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Understanding Gimmick for New Player


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<p>I have a worker who's top disposition is heel and top skill is wholesome. When I look to set his gimmick, it's hard to find one that he would qualify for (based on age, etc.).</p><p> </p><p>

So, I was going to create a gimmick using Wholesome and Heel just for him.</p><p> </p><p>

My question is why wouldn't you do this for all workers? In other words, if you can create a gimmick, why not create a tailored one for each person that would focus on their best skills. I guess my question is....what's the downside? On the surface I can't figure out why if you can create gimmicks you wouldn't just create the best fitting gimmick for all your workers. But, if you do that, then does the fun factor of using gimmicks lose it's value - since you just create whatever works best. It seems like there must be a downside or another aspect that needs to be balanced, that I'm not seeing.</p><p> </p><p>

Any thoughts or feedback?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BKL1976" data-cite="BKL1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>I have a worker who's top disposition is heel and top skill is wholesome. When I look to set his gimmick, it's hard to find one that he would qualify for (based on age, etc.).<p> </p><p> So, I was going to create a gimmick using Wholesome and Heel just for him.</p><p> </p><p> My question is why wouldn't you do this for all workers? In other words, if you can create a gimmick, why not create a tailored one for each person that would focus on their best skills. I guess my question is....what's the downside? On the surface I can't figure out why if you can create gimmicks you wouldn't just create the best fitting gimmick for all your workers. But, if you do that, then does the fun factor of using gimmicks lose it's value - since you just create whatever works best. It seems like there must be a downside or another aspect that needs to be balanced, that I'm not seeing.</p><p> </p><p> Any thoughts or feedback?</p></div></blockquote><p> </p><p> Same reason as to why you can create an angle. It's to give you freedom. A wholesome by definition is healthy and good essentially, so it's kind of difficult to create a "wholesome heel" you know? It'd be "gamey" to some.</p><p> </p><p> But say.. "delusional heel" could be wholesome. It's just allowing you more freedom and creativity. You don't HAVE to use it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BKL1976" data-cite="BKL1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>I have a worker who's top disposition is heel and top skill is wholesome. When I look to set his gimmick, it's hard to find one that he would qualify for (based on age, etc.).<p> </p><p> So, I was going to create a gimmick using Wholesome and Heel just for him.</p><p> </p><p> My question is why wouldn't you do this for all workers? In other words, if you can create a gimmick, why not create a tailored one for each person that would focus on their best skills. I guess my question is....what's the downside? On the surface I can't figure out why if you can create gimmicks you wouldn't just create the best fitting gimmick for all your workers. But, if you do that, then does the fun factor of using gimmicks lose it's value - since you just create whatever works best. It seems like there must be a downside or another aspect that needs to be balanced, that I'm not seeing.</p><p> </p><p> Any thoughts or feedback?</p></div></blockquote><p> </p><p> Considering that's what real bookers do, I can't see a reason you <em>wouldn't </em>create a gimmick for each worker.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mitsukaikira" data-cite="mitsukaikira" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>Considering that's what real bookers do, I can't see a reason you <em>wouldn't </em>create a gimmick for each worker.</div></blockquote><p> </p><p> I guess I'm asking if you set up a gimmick there must be some downside or risk. In other words, risk vs return? For instance why not just set up easy gimmicks for everyone? Must be some more upside to giving a worker a more challenging gimmick? If not, why would you customize anything but a simple easy and tailored gimmick that has no risk? </p><p> </p><p> For instance, if I have a worker who rates 95 as a heel and 95 as wholesome, and I can't find a gimmick he would fit into, why not just customize one. I could customize it to say the it's a wholesome, heel gimmick, put low risk, and low subtly. Seems to easy this way, though, to "game the game." I would think there would be some inherent risk to trying to have a wholesome heel (maybe like the risk is automatically high, etc.). Otherwise, it's just an exercise in optimization/math and no judgement really needed. </p><p> </p><p> Should I just customize / optimize each gimmick to be for that workers best skill and then set the edit to be as easy as possible? What's the upside to tailoring a gimmick to be difficult, adding more subtlety, etc?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BKL1976" data-cite="BKL1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>I guess I'm asking if you set up a gimmick there must be some downside or risk. In other words, risk vs return? I could customize it to say the it's a wholesome, heel gimmick, put low risk, and low subtly. Seems to easy this way, though, to "game the game."<p> </p></div></blockquote><p> </p><p> Part of the discrepency here, I think, is that TEW isn't really a "game". It's a simulator, or a toolbox (or 'plaything' is the term I usually use on my podcast). And it's not a wholly semantic argument - because unlike a 'game', in TEW the challenges and difficulty are basically self-imposed, meaning that "gaming" it means very different things to different people.</p><p> </p><p> That said - first of all, even without personalizing gimmicks, most of us are trying to select gimmicks that are most likely to succeed. Unless people are going for a very specific storyline, or they're doing some sort of challenge, people don't typically intentionally go for gimmicks they know don't suit their wrestler. </p><p> </p><p> Second, even a low risk, low subtlety gimmick in a character's strongest skill doesn't guarantee the gimmick will come off well. For one thing, not all promotions <em>like</em> low subtlety, low risk gimmicks. For another, even if you do optimize like that, sometimes gimmicks still are poorly rated. I don't know exactly how the under-the-hood stuff works, but not every gimmick succeeds every time, even if it seem tailor-made.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BKL1976" data-cite="BKL1976" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>I guess I'm asking if you set up a gimmick there must be some downside or risk. In other words, risk vs return? For instance why not just set up easy gimmicks for everyone? Must be some more upside to giving a worker a more challenging gimmick? If not, why would you customize anything but a simple easy and tailored gimmick that has no risk? <p> </p><p> For instance, if I have a worker who rates 95 as a heel and 95 as wholesome, and I can't find a gimmick he would fit into, why not just customize one. I could customize it to say the it's a wholesome, heel gimmick, put low risk, and low subtly. Seems to easy this way, though, to "game the game." I would think there would be some inherent risk to trying to have a wholesome heel (maybe like the risk is automatically high, etc.). Otherwise, it's just an exercise in optimization/math and no judgement really needed. </p><p> </p><p> Should I just customize / optimize each gimmick to be for that workers best skill and then set the edit to be as easy as possible? What's the upside to tailoring a gimmick to be difficult, adding more subtlety, etc?</p></div></blockquote><p> </p><p> I don't know about you, but I'd accentuate the positives and hide as many negatives as I could with my workers. You're running a business, make a business decision.</p>
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<p>It's a sandbox. There's no reward for a worker doing better with a gimmick with more "difficulty" or "subtlety." It's just there to help simulate that being a one dimensional cartoonish villain or patriotic hero is easier than being a multifaceted character with complex motivations.</p><p> </p><p>

You can feel free to create gimmicks that make everyone easy for your workers to pull off no matter what ("gaming the game," in your parlance) or you can use your best judgement to make it as realistically challenging as you want.</p><p> </p><p>

It's no different than putting 7 unrated nobodies in an angle with your most over worker (well, at least until the latest update <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />) or having a hot prospect wrestle 10 two minute pre show matches each week to get him to develop quickly.</p><p> </p><p>

Personally I like to play it with a bit of challenge (a wholesome heel? You'd really have to get creative to sell me on that), but it's obviously your game and you can do whatever you want.</p><p> </p><p>

Also, this kind of thing is suited for the small questions thread.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nebradska" data-cite="nebradska" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43991" data-ipsquote-contentclass="forums_Topic"><div>a wholesome heel? You'd really have to get creative to sell me on that</div></blockquote><p> </p><p> NXT Bo Dallas?</p>
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