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Right, so I've got a few workers who just can't get off soft drugs mainly and keep showing up too high to work. I've sent someone to rehab 4 times in 3 years but he's only getting worse. I've suspended him (at least 5 times by now), fined him, done everything possible other than fire him. Is there any way to get them off drugs? I know someone will probably suggest firing them but I'd rather not.
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turn off lifestyles in user preferences. I play with it off alot now. Since after tew 2010 and 2013. It burned me bad I hate the drug effect in the game. It really only makes you not want to use people. So I think why do I even want them in my game. First game I played I tried lifestyles on and dirty doctor. After 1 year at least 20 of my people were on drugs. So that is how dirty doctor works for you. In 2016 is a little better than the past games. Past games it was terrible. The hit was everytime. You knew you would never get a great match or even a close to the same rating match. I have been down that road many times over the years. So now I'm just playing for fun.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>turn off lifestyles in user preferences. I play with it off alot now. Since after tew 2010 and 2013. It burned me bad I hate the drug effect in the game. It really only makes you not want to use people. So I think why do I even want them in my game. First game I played I tried lifestyles on and dirty doctor. After 1 year at least 20 of my people were on drugs. So that is how dirty doctor works for you. In 2016 is a little better than the past games. Past games it was terrible. The hit was everytime. You knew you would never get a great match or even a close to the same rating match. I have been down that road many times over the years. So now I'm just playing for fun.</div></blockquote><p> </p><p> Again simply turning it off is taking away part of the challenge of the game, its dumbing it. Most of your suggestions involve turning settings off?? I'm confused as to why you play?</p><p> Depending on what the OP is playing (ie what mod) then lifestyles will be a key element for realism if playing the classic Mods like MA, COTT etc</p>
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<p>You then have to decide if the guys who won't get clean are worth putting up with their habit to keep them on the roster.If it;s been multiple rehabs maybe the only option to get through to them is to fire them to shock them... then try and rehire them in a years time.</p><p> </p><p>

Mind you, I had remmy sky, he got pinged twice for soft drugs. I give a firm warning then a fine... ater the fine he ha never been caught again in over 2 years. Sometimes rehab may not even be needed.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The_Monk" data-cite="The_Monk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>Again simply turning it off is taking away part of the challenge of the game, its dumbing it. Most of your suggestions involve turning settings off?? I'm confused as to why you play?<p> Depending on what the OP is playing (ie what mod) then lifestyles will be a key element for realism if playing the classic Mods like MA, COTT etc</p></div></blockquote><p> </p><p> I'm confused people don't mess with the user preferences in the first place. Tew is about having fun to me. I have mention there is alot of things in tew that are not based on realism at all. Which is fine because it is a sim and a game at the sametime. Mod makers are fine but you have to understand. It is based on there ideas not true to life fact. I'm sure every mod maker has different ideas when it comes to making a mod. I personally want a fun fair game where all companies has a chance to be number 1 in the world. I don't really care about being number 1 anymore. It only takes away the best part about tew to me. The work of workers and to get to the top. I have none every setting in tew over the years. I don't find it challenging to just make the game more frustrating anymore. Honestly some of the user preferences settings goes against real wrestling. I play games to have fun like you did at some point in your life. I don't play games to step on my toes everytime I turn a direction. Which is what I call most ps4 and xbox one games. I have no problem with the AI being awesome and beating me into the ground. My problem comes when the only way you can make the AI better is by making me worse. Tew 2016 AI is the best ever but it still is not better than a human player. Lastly most game AI is not as good as the human player today.</p>
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So heres your options. Fire,turn off lifestyles, enter the cheat code or the editor. It is your game. Do what makes you happy. Don't worry about if a person thinks it is cheating or not. It is not cheating period. You deserve to play the game anyway you want too. It is a game not saving the world. Honestly if I cheated but saved the world. Most people would not care.
