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The C-Verse Rerender Project: 3rd Strike


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>You ever think about making a shirtless render and then adding the ref shirt later in photoshop?</div></blockquote><p> </p><p> Well, -NOW- I have! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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Steph Blake

 

http://imgur.com/OLXuqkj.png

 

http://imgur.com/Q9Z6Miu.jpg

 

I liked the first renders I did using G3M, but I am just not a huge fan of the G3 figures.

 

Yeah. For anyone looking to start doing Daz renders with us, avoid Genesis 3. It's a complete waste of money. Just get Gen2 models and Gen1 and Gen2 clothes/hairs on sale.

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Absolutely love your second iteration of Cicero and Dante. As soon as I get my laptop fixed I'll be putting them directly in my game.

 

Thanks! I prefer the M4 versions myself as well.

 

A more traditional mask for The Great Hisato.

http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/The%20Great%20Hisato_1.jpg

 

And a different color scheme for UK Dragon's mask, I also ditched the singlet as he doesn't wear a singlet in his original render.

http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Uk%20Dragon.jpg

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I love the new color scheme on on UK Dragon and the new Hisato Mask.

 

I agree on using M4...almost every time I go to Genesis or G2 I end up falling back to M4. I absolutely hate G3M as it's so freakin' "stiff". M4, to me, remains the most fluid and easy to work with, especially with expressions.

 

On that note, I redid my Hugh de Aske as I originally had done it in G3m and all of the above complaints were present. The redo plays more on his "cocky" and also "weasel" strengths and NOW he looks like a character and wrestler I'd want to book, not just some dude dressed up like a pirate.

 

