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Consequences of breaking "promises"


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Hi everybody.

 

I'm completely new to this game series, and so far I'm loving it. But there are a number of things I'm unsure of or curious about. The main thing I don't yet understand is how the "fans" follow the progression of storylines. I know you get crowd reaction evalutations and momentum evaluations of storylines, but to me it seems like you can get a strong reaction from the crowd even if you run a segment that makes absolutely no sense to the overall storyline. I mean, that the crowd is interested in having storylines, but that the fans don't perceive it as a running narrative, but rather just a series of entertaining segments. That the perceived narrative (and I get that it's something you mainly have running in your own head as you play) has no effect.

 

For example, in my previous show I ran a segment in which three of the main eventers pester an authority figure for a shot at the title. The authority figure sets up a 1 vs. 1 vs. 1 match, promising that the winner will get a shot at the title.

 

Now, will it matter at all whether or not the winner of this match will actually get a title match in the nearest future? Do the fans remember this segment, meaning that they expect a title match involving the winner of said match? And does the wrestler?

 

Not that it matters too much, as the narrative is important to me as a player, so I will of course either make good on the promise given, or set up a new segment that makes sense in terms of preventing the winner from getting a shot at the title. But I'm still interested in how it works from the other side of the screen.

 

Thanks. BabylonFell.

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No, it won't matter the least bit. The game isn't *that* clever. It's a sandbox game, and storylines and angles are mostly for the players' own enjoyment and imagination. You can run the same type of angle every time without getting punished.
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1 - That's completely unnecessary - it can already be assumed that the main event was hyped, because it's idiotic not to promote it. There is therefore no reason to force players to pre-book it when the effort can be removed and the effects simulated correctly. Those who enjoy micromanaging will be pre-booking it anyway, so aren't missing out on anything, and players who just want a casual game aren't being punished. It's win-win all the way.

 

2 - Attendance isn't based on the main event rating; this should be clear from the fact that the attendance is available to see throughout the show, long before the main event has been simulated.

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