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Thats sick! Imagine how awesome WMMA 4 would be if we could get come animations actually inside of that... It would move away from the texted-base simulation but awesome nonetheless. If basic animation (where the fighters are located, who is in control and how etc) was in the cage, I guess text could give more detail into what is going on.
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<p>I think it'd be a little too much work for what you actually get. If the end-result is some crappy animation with default renders, I'd rather not Adam puts his time into creating that.</p><p> </p><p>

I'm sure most people do fine imagining to an extent where the fight is taking place. I'm no MMA expert so I have trouble with some situations, but most will manage.</p><p> </p><p>

@I effin rule: Is that a new version of Lucky's cage or is it an entirely new prop?</p><p> </p><p>

When I get bored I also make a couple of renders sometimes. The results are in the small diary thread I made lately. I'd love to see the authors of some of the official C-verse stars to make some renders of potential epic battles. I'm thinking Fezzik vs Foster, Morrison vs Ziskie, or Sukarno vs Li-Kong Ho.</p>

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Blackman, I do agree that Adam's time would probably be better placed elsewhere. I am a very avid MMA fan so can imagine the situations just fine. I think WMMA 4 could use some more work but maybe further down the line (a couple editions later) when the game has been tweaked to perfection it would be a cool addition to see
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Nice work.

 

I actually thought for a while that some sort of illustration of the fighters' positions would be helpful, because I don't understand the descriptions in the text, but that's my ignorance and likely isn't shared by the majority of players.

 

It'd be a nice touch, but is a very low priority.

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<p>I guess the game could benefit from a system like Wrestling Spirit 2, where you see a standardized picture of a bald guy executing the move. And don't get me wrong: I'd love this as well, but it's just a little too soon I'm afraid. How awesome would it be to have an integrated MMA game with video simulations. Not sure how you'll speed things up though. Sitting through a card could be ages. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

When I don't understand the positioning, I tend to google it and in *most* cases can imagine something. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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