rbx4 Posted September 13, 2017 Share Posted September 13, 2017 So I did some experimentation where I spammed low percentage moves, such as Women's Spear. At first you will miss a few times, but (at least on the games I tried in Indy) eventually I would always win by spamming it until the opponent seemed to be unable to dodge this or nearly any other move, including any finisher. Likewise, I decided to spend a few games only blocking, and eventually any Indy opponent lost all stamina and couldn't do anything. I decided to do things that seemed like bad ideas, such as spamming break versus high-strength opponents, and once I get to about 44% health it started working every time and started looking like a brilliant strategy. Some of these games were 5* matches, and one was a match of the year candidate! I guess I stumbled on some ways to win every time at that level, but I looked at the probabilities of the moves and mostly had trouble understanding why spamming certain moves, that seem like bad ideas, works so well. Link to comment Share on other sites More sharing options...
rbx4 Posted September 15, 2017 Author Share Posted September 15, 2017 While I'm at it, seems like there is a bug with Rana Pinfall? It's never in my move list, in any situation whatsoever. Tried to play a new gynmast-type character, but had to add non-gymnast moves because Rana Pinfall cannot be listed during a match. Had a long time to try it with opponents at 0% health, and they always eventually won because there is no finisher available. Link to comment Share on other sites More sharing options...
Adam Ryland Posted September 15, 2017 Share Posted September 15, 2017 There can't really be bugs with individual moves as they all use the same system. If a move doesn't show up it pretty much has to be because either the attacker is ineligible to use it, the defender is ineligible to take it, or the correct situation for it isn't being achieved. Link to comment Share on other sites More sharing options...
rbx4 Posted September 16, 2017 Author Share Posted September 16, 2017 Here I see what happened: I have a "very small" wrestler, and most of my opponents are too big for a Rana, I guess. Once I was also against a very small wrestler, it reappeared in my list. Link to comment Share on other sites More sharing options...
rbx4 Posted October 15, 2017 Author Share Posted October 15, 2017 <p>Just as an update to the first post, I still don't quite see what is happening at low health and stamina levels. I have played all 3 WS games now, and they are each a little different in this, but 2 of them have some form of it. </p><p> </p><p> In WS1, my character often becomes absolutely godlike when exhausted and at danger energy, and cannot be hit with a finisher even by characters that outclass mine in every stat. I would chalk this up to randomness if it didn't happen nearly every time. With a reasonably low (24 or so) speed, Slip Out of Reverse DDT and things like that seems to be working every time, but opponents with 43 or so speed cannot dodge my finisher more than 2 or 3 times. Sometimes, after I get hit with 1 finisher and kick out, I won't likely be successfully hit by another one again, after many, many attempts (more than 10). Some of my opponents outclass me in every stat, and are equal in weight class, but have no chance of beating me. I can tell when it is going to happen: Avoid, Fight Back, Break, all work nearly every time, and theirs won't more than about 10% of the time, even when they have more of everything. </p><p> </p><p> In WS2, things seem mostly ok, and so it is an exception, but still things can get a little strange. This might fall into the expectations of randomness, but maybe I should test more carefully.</p><p> </p><p> In WS3, even with a poor character, I can spam heavy hitting, low probability moves such, as Women's Spear, and win nearly every time, and that low probably suddenly becomes a complete non-factor when I am at about 45%-75% health. After this gets started, my opponent is completely out of it, and gets hit by nearly everything and cannot hit me with anything serious for the most part. If I do intentionally stretch the match out, eventually I can get hit, but it is actually difficult to force this, even against a superior opponent. Momentum doesn't seem to affect this much.</p> Link to comment Share on other sites More sharing options...
semper Posted January 31, 2019 Share Posted January 31, 2019 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rbx4" data-cite="rbx4" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44201" data-ipsquote-contentclass="forums_Topic"><div>Just as an update to the first post, I still don't quite see what is happening at low health and stamina levels. I have played all 3 WS games now, and they are each a little different in this, but 2 of them have some form of it. <p> </p><p> In WS1, my character often becomes absolutely godlike when exhausted and at danger energy, and cannot be hit with a finisher even by characters that outclass mine in every stat. I would chalk this up to randomness if it didn't happen nearly every time. With a reasonably low (24 or so) speed, Slip Out of Reverse DDT and things like that seems to be working every time, but opponents with 43 or so speed cannot dodge my finisher more than 2 or 3 times. Sometimes, after I get hit with 1 finisher and kick out, I won't likely be successfully hit by another one again, after many, many attempts (more than 10). Some of my opponents outclass me in every stat, and are equal in weight class, but have no chance of beating me. I can tell when it is going to happen: Avoid, Fight Back, Break, all work nearly every time, and theirs won't more than about 10% of the time, even when they have more of everything. </p><p> </p><p> In WS2, things seem mostly ok, and so it is an exception, but still things can get a little strange. This might fall into the expectations of randomness, but maybe I should test more carefully.</p><p> </p><p> In WS3, even with a poor character, I can spam heavy hitting, low probability moves such, as Women's Spear, and win nearly every time, and that low probably suddenly becomes a complete non-factor when I am at about 45%-75% health. After this gets started, my opponent is completely out of it, and gets hit by nearly everything and cannot hit me with anything serious for the most part. If I do intentionally stretch the match out, eventually I can get hit, but it is actually difficult to force this, even against a superior opponent. Momentum doesn't seem to affect this much.</p></div></blockquote><p> </p><p> It's clear to me now!</p> Link to comment Share on other sites More sharing options...
Harbinger99 Posted February 24, 2019 Share Posted February 24, 2019 Thanks for the explanations Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.