moafnsteel Posted April 25, 2020 Share Posted April 25, 2020 Okay so I don't have a big cool awesome opening post or some awesome graphic here. My plan is to bring the TEW 2013 data over to TEW 2020. '13 holds a special place for me as it was the first game that I really got into. Also, I just really like that data. My goal is to create a new database and then try to see how age everybody backward works and then go from there. I will do my best to see this project to its final completion and will keep this updated. Quote Link to comment Share on other sites More sharing options...
moafnsteel Posted April 26, 2020 Author Share Posted April 26, 2020 Okay so work has slowly begun on this database. I imported everything and have dragged everybody (the easy stuff). I am going to be going through and updating the title histories next. Once title histories are done I plan to begin to contracts. I just decided to not import contracts, so I have to go through each company and add them. Quote Link to comment Share on other sites More sharing options...
Blackman Posted April 26, 2020 Share Posted April 26, 2020 Careful when you plan this out. I personally have no clue what the least work is. You could ask DerekB. Either you start from the 2020 database where the positive is that you don't need to convert the workers, or you start from the imported 2013 database. If it's the former, you need to go to the mass editor and isolate everybody who had made his debut and use the "de-age skills by 5" edit. However, the popularity will still be the same so you're going to have to equalize that with 2013 by using Access and sorting out the worker ID's, which would hopefully be the same, and copy paste the whole section. If it's the converted database, I think it'll be quicker. You can just copy paste the attribute list in Access, which will save you ages of work, but I'm not sure how this all works, as we don't have the password of the database. Quote Link to comment Share on other sites More sharing options...
lavelleuk Posted April 26, 2020 Share Posted April 26, 2020 Careful when you plan this out. I personally have no clue what the least work is. You could ask DerekB. Either you start from the 2020 database where the positive is that you don't need to convert the workers, or you start from the imported 2013 database. If it's the former, you need to go to the mass editor and isolate everybody who had made his debut and use the "de-age skills by 5" edit. However, the popularity will still be the same so you're going to have to equalize that with 2013 by using Access and sorting out the worker ID's, which would hopefully be the same, and copy paste the whole section. If it's the converted database, I think it'll be quicker. You can just copy paste the attribute list in Access, which will save you ages of work, but I'm not sure how this all works, as we don't have the password of the database. I'm working on converting my 2018 mod....what is this about copy and pasting attributes??? That sounds good, how do I do that? lol Quote Link to comment Share on other sites More sharing options...
moafnsteel Posted April 26, 2020 Author Share Posted April 26, 2020 Careful when you plan this out. I personally have no clue what the least work is. You could ask DerekB. Either you start from the 2020 database where the positive is that you don't need to convert the workers, or you start from the imported 2013 database. If it's the former, you need to go to the mass editor and isolate everybody who had made his debut and use the "de-age skills by 5" edit. However, the popularity will still be the same so you're going to have to equalize that with 2013 by using Access and sorting out the worker ID's, which would hopefully be the same, and copy paste the whole section. If it's the converted database, I think it'll be quicker. You can just copy paste the attribute list in Access, which will save you ages of work, but I'm not sure how this all works, as we don't have the password of the database. I am going to try to de-age everybody and go from there. The 13 to 16 I would have a lot of work to do with the extra skills and body types. It is going to be a lot of work either way. I got some stuff done today, but still got a lot to do. Quote Link to comment Share on other sites More sharing options...
Blackman Posted April 26, 2020 Share Posted April 26, 2020 I'm working on converting my 2018 mod....what is this about copy and pasting attributes??? That sounds good, how do I do that? lol I think it could work, because you can make a save game into a database, supposedly. You start a 2020 game and export it to an Access file through the in-game editor. Then you start a game with your mod on 31 december 2017, sim one day and export the Access file. And then you copy-paste the contents of attributes into your mod. It could be a lot easier, but Adam locks the Access files to stop people from screwing up. If you're serious about modding, perhaps you can ask him later (not now, obviously ). Quote Link to comment Share on other sites More sharing options...
Jaysin Posted April 26, 2020 Share Posted April 26, 2020 Adam has stated numerous times he will not provide tech support for anyone who modifies the access file. Only use the game's built in editor Quote Link to comment Share on other sites More sharing options...
lavelleuk Posted April 26, 2020 Share Posted April 26, 2020 Sounds too complicated and technical for my brain haha. I have been working on the mod today by just having two laptops at a desk, one with converted mod, one with TEW2020 database and doing it the old fashioned way haha Quote Link to comment Share on other sites More sharing options...
Blackman Posted April 26, 2020 Share Posted April 26, 2020 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47931" data-ipsquote-contentclass="forums_Topic"><div>Adam has stated numerous times he will not provide tech support for anyone who modifies the access file. Only use the game's built in editor</div></blockquote><p> </p><p> Which is why you only ask if you're serious about modding. And you need to watch out you're only using it for your mod and don't meddle with anything in the default data.</p><p> </p><p> But the ol' way is of course perfectly fine.</p> Quote Link to comment Share on other sites More sharing options...
shipshirt Posted April 28, 2020 Share Posted April 28, 2020 I'm VERY interested in this as this is the prime data for me as well. I tried to import my old data and also tried converting the new data but there doesn't seem to be an easy way of getting the Attributes right or contracts. I may just wait for this lol Quote Link to comment Share on other sites More sharing options...
Morti Posted April 28, 2020 Share Posted April 28, 2020 This was the first CV I played too! Good luck man Quote Link to comment Share on other sites More sharing options...
a0161613 Posted April 28, 2020 Share Posted April 28, 2020 I've played a lot of the years either side of this. Very keen. Quote Link to comment Share on other sites More sharing options...
Satyr24 Posted April 30, 2020 Share Posted April 30, 2020 I was hoping someone would do this good luck can't wait Quote Link to comment Share on other sites More sharing options...
seminoledozer Posted May 22, 2020 Share Posted May 22, 2020 any chance this is still in the works? first tew i played and would love a nostalgia run with 1 of the smaller companies Quote Link to comment Share on other sites More sharing options...
moafnsteel Posted May 23, 2020 Author Share Posted May 23, 2020 I wouldn't say it is dead, it's just a lot more work than I thought. I have done some basic work, but I have to go through every single worker and fix their stats, attributes, and contracts still. I was hoping I could use the de-age option but it doesn't let me filter by years active, only by age so that won't work. Quote Link to comment Share on other sites More sharing options...
seminoledozer Posted May 23, 2020 Share Posted May 23, 2020 I wouldn't say it is dead, it's just a lot more work than I thought. I have done some basic work, but I have to go through every single worker and fix their stats, attributes, and contracts still. I was hoping I could use the de-age option but it doesn't let me filter by years active, only by age so that won't work. that does sound very tedious. the effort is appreciated either way. Quote Link to comment Share on other sites More sharing options...
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