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<p>I prefer to not use the editor to change things I don't like. If someone gets overshadowed because others have more charisma then him, I'm not going to edit his charisma so he's still a worthwhile figurehead. If someone get's bad chemistry someone I have in a longterm feud, I'm not going to turn chemistry effects off. If the solution to every issue is to turn the feature off or use the editor then I may swell edit my finances instead of trying to cut costs. I prefer to leave all features on, including fog of war. </p><p> </p><p>

My issue is over 4 years this person has been suspended, sent to rehab, fined numerous times but there's still no improvement to his habits. The issue with firing him is I have 9 people in rehab right now, does that mean I need to fire everyone with a habit? can't you work through it with them and somehow improve their habits instead of the solution always being go in to the editor?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daylyt" data-cite="Daylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>I prefer to not use the editor to change things I don't like. If someone gets overshadowed because others have more charisma then him, I'm not going to edit his charisma so he's still a worthwhile figurehead. If someone get's bad chemistry someone I have in a longterm feud, I'm not going to turn chemistry effects off. If the solution to every issue is to turn the feature off or use the editor then I may swell edit my finances instead of trying to cut costs. I prefer to leave all features on, including fog of war. <p> </p><p> My issue is over 4 years this person has been suspended, sent to rehab, fined numerous times but there's still no improvement to his habits. The issue with firing him is I have 9 people in rehab right now, does that mean I need to fire everyone with a habit? can't you work through it with them and somehow improve their habits instead of the solution always being go in to the editor?</p></div></blockquote><p> </p><p> My thoughts exactly, turning off a feature once you've started the game for me is cheating it. turning them off before you start fine...but otherwise I cant really see the point. "oh ive got a problem I cant work out, I know i'll simply turn off feature now" its like starting a game on Normal and then dumbing it right down to easy because you cant beat the end of level boss</p><p> </p><p> You do have options:</p><p> * Fire said worker</p><p> * Fine worker (if they get annoyed then send on holiday for a week or two)</p><p> * Send on holiday (without pay (acts like a fine))</p><p> * Do nothing accept it and just try and live with it, is hes drug taking affecting others? making for a bad locker room etc?</p><p> </p><p> What Mod are you using? I know a couple of the early 90s mods etc can be heavy on the drugs, but the fact is that's how it was back then.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>turn off lifestyles in user preferences. I play with it off alot now. Since after tew 2010 and 2013. It burned me bad I hate the drug effect in the game. It really only makes you not want to use people.</div></blockquote><p> </p><p> Generally, people with addictions aren't the popular people in a working environment. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> The golden rule here: if it annoys you, turn it off. I like it as it offers a challenge to the player. In counseling/guidance, it's not as easy as going to the editor and turning off their addiction (though there are ways...). When that becomes possible, we'll get a lot of issues regarding morality. That annoys me too. Can't turn that off. <img alt=":rolleyes:" data-src="//content.invisioncic.com/g322608/emoticons/rolleyes.png.4b097f4fbbe99ce5bcd5efbc1b773ed6.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daylyt" data-cite="Daylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>I prefer to not use the editor to change things I don't like. If someone gets overshadowed because others have more charisma then him, I'm not going to edit his charisma so he's still a worthwhile figurehead. If someone get's bad chemistry someone I have in a longterm feud, I'm not going to turn chemistry effects off. If the solution to every issue is to turn the feature off or use the editor then I may swell edit my finances instead of trying to cut costs. I prefer to leave all features on, including fog of war. <p> </p><p> My issue is over 4 years this person has been suspended, sent to rehab, fined numerous times but there's still no improvement to his habits. The issue with firing him is I have 9 people in rehab right now, does that mean I need to fire everyone with a habit? can't you work through it with them and somehow improve their habits instead of the solution always being go in to the editor?