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>I love the new color scheme on on UK Dragon and the new Hisato Mask.<p> </p><p> On that note, I redid my Hugh de Aske as I originally had done it in G3m and all of the above complaints were present. The redo plays more on his "cocky" and also "weasel" strengths and NOW he looks like a character and wrestler I'd want to book, not just some dude dressed up like a pirate.</p></div></blockquote><p> </p><p> Thanks, I am happy with how Hisato turned out. I'm trying to improve my masked renders since there are so many masked workers in the database. </p><p> </p><p> It's funny that you say that about M4. Almost everytime I use a G3 figure I end up re-rendering that particular worker again with M4 and I always like the M4 version better. In fact, I thought your G3 Hugh de Akse was great but when looking at that one and the M4 version side by side I like the M4 version much better.</p><p> </p><p> WLW is a wrap, now on to SAISHO. A promotion I never use in the game but I think I might give them a try now. What better way to start them off then with the last 3 Destiny champions</p><p> </p><p> KAZ</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/KAZ.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/KAZ.jpg</span></a></p><p> </p><p> Torajiro Sekozawa</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Torajiro%20Sekozawa.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Torajiro%20Sekozawa.jpg</span></a></p><p> </p><p> Azumamaro Kita</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Azumamaro%20Kita.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Azumamaro%20Kita.jpg</span></a></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Yeah. For anyone looking to start doing Daz renders with us, <em>avoid Genesis 3</em>. It's a complete waste of money. Just get Gen2 models and Gen1 and Gen2 clothes/hairs on sale.</p></div></blockquote><p> </p><p> I happen to think that G3 renders quite well. It's extremely realistic, has a high poly count that doesn't overly tax lower end machines, poses and expresses with more realism and without the awkward joint clipping you find in the Gen 4 characters. Plus, it uses the auto fit scripts better than any of the other Genesis models. My only knock on G3 is that quite a few of the textures are garbage and the ones that aren't top notch require a LOT of tweaking.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> I agree on using M4...almost every time I go to Genesis or G2 I end up falling back to M4. I absolutely hate G3M as it's so freakin' "stiff". M4, to me, remains the most fluid and easy to work with, especially with expressions.</p></div></blockquote><p> </p><p> The G3 models default load with the limits turned on. Turn them off and it's a world of difference.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sockpuppet" data-cite="sockpuppet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>I happen to think that G3 renders quite well. It's extremely realistic, has a high poly count that doesn't overly tax lower end machines, poses and expresses with more realism and without the awkward joint clipping you find in the Gen 4 characters. Plus, it uses the auto fit scripts better than any of the other Genesis models. My only knock on G3 is that quite a few of the textures are garbage and the ones that aren't top notch require a LOT of tweaking.</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sockpuppet" data-cite="sockpuppet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>The G3 models default load with the limits turned on. Turn them off and it's a world of difference.</div></blockquote><p> </p><p> Ah ok, I didn't know that about the limits. I'll take a look at it again. Honestly, the very reasons you mention as their plusses might be minuses to me. If it's too realistic, I think it turns me off in my own renders. I prefer to make it a little cartoony but that's just <em>my</em> style. I've seen people like yourself and Poputt use a more realistic style and loved them.</p><p> </p><p> I agree 100% on the textures. It doesn't have the ability to use the Omnifreaker shader on them because it's missing that setup and they come out not looking right at all to me. I ended up picking up the Legacy UV set for M4 textures and that's helped some but there's still something about G3M that turns me off. I'm gonna play around with the limits though like you suggested. Thanks!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Ah ok, I didn't know that about the limits. I'll take a look at it again. Honestly, the very reasons you mention as their plusses might be minuses to me. If it's too realistic, I think it turns me off in my own renders. I prefer to make it a little cartoony but that's just <em>my</em> style. I've seen people like yourself and Poputt use a more realistic style and loved them.<p> </p><p> I agree 100% on the textures. It doesn't have the ability to use the Omnifreaker shader on them because it's missing that setup and they come out not looking right at all to me. I ended up picking up the Legacy UV set for M4 textures and that's helped some but there's still something about G3M that turns me off. I'm gonna play around with the limits though like you suggested. Thanks!</p></div></blockquote><p> </p><p> The reason it doesn't use the Omnifreaker shader is that G3 was designed primarily for Iray which automatically calculates for subsurface shading and scatter. The downside to that is if you, like me, don't have an Iray comparable video card, you need to use a third party render engine or find some non Iray textures. The other negative is that if you are unfamiliar with Iray rendering, figuring out the settings is a suckfest.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sockpuppet" data-cite="sockpuppet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>I happen to think that G3 renders quite well. It's extremely realistic, has a high poly count that doesn't overly tax lower end machines, poses and expresses with more realism and without the awkward joint clipping you find in the Gen 4 characters.</div></blockquote><p> </p><p> Well the issue there lies in the artist/hobbyist dilemma, right? If I was looking to get paid for 3d renders and recoup some costs I would've put more money into G3 to give the renders a slightly better look, but as-is I can use older figures and still get the result I wanted. I mean I'm ultimately making a 150x150 image, high poly counts aren't exactly what I'm interested in, you know?</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>I agree on using M4...almost every time I go to Genesis or G2 I end up falling back to M4. M4, to me, remains the most fluid and easy to work with, especially with expressions.</div></blockquote><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>If it's too realistic, I think it turns me off in my own renders. I prefer to make it a little cartoony but that's just <em>my</em> style. I've seen people like yourself and Poputt use a more realistic style and loved them.</div></blockquote><p> </p><p> You've been able to nail a consistent style with your renders where they look a little cartoonish and idealized, but in a good way that makes me feel a little life behind them. A lot of that is in the expressions you use, so I wouldn't fix what isn't broke unless you want to "grow as an artist" or some similar pretentious crap. Although "shipshirt's Blue Period" would be interesting.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="willr0ck" data-cite="willr0ck" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>The Diamond Dogs...<p> </p><p> Motty Kuroda</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Motty%20Kuroda.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Motty%20Kuroda.jpg</span></a></p><p> </p><p> Jimmy Stratosphere</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Jimmy%20Stratosphere.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Jimmy%20Stratosphere.jpg</span></a></p></div></blockquote><p> </p><p> I was starting to believe these two would never be done. Something about the Australian workers lol. I think some of them haven't been updated since 2008.</p><p> </p><p> Hey Poputt I'm digging that Steph Blake. Really brought her to life with that one.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>On that note, I redid my Hugh de Aske as I originally had done it in G3m and all of the above complaints were present. The redo plays more on his "cocky" and also "weasel" strengths and NOW he looks like a character and wrestler I'd want to book, not just some dude dressed up like a pirate.</div></blockquote><p> </p><p> Blasphemy. Hugh de Aske is a sword swinging boat hi-jacking pirate. It's still real to me dangit...</p>
