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Additions to Talk To Worker


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<p>Would love the options to talk to workers with morale issues to try and calm them down instead of just always having to pay them, maybe even options to talk them off of having simmering tension with the owner.</p><p> </p><p>

So far I'm loving the new game, thanks for putting all that effort into it! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Would love the options to talk to workers with morale issues to try and calm them down instead of just always having to pay them, maybe even options to talk them off of having simmering tension with the owner.

 

So far I'm loving the new game, thanks for putting all that effort into it! :)

 

Remember that you can "meddle" with their relationship before an event.

 

Unfortunately what you suggest would somehow result in unbalances as someone with high user skill diplomacy would just be able to sweet-talk away any penalty. So far I've always seen "bad morale" be the result of logical decisions or events (albeit often not under your control).

 

Contrary to some on this board I love coping with negatives (though I dislike some penalties). If it was that easy to fix, everyone would be all-in on that user stat.

 

Or would you suggest a system where you have a chance of fixing and a higher chance of screwing things up more? That might be fun. :p

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Remember that you can "meddle" with their relationship before an event.

 

Unfortunately what you suggest would somehow result in unbalances as someone with high user skill diplomacy would just be able to sweet-talk away any penalty. So far I've always seen "bad morale" be the result of logical decisions or events (albeit often not under your control).

 

Contrary to some on this board I love coping with negatives (though I dislike some penalties). If it was that easy to fix, everyone would be all-in on that user stat.

 

Or would you suggest a system where you have a chance of fixing and a higher chance of screwing things up more? That might be fun. :p

 

Yeah, you got some one good points. That system you suggested sounds a bit more realistic even, and then if talking to them gets things worse than you have to try and pay an even bigger ammount as "Plan B"

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