</p></div></blockquote><p> </p><p> It is your choice and I respect it. I never said once I change on and off through my game. I start with my default settings. I may turn something on later. I never turn stuff off. I would never turn off chemistry. I already ran those tests in another topic. It is only a 5 point hit on the ratings. So not worth wiping out everybody in the game. It is one of the best features in the game. I do it hate it when the mod maker setups tag teams wrong. You can setup teams to have chemistry by there worker setups. If you have 9 people in rehab. I have to ask do you have dirty doctor on? If so turn it off you are pumping your backstage with drugs. It is not a recommend feature of the game for new players. I would only ever use it for hardcore trash federation after my test with it. I use the editor only for mistakes on workers set by the mod itself. If I don't agreed with a person's stats, roles, etc. I do change personality traits if the worker is middle of the road to random. Since it means they have nothing in your box. They will never be loyal or anything like that in the game. I have never changed lifestyles in the editor. If it was like the old tew games. I would simply fire all the drug people. Since they will never get a great match for me. I could never depend on them to carry my show. Every company needs there john cena not a scott hall (it hurts since hall will always be one my fav wrestlers. After him being carried to the ring. Please stop) Lastly I do think I would like to start with your current save game. See if I can run the test to get everybody healthy. After I would quit of course. The way I play has nothing to do with cheating or anything. It is simply I have done almost everything in tew many times over again. I would love to have owner goals but they are restrictions not goals. I'm to the point now where it is about the workers and only the workers. The rest is the same every game no matter what you turn on or off. You will make money. You will make it to the top if you play the game. The more you book your shows the faster you will make it to the top. You will probably never go bankrupt if you are active. Which is the biggest flaw in tew series now. Anyway have fun and keep the tew dream alive. Which is mostly why I buy the tew game each time.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div> I would love to have owner goals but they are restrictions not goals. I'm to the point now where it is about the workers and only the workers. </div></blockquote><p> </p><p> But that's the challenge. Its the Owners company, so they should have a say in what you do and restrict you. Lets not forget if playing as a booker you are exactly that the booker, the storyteller for the owners story (company) I love the owner goals as it does make it a challenge, I also love breaking them at times and risking the wrath of the owner if I think breaking it will be for the greater good. </p><p> </p><p> I actually wish there were more types of the goals to be honest.</p><p> </p><p> I do agree my one bug bear does seem that once you have money, you keep money and make a tonne more from what ive seen</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The_Monk" data-cite="The_Monk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>But that's the challenge. Its the Owners company, so they should have a say in what you do and restrict you. Lets not forget if playing as a booker you are exactly that the booker, the storyteller for the owners story (company) I love the owner goals as it does make it a challenge, I also love breaking them at times and risking the wrath of the owner if I think breaking it will be for the greater good. <p> </p><p> I actually wish there were more types of the goals to be honest.</p><p> </p><p> I do agree my one bug bear does seem that once you have money, you keep money and make a tonne more from what ive seen</p></div></blockquote><p> </p><p> I sent you a pm since we are off topic</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The_Monk" data-cite="The_Monk" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>My thoughts exactly, turning off a feature once you've started the game for me is cheating it. turning them off before you start fine...but otherwise I cant really see the point. "oh ive got a problem I cant work out, I know i'll simply turn off feature now" its like starting a game on Normal and then dumbing it right down to easy because you cant beat the end of level boss<p> </p><p> You do have options:</p><p> * Fire said worker</p><p> * Fine worker (if they get annoyed then send on holiday for a week or two)</p><p> * Send on holiday (without pay (acts like a fine))</p><p> * Do nothing accept it and just try and live with it, is hes drug taking affecting others? making for a bad locker room etc?</p><p> </p><p> What Mod are you using? I know a couple of the early 90s mods etc can be heavy on the drugs, but the fact is that's how it was back then.</p></div></blockquote><p> </p><p> I'm using the Mod Squad Montreal Aftermath mod.