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You guys are knocking out some amazing renders!! willrOck you really need to stop making so many good Japanese wrestlers because you are making me want to start a wlw game! lol <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poputt" data-cite="Poputt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><p> You've been able to nail a consistent style with your renders where they look a little cartoonish and idealized, but in a good way that makes me feel a little life behind them. A lot of that is in the expressions you use, so I wouldn't fix what isn't broke unless you want to "grow as an artist" or some similar pretentious crap. Although "shipshirt's Blue Period" would be interesting.</p></div></blockquote><p> </p><p> Thank you, I really appreciate it! I like to switch it up here and there just in an effort to keep the consistent look but also not to have a sameness in everything. But other than that, I agree. I'm providing free content for a game I already paid for haha <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I just enjoy it.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sockpuppet" data-cite="sockpuppet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>The reason it doesn't use the Omnifreaker shader is that G3 was designed primarily for Iray which automatically calculates for subsurface shading and scatter. The downside to that is if you, like me, don't have an Iray comparable video card, you need to use a third party render engine or find some non Iray textures. The other negative is that if you are unfamiliar with Iray rendering, figuring out the settings is a suckfest.</div></blockquote><p> </p><p> Yeah all of these issues apply to me (video card, lighting, etc). I think the others just fit my style. But like I said, I purchased the "legacy UV M$ kit" so it allows me to save an M4 texture as a .duf and skin the G3M characters with them that way. And then I can use the Omnifreaker shader on them, etc. I'm going to look at the limits because I think that was making a real difference as you noted.</p><p> </p><p> And your "dissenting opinion" is always welcome. We were just having a discussion on the merits of each.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><p> Blasphemy. Hugh de Aske is a sword swinging boat hi-jacking pirate. It's still real to me dangit...</p></div></blockquote><p> </p><p> Oh he definitely is. Now my render just looks a little better doing it <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sockpuppet" data-cite="sockpuppet" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Ah, I see your point.<p> </p><p> I apologize for having a dissenting opinion and will refrain from offering any in the future. Instead I'll continue to waste my money on G3 for my high poly 150x150 pretentious crap.</p></div></blockquote><p> </p><p> Hahaha what? I appreciate your opinion why apologize for it?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><div style="text-align:center;"><p> <strong>Dead Bolt</strong></p><p> <a href="http://s145.photobucket.com/user/jkeats/media/Dead%20Bolt.jpg.html" rel="external nofollow"><span>http://i145.photobucket.com/albums/r219/jkeats/Dead%20Bolt.jpg</span></a></p></div><p></p><p></p></div></blockquote><p> </p><p> That Dead Bolt is fantastic! Love the hair you used.</p><p> </p><p> </p><p> Yuichi Fukao</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Yuichi%20Fukao.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Yuichi%20Fukao.jpg</span></a></p><p> </p><p> Torch Nakazawa</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Torch%20Nakazawa.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Torch%20Nakazawa.jpg</span></a></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div><div style="text-align:center;"><p></p><p><strong> T-Bone Bright</strong></p><p> <a href="http://s145.photobucket.com/user/jkeats/media/T-Bone%20Bright.jpg.html" rel="external nofollow"><span>http://i145.photobucket.com/albums/r219/jkeats/T-Bone%20Bright.jpg</span></a> <a href="http://s145.photobucket.com/user/jkeats/media/T-Bone%20Bright_alt.jpg.html" rel="external nofollow"><span>http://i145.photobucket.com/albums/r219/jkeats/T-Bone%20Bright_alt.jpg</span></a> <a href="http://s145.photobucket.com/user/jkeats/media/T-Bone%20Bright_alt2.jpg.html" rel="external nofollow"><span>http://i145.photobucket.com/albums/r219/jkeats/T-Bone%20Bright_alt2.jpg</span></a></p></div><p></p><p></p></div></blockquote><p> </p><p> </p><p> Did T-Bone Bright use...</p><p> </p><p> </p><div style="text-align:center;"><span>http://d1adzt5ywvzymo.cloudfront.net/artifacts/images/design_data/design-72-2013-06-25-13-57-29.jpg</span></div><p></p><p></p><p> </p><p> on his jeri curls?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="willr0ck" data-cite="willr0ck" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>That Dead Bolt is fantastic! Love the hair you used</div></blockquote><p> </p><p> It's Devenar from AprilYSH. I think it's the same hair used in the original. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Did T-Bone Bright use...<p> </p><p> </p><div style="text-align:center;"><span>http://d1adzt5ywvzymo.cloudfront.net/artifacts/images/design_data/design-72-2013-06-25-13-57-29.jpg</span></div><p></p><p></p><p> </p><p> on his jeri curls?</p></div></blockquote><p> </p><p> Haha! Neftis Beautiful Black Hair (and yes)</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WillyWillyWilly" data-cite="WillyWillyWilly" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Awesome work on the Saisho workers, Willr0ck.</div></blockquote><p> </p><p> Thanks, glad you like them. You are a gentleman and a scholar.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div> added a cool heel look for T-Bone Bright<p> </p><div style="text-align:center;"><p> <a href="http://s145.photobucket.com/user/jkeats/media/T-Bone%20Bright_alt3.jpg.html" rel="external nofollow"><span>http://i145.photobucket.com/albums/r219/jkeats/T-Bone%20Bright_alt3.jpg</span></a></p></div><p></p><p></p></div></blockquote><p> </p><p> At first glance I immeditely thought of Kareem Abdul Jabar fighting Bruce Lee in Game Of Death, which is awesome.</p><p> </p><p> </p><p> I redid my Diamond Dogs renders as I wasn't digging the hair styles...</p><p> </p><p> Motty Kuroda</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Motty%20Kuroda_1.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Motty%20Kuroda_1.jpg</span></a></p><p> </p><p> Jimmy Stratosphere</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Jimmy%20Stratosphere_1.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Jimmy%20Stratosphere_1.jpg</span></a></p><p> </p><p> Kinji Akamatsu</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Kinji%20Akamatsu.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Kinji%20Akamatsu.jpg</span></a></p><p> </p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Kinji%20Akamatsu_Alt.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Kinji%20Akamatsu_Alt.jpg</span></a></p><p> </p><p> Shiba Mizoguchi</p><p> <a href="http://s1168.photobucket.com/user/aaronredwulfstudioswillr0ck/media/TEW/Shiba%20Mizoguchi.jpg.html" rel="external nofollow"><span>http://i1168.photobucket.com/albums/r496/aaronredwulfstudioswillr0ck/TEW/Shiba%20Mizoguchi.jpg</span></a></p>
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