additional color option for links to human teams,players,recruits on the html output page *Added support for Height.ini. This file allows you to set the height distribution for created players by position. *Adjusted head coach hiring code to try and get more realistic results *Decreased chances of getting fired. *Adjusted the age distribution of coaches in the default league based on coaching skill *New coaches can enter the league at a coaching level higher than 0. *Increased coach experience awarded for deep runs in championship tourney. *Added listing for weekday on the non-conference scheduling screen. *Added stamina to the defense report of the roster screen. *Box Score now shows each team's record after the game. *Teams will now remove starters at the end of the game due to blowouts. *Added a 2 team tiebreaker conference tourney option. *Conferences can now hold between 2 and 20 teams. *Added more options for total conference games depending on the number of teams in the conference. *The preseason tourneys should be in alphabetical order on the preseason tourney screen. *Added stats per 30 minutes to the depth chart, roster, and stats leaders screens *Retired coaches will list current job as retired on coach records. *Decreased starting talent for lower prestige teams in a new league. *Added the option to add/delete conferences in an active league *Gave prestige level 4 teams a small boost in prestige *Should be possible to double click teams on the historical team leaders screen now. *Added opponent information to the tournament champs report. *Added current team to the active coaches on the coach records screen *Added the option to lock team prestige under league options. *Added sorting to the coach list on the human coaches screen. *Added support for 15 team conferences with 16/18/20 game schedules *When loading a save the game should default to the last human team that was selected on the hotseat screen. *Made it possible to start the conference tourney in earlier weeks. *Added the play-in game with score to the tourney bracket. *Added code to adjust seeds to avoid early conference matchups in the championship tournament. *Added support for 68 team championship tournaments *Added the option to change the number of teams in the championship tournament in an active game. *Added the current team goal to job offer emails. *Added estimated recruiting budget to the assistant coach hiring screen. *increased stamina recovery at half time. *Autofoul is now disabled at the start of OT *Added the option to decrease talent of incoming recruits using the FBCB.ini file. Add this to the file in order to make adjustments. The range is 0-2000 with 2000 being 100% better than normal and 0 being 0%. [Recruits] InsideScoring=1000 JumpShot=1000 FreeThrow=1000 ThreePoint=1000 Handling=1000 Passing=1000 Stealing=1000 Blocking=1000 PostDefense=1000 PerimeterDefense=1000 ORebounding=1000 DRebounding=1000
Dave Hansen Posted May 27, 2011 Posted May 27, 2011 <p>Brian-</p><p> </p><p> Is this patch compatible with the demo I'm trying out, or only the full version?</p><p> </p><p> If only works with full version, will I be able to continue my league by upgrading from the demo to the full version and then install patch without losing anything?</p><p> </p><p> TXS</p>
Brian Nichols Posted May 30, 2011 Author Posted May 30, 2011 Its only compatible with the full version but you will be able to continue your demo save with the full version without losing anything.
cyrisnyte Posted July 17, 2011 Posted July 17, 2011 Help...please I cannot for the life of me download this 2.2.0 patch. First it keeps showing up as a 2.1.0 patch when I try to download. When it does unzip it happens in under 1 second and nothing changes, everytime I attempt to open the game it is still 2.1. I really want to get this working as I am in an online league with UNLV and they are coming apart due to me missing adjustments for them. Thanks for all the help in advance!
Ragin Cajun Posted January 18, 2012 Posted January 18, 2012 Not sure if it will help but double check the location of your program in your computer and where you are unzipping to. When I first got the game it installed to C:/Program Files (x86)/GDS/FBCB2010. When I did the patch the path it defaulted to was just C:/Program Files (without the x86 tag). Not sure why that changed from the initial default install but that could be the issue.
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