</p><p> The issue isn't when they show up too high to work (not as fussed with that as the only negative is that I can't use them for the night, don't mind the backstage negative). The main issue is when they keep wrestling a match off their head which annoys who they're working with. It happened 3 times to Edge and now he's close to handing in his notice so I had to give him a bonus to keep him from leaving.</p><p> </p><p> I can handle the bad locker room as I've got a lot of refs + road agents who are locker room leaders to counter it.</p><p> </p><p> But when I have the following</p><p> Triple H</p><p> Shawn Michaels</p><p> X Pac</p><p> CM Punk</p><p> Jeff Hardy</p><p> Jushin Liger</p><p> </p><p> aswell as 6 others who are constantly drug taking. The issue with firing them is, the 6 I mentioned are all main eventers in my fed, I'd wipe out 6 of my best workers.</p><p> </p><p> It would be good if there was a way to help someone get clean, I thought Rehab would do the trick, especially if you send someone there 4 times.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daylyt" data-cite="Daylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>I'm using the Mod Squad Montreal Aftermath mod.<p> The issue isn't when they show up too high to work (not as fussed with that as the only negative is that I can't use them for the night, don't mind the backstage negative). The main issue is when they keep wrestling a match off their head which annoys who they're working with. It happened 3 times to Edge and now he's close to handing in his notice so I had to give him a bonus to keep him from leaving.</p><p> </p><p> I can handle the bad locker room as I've got a lot of refs + road agents who are locker room leaders to counter it.</p><p> </p><p> But when I have the following</p><p> Triple H</p><p> Shawn Michaels</p><p> X Pac</p><p> CM Punk</p><p> Jeff Hardy</p><p> Jushin Liger</p><p> </p><p> aswell as 6 others who are constantly drug taking. The issue with firing them is, the 6 I mentioned are all main eventers in my fed, I'd wipe out 6 of my best workers.</p><p> </p><p> It would be good if there was a way to help someone get clean, I thought Rehab would do the trick, especially if you send someone there 4 times.</p></div></blockquote><p> </p><p> Seriously check to see if you have dirty doctor on. I'm sure the feature will be removed in tew 2020. Since it is just a fun mess around option. Liger should not be on drugs period. It goes against him in real life. Cm punk is the same way. Which is why I think you have dirty doctor on</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>Seriously check to see if you have dirty doctor on. I'm sure the feature will be removed in tew 2020. Since it is just a fun mess around option. Liger should not be on drugs period. It goes against him in real life. Cm punk is the same way. Which is why I think you have dirty doctor on</div></blockquote><p> </p><p> Why would you assume that will be removed in the next iteration of TEW?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>Seriously check to see if you have dirty doctor on. I'm sure the feature will be removed in tew 2020. Since it is just a fun mess around option. Liger should not be on drugs period. It goes against him in real life. Cm punk is the same way. Which is why I think you have dirty doctor on</div></blockquote><p> </p><p> Dirty Doctor is off</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="drcat123" data-cite="drcat123" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div> I have to ask do you have dirty doctor on? If so turn it off you are pumping your backstage with drugs. It is not a recommend feature of the game for new players. I would only ever use it for hardcore trash federation after my test with it.</div></blockquote><p> </p><p> Just an FYI, I'm not a new player. I'm just interested in that you think dirty doctor isn't recommended for new players?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mitsukaikira" data-cite="mitsukaikira" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>Why would you assume that will be removed in the next iteration of TEW?</div></blockquote><p> </p><p> Adam has usually got rid of features that are bookkeeping and just for fun.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Daylyt" data-cite="Daylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42808" data-ipsquote-contentclass="forums_Topic"><div>Just an FYI, I'm not a new player. I'm just interested in that you think dirty doctor isn't recommended for new players?</div></blockquote><p> </p><p> My test on dirty doctor was way to much for new players. I could see how it would make a new player just give up. I ran it for a year. My roster was clean at the start and after 1 year. My roster was close to a 2/3 on drugs. I imagine it may not be that bad every game. I may of had more people that had no willpower. I don't really know what trait it would be based on if they accept the drugs or not.</p>
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